
Vendetta: Curse of Raven’s Cry is a third person, open world action-RPG that combines fast-paced swordplay with thrilling naval battles and exploration. Assume the role of dread pirate Christopher Raven and take your revenge on Captain Neville Scranton and the men who killed your family.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]Please note: this game has bugs and serious crash issues. I nearly couldn’t finish it.[/h2] [h3]When I reached Chapter 3, everything was fine until I arrived at Saint George — after that, the game started crashing every 10–30 seconds. It took quite a bit of tweaking on my side, but I eventually managed to fix it. I’m mentioning this purely as a warning to anyone interested: the broken state of this game can genuinely drive you mad.[/h3] [h3]My thoughts on the rest of the game [/h3] [b] The main storyline is well written. I kept speculating about what would happen next and was genuinely invested in Christopher Raven’s journey. The characters throughout the story are likeable and feel consistent with Christopher’s past and present travels. [/b] [b] Land combat is functional. Against human enemies, it requires some dodging to avoid being swarmed, but the player has several viable ways to deal with them. Animal enemies, however, are a completely different story. The main character will often miss sword attacks against animals even when locked on. The best solutions are either to shoot them with a pistol or force them onto higher ground, which almost guarantees hits. [/b] [b] Ship combat is good. The variety of ammunition and ship types keeps battles fun. Starting off with a weak ship and gradually upgrading to stronger ones gives a real sense of progression and allows the player to take on multiple enemies with better odds. Loot from boarding ships (as you’d expect in a pirate game) ranges from decent to very good, although it takes time to learn which goods are worth keeping and which can be thrown overboard — especially since many items are worthless on most islands. [/b] [b] The side quests, factions, and native islands provide solid content and keep the game engaging without feeling tedious. My main issue with the faction system is that their war-related quests are poorly designed. They’re best left until after finishing the main story, unless you’re hardcore role-playing. Making enemies of certain factions can seriously interfere with main quest islands. Depending on which faction you side with, the available quests can be so few that alienating the other two feels pointless. You end up with fewer places to sell loot, fewer repair options for your ship, and more random hostile encounters that disrupt planned voyages. [/b]
[b] Raven Cried (While playing it) [/b] This game is an unfinished mess. Nothing works as intended. Swordfighting is super clunky and annoying, where the best tactic is to spam mouse 1. Sea Battles are a bit more diverse, but they are long and tedious, not to mention bugs and glitches, even those game-breaking, where I was attacked at the port and my ship was sunk (Which should not have happened), and crashes. Many crashes occurred, and even one of my saves got corrupted twice. Despite this, Raven's Cry has well-made cities. Gameplay-wise, they are pretty empty, and apart from a few side-quests. Indian ruins (You can obtain Aztec Treasures from Indians' bodies while looting them, which is false because the Aztecs were not in the Caribbean) are also gorgeous. Still, the jungles and beaches are pretty empty, and exploring them is not fun, not to mention the invisible walls everywhere. Trading sounds like a cool idea, but bartering is not profitable in the long run, because the economy does not exist, and the only way to make a profit is to rob ships. And the last, Story. It's okay, I like the idea and how the main quest was constructed, but the voice actors didn't bother themselves to play. My favorite was this guy, Tirado, at the beginning. Tommy Wiseau, is that you? I got to give credit to the main character's voice. He was average, but for a random student picked from the street, he delivers (Yes, that's true, they picked that guy from the street). Vendetta: Curse of Raven's Cry is a terrible RPG with a pirate aesthetic. I would not consider this game to be one of the worst RPGs of all time, but calling it mediocre is a compliment. 3/10
