
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
malgré l'accès anticipé beaucoup de bug texture ou physique je met un pouce bleu pour donner de la force au 2 boug qui m'ont régalé avec leur PZ en 3D mais j'espère vraiment qu'ils vont arriver a faire de ce jeu la pépite noyé dans la gangue de merde qu'il mérite d'être. Merci a eux et honnêtement pour 16 balles s'il est corrigé je regrette pas il vaudra largement ses 30€ si fixé et un peu remplis.. j'me suis fait bouffer par une horde, si vous entendez un cri en extérieur, rentrez, sinon vous êtes mort.
This game is really fun, it reminds me of a first person experience of Project Zomboid. It is still early access and yes it does have a some bugs, but overall it is a fun experience. I bought my friends this game and we all have been enjoying ourselves. I really look forwards to what more this game can bring!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
zombies bite
Jeu très prometteur, même s'il reste un travail encore colossal à accomplir. Il y a de bonnes idées mais ça manque aujourd'hui de défi. Je vois tellement dans un avenir futur la possibilité de réparer provisoirement par exemple la centrale électrique où il faudrait affronter une horde de zombies, voire avec un boss final de zone, et réparer/redémarrer différents systèmes... ça serait un événement dynamique ! J'aimerais aussi tellement que les explosifs dans les grottes puissent servir à détruire des murs ou des éboulements pour révéler la suite du chemin ou bien des coffres secrets... L'idée du générateur électrique est très bonne aussi à redémarrer, mais je ne l'aurais pas mis à l'entrée de la grotte mais plus à l'intérieur pour donner un but. Un système de POI avec niveaux de difficulté serait sympa aussi. Ça manque évidemment de challenge pour le moment mais bon, je fais confiance aux développeurs qui ont l'air d'aimer leur jeu, pas comme certains studios de développement... Very promising game, even if there's still a colossal amount of work to be done. There are great ideas here, but it currently lacks a real challenge. I would love to see a feature in the future where you could temporarily repair something like the power plant—where you'd have to fight off a zombie horde (or even a zone boss) while repairing and restarting different systems. That would make for an awesome dynamic event! I’d also really like to see explosives in caves used to blow up walls or rockslides to reveal hidden paths or secret chests... Restarting the power generator is a great idea too, but I wouldn't have placed it right at the cave entrance—putting it deeper inside would give players a proper goal to push for. A POI system with difficulty levels would also be really cool. It definitely lacks challenge right now, but I fully trust the developers. They clearly love their game, unlike certain other dev studios...
oyun çok güzel fakaaat ne zaman depolama için kasa yapsam 5-10 dk sonra kendi kendine kırılıyor bobud düzelene kadar muhtemelen hiç oynamicam
I recommend this game! it's fun!
This game has a good start its a bit easy, well actually its very easy. and their is no building in this game. you can fortify but not build a structure. This is a HUGE WTF they should stop everything they are working on to create building mechanics in this game. I'll play again when this is in the game.
Don't buy Vein until it's fully developed. The game suffers from heavy FPS drops, and multiplayer is very buggy. Driving with a friend often desyncs, causing random crashes. Wait until it's more polished.
Wer looten will, wir hier wahnsinnig und vor allem, braucht alles, es ist nicht nur "Krempel" alias Starfield der einem das Inventar zumüllt. Sperrige Sachen transportiert man auf seinem Auto weg, Kühlschränke, Öfen, Schränke (quasi wie ein Umzugsunternehmen). Im EA bisher macht es Spaß, auch wenn man am Anfang von der vielfalt erschlagen wird und man nicht so wirklich weiß was man eigentlich tun soll, aber das wird wenn man sich ein wenig Zeit lässt.
Огромнейший потенциал у игры, главное что бы разрабы её не забросили
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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