
Build a vending machine empire in this cozy idle sim! Manage staff, decorate locations, and watch your business thrive. Play actively or let it run passively in the background with relaxing music to enjoy while you work or unwind.
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About

Immerse yourself in Vending Dokan!: Kozy Kiosk, a charming idle simulation game for creating and managing your very own vending machine business.

Place your machines in various spots around the city, design each location to match your style, and build a thriving business whether you're playing actively or letting it run passively in the background while you work or play other things.

Transform ordinary streets alleys into bustling hotspots and create destinations that the locals can vibe with. Decorate each vending location with various items, plants, and themes that attract more customers and boost sales.

Every detail adds a touch of personality and flair to your growing business and creates a vibe that is uniquely you.

Hire and manage staff to keep your vending business running like clockwork. Assign different workers specific responsibilities such as restocking, cleaning, or repairs, and balance their needs to keep morale high.

A happy team makes for a growing business!

Whether you're actively managing every detail or letting your business thrive passively, Vending Dokan! is designed for cozy gaming at your own pace. With soothing music and a laid-back vibe, it's perfect for multitasking or unwinding.
Build and Customize: Strategically build and personalize vending machines across various locations, each with its own unique ambiance and customer base.
Staff Management: Hire and oversee a dedicated team to ensure smooth operations, from restocking to general maintenance.
Decorate and Enhance: Adorn your vending locations with delightful decorations to attract more customers and boost sales.
Passive Gameplay: Whether you're actively engaged or letting the game run in the background, your business continues to flourish while you enjoy a soothing soundtrack that's perfect for multitasking.
Relaxing Atmosphere: Enjoy a serene gaming experience with cozy visuals and calming ambiance sounds, making it an ideal companion during work, study, or other activities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So far it is quite a pleasant game, a few things that I would recommend adding would be seeing how many of the different decorations you already have when using the reward machine and possibly the ability to sell excess decorations that you saved. I look forward to seeing how the game develops with more decorations, locations, and interactions with the people who come by. The employees are a bit rough, I did notice that the storage workers do not use the shelves that are set up and only clean up the empty boxes, not even removing them from the delivery area. I am hoping that this is already on the list of features.
I want to like this game but I can't and here's why: In the video and screenshots it showed that you can hire workers, have multiple locations, ect. Yet, when in the actual game you need to hit certain milestones in order to unlock these things. And normally that's fine BUT you need to hit milestone NINE to unlock staff and hit milestone SIX to even unlock the SECOND location. Not to mention it says it's unlocked but how do you buy it? No idea, doesn't say. Not even a tutorial pop to tell you. I played for 1 hour. It took me an entire hour just to unlock the SECOND location of multiple. WHAT? It's labeled as cozy and relaxing not boring. You can only sell items for 30 cents to $1 more than what you paid by milestone 5. And more vending machines are over $300. You start with $500 but the game tells you to increase the 'vibe' aka decorate but leave a bit for restocking. I left $150 for restocking. Yes, it has a fast forward button and guess what? I had that baby on the entire hour until I got to $500. An HOUR for a few hundred? SERIOUSLY? That's not cozy and relaxing that's boring and waiting simulator. Frames the game as something relaxing with a lot to do. NO. NO, YOU DO NOT GET A LOT TO DO. You get a TWO SLOT vending machine and a higher slot one is $350 but guess what? IT ONLY HOLDS ONE SLOT MORE AND DOESNT EVEN TELL YOU THAT IT ONLY HOLDS 3 SLOTS. WHY? There are SOME vending machines that have the description being 'can hold 4 items' but not this one. I bought this game because I love cute, cozy, relaxing sim games. But I'm literally just sitting here staring at the screen doing NOTHING. That's NOT cozy or relaxing, that's BORING. This does NOT match what was show and how it portrays the game to be. The only thing I did in that 1 hour was: -Order more drinks a total of 3 times. -Repair the vending machine around 5 times. -Clean the vending machine around 5 times. -Slap down 2 lights, 1 table, 2 chairs, a trash can, and a cat bowl. That is all I did. Ordering is 5 clicks. Repair and cleaning is less than 1 minute as cleaning is holding down left mouse button and moving your mouse back and forth. Repairing is clicking your mouse button on the same spot around 5-6 times. Decorating is easy and I did that within the first 10 minutes of the game during the tutorial bit. And while, yes, you can increase prices, you don't get to decide the price, no. You click + or - and the game will jump the price up by a random amount. Example one drink is set to $2.20. Do one + click and now it's $2.36. You do not get to type in what you want that drink to be and yes, that is for all of them. Not to mention with just one price increase a LOT less people will buy from the machine and it IS noticeable. People will stand in front of the machine, do the thinking animation, and leave without buying anything. I tested it for about 10 minutes to see if I'd earn more money faster by increasing the prices just by one. No, it actually is the same pace because of how many people will just not buy drinks. If you want this game open in the background while you do something that'd be fine but you'd still have to tab in because at least the starting vending machine only holds 20 cans. Maybe the $650 or $900 one holds more but to unlock those you need Milestone 4 or 6. So you can't just have this game open in the background while doing other stuff because when you tab back in you'll see 0 in your vending machine and you have no money so I can't even tell you it'll be fine to play if it's a background game. Oh, not to mention even with a trash can people will still litter and you do have a cleanliness gauge you need to look after so if you tab out and there is trash all over the ground that will also decrease the people stopping at your machine. Lastly, the camera angles suck. I have clicked 'free camera' mode and it just changes the angle. Rotating the camera is awful. Yes, there is a change angle button. No, I was not clicking that because the first time I thought maybe I did click that and not free camera but no. The camera mode/angles are just so bad it's difficult. TLDR: It's beyond a slow pace game, slow money, little to nothing to do unless you wait around for 3-4 hours yet still need to be tabbed in to make money and keep up your stuff. Boring not relaxing or cozy. Not worth it.