I would never have bought this game if it wasn't for Two Worlds. I wanted the first and second game, and they came together with a collection, and I figured what the heck, I guess I'll go ahead and try this. First off, it is a broken game, but many of the broken parts aren't noticeable. Apparently, many of the broken parts have been removed. Since they aren't there, I can only guess. It crashes frequently, so I have four saves for my playthrough, and rotate between them, so when it does crash, I usually just lose a few minutes, if that. Very minimal inconvenience. I haven't beaten it yet, cause I killed someone I wasn't supposed to, and a future quest wanted me to kill him. Oops. You can kill 90% of the npcs, and I killed about half of them. They don't respawn. So, the second playthrough, I live and let live. Try nicer options when you can, cause they usually end a bit better for you. Looting chests doesn't count as stealing, so loot as much as you want. A Spaniard betrays you at the beginning, so I assumed that all Spanish were bad and pissed off the entire faction, you are supposed to be able to buy reputation, I believe, but I guess they removed him because he was broken. Or maybe he just didn't spawn. But there is supposed to be one, so if you want better rep, you gotta cheat for it, no biggie. https://youtu.be/JMeS9FvVj7s This is easier than typing it all in again. Since the rep isn't there, I don't consider it cheating. Exploring is fun, and the ship battles are amazing. If you fight multiple ships, you can't board them unless there is just a single ship, or unless you kill just the sailors with the scatter rounds. You don't do real boarding fights unfortunately, you just tell your crew to attack. To be clear, if you have two enemy ships. One pirate, one French, you can board both because they are different factions. You might be able to board ships if the other ship is far enough away. Some quests are screwed up. If a quest sounds like it might be time sensitive, focus on that before doing other quests. There's a quest where a crewmate gets blackmailed, you gotta sink a ship after getting some documents and give it to another guy. The other guy either didn't spawn for me, or I killed him by accident. I'm pretty sure I didn't because I've been doing this playthrough much more peacefully than the first. Time doesn't really matter though. There was one I played, and I hated having to rush to beat it. Also, be patient. if you click through the tab too quickly, it might freeze on you, and if you kill someone before someone else finishes speaking, it can break their quest. Only happened once for me, Marcus wanted me to talk to Anthony, and guys didn't like Anthony. I guess save before even some simple talking parts of quests. Sometimes when you board your ship, the screen will go white, and just show the islands. It basically lets you fast travel. It's only happened four or five times for me, but a simple load usually fixes it. I did have my ship basically die instantly twice while traveling, and when I manage to make it to port, I repaired it, boarded again, and still died, so even though it was only twice, the multiple saves saved me. I think it happens when you load and basically, the game slams your character on the ground so hard, when he gets on the ship, your ship gets fall damage. My best guess. I have a lot more to say, but I think even though they might help slightly, they'd be spoilers. It's a very fun game, and it's been fun exploring everything. The guides are scarce, so it can be difficult if you're stuck on something. Overall, the game is amazing, and I can't wait to beat it one day when I'm done pillaging. XD
The game is jank and has it's charm sure, but when it keeps crashing when you want to progress with the story, that is a big problem.
sure this game comes with it's own set of flaws all and all for a game at this age it's actually pretty good i'll rate it 7 out of 10 to be honest BUT it most defiantly deserve a remake made by either the creators of the witcher series
Прошёл полностью. Отличная игра!
если бы разработчик или издатель убрал дурацкую drm защиту, это был бы положительный отзыв, жаль, что разработчик так наплевательски относится к своему детищу
Reminds me of Johnny Depp, anyways great game!
