
Vengeance Hunters is an adrenaline fueled Neo-Geo hardware developed beat’em’up that lets you and a friend in local co-op fight mutants, zombies, punks, gangsters, lab techs with bombs (you read that correctly), suited mystery men, cyborgs and more across multiple stages, sublevels and secret areas.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fantastic game. Sweet, short, solid beat-em-up.
与同类型的精品相比,差距明显
Una carta de amor para nosotros, los amantes de este maravilloso genero. Un paseo hacia la nostalgia de los maravillosos años 90. Una auténtica joya oculta que deseo que la descubran más personas.
Meh...
Pros 1. The pixel art and enemy designs are big and nice. 2. There is a good variety of environments and it has some extra areas that you can discover and some nice mini games like riding a bike or flying a ship. 3. The air combos are really fun and offer a lot of routes. It's beginner friendly and not too complex to perform. 4. Hit detection is good and there is good feedback when stunning the enemies. 5. The three characters each play differently enough and they have their own strengths and weakness. I did not find a character that I didn't like. They all were fun once you get the hang of them. Cons 1. There is only 5 stages and the levels stretch a bit too long. 2. The average length of the game is around 1 hr 20 mins which is more then I like for a retro style beat em up. Would have been better if they had cut the stages shorter and use the excess for a 6th stage. 3. There is some BS in the latter stages. Everything wants to explode in your face. 4. While I like some of the strategies needed to fight bosses, the final boss however is very annoying to fight. 5. The music for this game is meh. There are a few nice tunes, but I wouldn't call it memorable. Overall its a very good game. Air combos is the highlight for this game. It's easy to pick up and play and the games challenge is fairly difficult but not insane. Just be aware of the annoying crap later when many of the enemy types with have something to explode in your face and all the breakable objects that hides an active dynamite.
A love letter to Neo Geo Beat 'Em Ups. Gorgeous game, great sound and music, really feels like a classic arcade game with modern touches. Combat feels good and the hits have that nice crunch you can feel. There are three playable characters that play quite differently: a fast combo attacker, a grappler/CCer, and a character with a ranged attack. The game is a tad short coming in at 5 levels, but I'd honestly rather get 5 than 12+. For me, the Goldilocks Zone is somewhere in the middle. The game could use some more modes to increase replayability and longevity, but what the game does it does extremely well in a very tight package. Since the developers have a design philosophy of having characters that play very asymmetrically, I'd definitely purchase a DLC that expands the roster with some additional interesting characters, but I'm not sure if that's in the cards. Overall, great game
Well balanced.
遊戲的美術 音樂 風格確實不錯 甚至剛開遊戲的感覺都有股濃濃的復古街機風 但是作為一款橫向過關的復古街機是失敗的 有簡易連招,空中接技是不錯 但是把A+B這種保命招做成按住A不放 很失敗 角色重攻擊過於笨重,尤其在男角色身上超級明顯 地圖機制受傷判定範圍不清不楚,尤其是第2關開始 接關次數不給調整可以,那好歹也給一個選關系統吧,不覺得主選單畫面很空嗎? 算是勉強可以玩,不過遠不及那些優秀的橫向過關遊戲
Dope, but needs checkpoints ( I'm not in an arcade) And more 'super' supers.
Finally, a breath of fresh air among "reskins" of SOR4 and TMNT SR. Grab it quickly and go-go-go! No mindless button mashing anymore, all characters are different and have many moves - learn them all. Enemy variety is top notch so beware and be quick or be dead. Good luck and have fun, buy the game and spread the word.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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