
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
무친게임 GOAT
兩人製作遊戲,雖然BUG很多,但遊戲大綱是不錯的,還是希望合成表可以更清楚點
I seem to be making a habit of reviewing early access games lately. In this case, it's a good thing. First the Bad and Ugly There is a massive amount of jank in this game. Clipping, weird physics, semi-retarded enemies. Fugly models, and the hair....wow. HOWEVER This game is awesomely fun! If you remember the first days of 7 Days to Die and loved it, you will love this. I've seen it described as a first person Project Zomboid. This is fairly accurate. A few things to note. If you want the facial hair on your character to not look terrible, go with the default model. Remember that you can adjust the settings in this game to make it as easy or as hard as you like. If you choose near-sighted - it's pretty spot-on if you lose/take off your glasses. (I'm near-sighted too) Basically this game is a love letter to zombie survival games and if they implement the things they say they are, then I will probably keep coming back to it. For a two developer game, I'm glad I bought into it now. Just remember, if you want a polished, no-jank, pretty zombie models then this is not for you. If you can understand what early access means and are willing to just have fun in a janky sandbox then you will love this game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joar, das Potenzial ist auf alle Fälle da. Allerdings ist das Spiel so grobschlächtig, dass wohl noch viel Entwicklungszeit benötigt wird, damit ein immersives Spielgefühl entsteht.
As a TWD fan and a survival game enthusiast this is the zombie survival game i have been waiting for. Even for early acces this game is still amaizing. I really hope the creators don't rush it and continue to make their vision a reality. I sincerely recomend it!
Me shoot zombie. Me level up. Me make wall. Me level up. Me hotwire car. Me fail. Me hurt. Me angry. Me dislike car. Me dismantle car for hurting me. Me happy.
Lots of fun with a little jank making it the most funnerest to play with fridens
Excellent game with a great variety and mix of looting and crafting. There are a lot of game options that allow you to modify level of difficulty and play the game the way you want.
I am so excited to see this game continue developing! Biggest bugs I found are mostly vehicles - mainly transporting items to the base. I hope for more zombie difficulty including classes, gear, speed, etc. I love the seasons/gardening/cooking. My only complaint is storage inside the workbenches themselves is low. Its rare I find a survival that checks off all the boxes. Love this game :)
Suchtgefahr! Lange hat mich kein Spiel mehr so gefesselt. Krass wie komplex die Entwickler das ganze jetzt schon gestaltet haben - Projek Zomboid in 3D quasi. Die Welt ist durchdacht und abwechslungsreich gestaltet und jede Location erzählt eine Geschichte - dadurch hat man Bock die Welt zu erkunden. Seine Base auszubauen und mit den verschiedensten Gegenständen zu Dekorieren macht am meisten Bock! Klar muss noch viel gemacht werden - an den Zombies zB oder der Transport von Möbeln und anderen Strukturen ist alles noch Buggy - aber die Basis ist jetzt schon genial.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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