Vendetta: Curse of Raven’s Cry is one of those games that became infamous long before many players even gave it a real chance. Originally released under the name Raven’s Cry before later being revised and rereleased, the game developed a reputation for technical problems, clunky mechanics, and questionable design choices almost immediately after launch. Yet despite all of its flaws, there is still something strangely compelling buried underneath the chaos. Beneath the bugs and awkward systems lies an ambitious pirate RPG trying very hard to deliver a darker and more grounded version of the pirate fantasy. The game rarely reaches its full potential, but there are enough interesting ideas and atmospheric moments hidden inside the mess to make it more memorable than many completely forgettable open-world games. The story centers around Christopher Raven, a pirate captain consumed by revenge after witnessing the brutal murder of his family during childhood. Having lost his hand during the attack, Christopher grows into a violent and emotionally broken man obsessed with hunting down those responsible. Unlike more romanticized pirate adventures focused on treasure hunting and lighthearted swashbuckling, Vendetta leans heavily into themes of brutality, trauma, betrayal, and moral decay. The world itself reflects that darker tone, presenting the Caribbean as a dangerous and miserable place filled with corruption, violence, and desperation rather than heroic adventure. One of the strongest aspects of the game is its atmosphere. Sailing across stormy seas, approaching isolated ports, and wandering through grim pirate settlements occasionally creates the exact kind of gritty pirate experience the developers clearly wanted to achieve. Certain towns and environments have a surprisingly strong sense of identity despite the game’s rough technical condition. The darker visual tone helps separate the game from more colorful pirate adventures, and there are moments where the atmosphere genuinely feels immersive. Combined with the dramatic soundtrack and rough world design, the game occasionally succeeds at making players feel like feared outlaws surviving in a hostile world. Naval gameplay is easily the most enjoyable part of the experience. Ship battles carry a sense of weight and tension that works far better than the melee combat on land. Positioning vessels carefully, firing cannons, boarding enemy ships, and upgrading the player’s fleet all contribute to moments where the pirate fantasy finally starts feeling convincing. The slower pace of naval combat helps encounters feel more tactical instead of becoming mindless arcade action. Trading systems, crew management, and ship customization also add welcome depth to exploration and progression, making sea travel significantly more engaging than much of the land-based gameplay. The game also deserves credit for its ambition. It attempts to combine open-world exploration, RPG progression, naval combat, trading mechanics, side quests, morality systems, and story-driven action into one massive pirate adventure. There are glimpses throughout the game of what could have been a genuinely impressive open-world RPG if development had been more polished. Certain side quests and exploration segments reveal creative ideas and interesting scenarios that hint at a far stronger game hidden beneath the technical issues. Unfortunately, the game’s flaws are impossible to overlook. The melee combat system is one of the weakest aspects of the entire experience. Sword fights feel stiff, repetitive, and awkward, lacking the fluidity and impact necessary to make close combat satisfying. Enemy AI behaves inconsistently, animations look clumsy, and many encounters devolve into repetitive button mashing rather than skillful duels. Because melee combat occurs so frequently throughout the campaign, these problems quickly become exhausting during longer play sessions. Technical issues remain another major problem even after the rerelease and various patches. Bugs, animation glitches, broken quest triggers, physics problems, and occasional crashes still appear regularly enough to damage immersion. Certain missions behave unpredictably, and some mechanics feel unfinished or poorly tested. The troubled development history of the game is obvious almost immediately because so many systems feel rough around the edges. While the revised version improved stability compared to the original release, the game never fully escaped the feeling of being an incomplete project struggling to hold itself together. The writing is also highly inconsistent. The game attempts to create a mature and gritty tone through vulgar dialogue, violence, and cynical humor, but the execution often feels forced or awkward. Some conversations and character interactions come across as unnecessarily edgy rather than emotionally effective. While the darker tone does help distinguish the game from more traditional pirate adventures, the writing occasionally undermines itself through exaggerated dialogue and uneven character development. Pacing becomes another issue throughout the campaign. Certain moments involving exploration or naval battles are genuinely engaging, but these sections are often interrupted by repetitive combat encounters, awkward mission design, or excessive backtracking. The open world sometimes feels strangely empty despite its large scale, and several mechanics lack enough depth to justify the amount of time players spend interacting with them. Despite all these problems, Vendetta: Curse of Raven’s Cry remains oddly fascinating because of how ambitious and atmospheric it can occasionally be. It is clearly an unfinished and deeply flawed game, but it is also one of the few pirate RPGs willing to fully embrace a dark and grounded interpretation of piracy rather than focusing entirely on exaggerated fantasy. There are moments where the atmosphere, naval combat, and world design briefly come together in ways that reveal glimpses of the much stronger game this could have become. For players who enjoy pirate settings and can tolerate technical roughness, outdated mechanics, and inconsistent quality, the game may still provide some entertainment as a flawed but ambitious curiosity. It is far from a polished experience, but its darker atmosphere and commitment to a harsher pirate world help it stand out even years after its disastrous launch. Rating: 5/10
繁琐且脱裤子放屁的激活码环节没让我想打差评. 缺乏中文本地化也没让我想打差评. 那你猜猜是什么让我给了这个游戏差评? 是™优化. 你敢信我的电脑在1080p分辨率下新手村帧数最低能到32帧????
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