Love the May updates!!! It's a very enjoyable game. Great for active or passive play!
Very cute, chill little game to kind of just idly play in the background while you're doing other things. It's NOT a management tycoon game where you make lots of progress in a short time. Even with the game speed turned up high, it will take a pretty long time for you to make progress. I have been playing for about 7 hours at the time of this review and I've been able to do very minimal decorating and I only have 2 machines still. So temper your expectations. If you just want something chill to do as a side task, and don't mind making slow progress over a long period of time then this is a good game for you.
It's such a fantastic idea for an idle game; quite enjoy it!
Generally good. If you like what the trailer shows, that's basically it. It's basically a diorama builder game with economic simulation that turns into a clicker. I guess you can go bankrupt if you hire too many people. I personally don't care if these assets look bought or AI generated, at the very least everything fits sort of together, even though I'd wish there would be a looooot more variety. The music is nice and fitting. The game is in EA tho, so keep that in mind. It raises a few bug bears with me after 10 hours. Currently, it's: Lacking on QOL features like the machines and assets snapping onto a grid, or better yet, adjacent to each other. Some things seem to outright bug out, mainly the employee AI getting caught in between assets, or the boxes in the delivery bay. Lacking on variety. Give me more machines. Esp machines with more than 7 slots (even tho 4 of those perfectly match the amount of non-hot items you have). Also, there seems to be like just a good dozen of customer assets which is frankly ridiculous if there is a red basecap wearing hedphone dude standing at every vending machine at the same time. Lacking on clutter variety too. There is very little aestetically pleasing and authentic decor for a game supposedly playing in japan. Why are there stickers fro german or french slogans when none of the food items are german or french? most of the lighting stuff feels out of place. If you want to shield your customers from rain, you have basically one actual option - the big glass roof that's just about as wide as the first location's gap betrween houses is, and the rest is just not working out. Oh yeah, and the café chairs don't work. Customers don't use them. Lacking on quality on the textures, esp the stickers you can put onto the machines, which should be at least twice their current resolution to not look this pixelated even if you scale them down. Lacking on performance. For such a tiny scene and simple models, the only reason I'm not suspecting the game for being a bitcoin miner that runs my 5070 TI at 100% at 30 fps, is that the lighting is neat. Although the scene and especially the heavy ghosting suggests just as heavy AI post procressing on all of it. Imho, a game like this shouldn't chug like that, so please work on the optimisation a bit more. Lacking on graphical settings. If you don't like various AI upscaling and lighting gimmicks, you can at least turn the latter down a bit, but don't expect fine controls of any kind. Like, for example, post processing just seems to be a very unnecessary and ugly sharpening filter that you can thankfully switch off. You want to set the game's actual resolution? Why would you ever want that, it seems. You can't. Lacking on any kind of purpose and goal. Milestones happen very fast, but mean nothing but resetting your game speed to normal after they trigger. From some point onwards, about 5 hours in, you don't get anything for them at all besides that. The main reason to keep playing is Brand quests, which you could probably put effort into beating, by double- or tripple filling machines with their stuff... but since you can have up to six quests, there's hardly any reason to do that. All in all, at this point, this game is sort of neverending busywork. Sadly, the economic part can't be fully automated, for those that would just want to concentrate on the diorama building part. You still have to buy stock manually. Your workers at least slow down the other menial tasks, but you still have to keep an eye on all that - emptying trashbins, filling machines. I didn't figure out the sweetspot on how many workers you need for each task, that is above the 12 that are min req - 3 shifts by 4 tasks for them. And I frankly also don't really seem an insentive to care. All in all, still a neat game. Here's hope this is an actual passion project, not just an asset flip, and we'll see a bunch of the above mentioned irklings dealt with soonish.
Buy it if you like Japan or cozy games!
This game is strangely addicting. It's a simple idler/not idler and yet, I can't help but enjoy watching patrons use my machines as well as maintaining my alley I purchased. The game is nothing special. Just a good vibe to wind down with. And it runs great. Had zero technical issues except maybe a slowdown here or there if I alt-tab for more than ten minutes, but it picks right back up.
super cool idle sim with relaxing music, yet surprisingly addictive. over only 2 days and 2 play sessions ive clocked in 7.5 hours of actively playing. i just unlocked the last area and decided to leave it there until there are a few more updates or a full release, as its in early access. unfortunately, there are no achievements. i would like to see those one day. i would also like to see easier staff management, as dragging and dropping didnt work at all, and some staff would get stuck coming off of breaks. i had over 30 staff and i had to remember where they were assigned and on what shift. it got tedious. i would also like to see easier camera controls as they are not intuitive. more food such as ice cream and baked treats would be good to see as well! thank you dev, for making this game!
Great semi-idle game with cute graphics. It doesn't become idle until level 9? I will update review when I get to it.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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