
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is such a great game especially with it being in early access! Definitely recommend trying it out :)
literally don't add a single thing to the game until netcode/desync on multiplayer is fixed. Its technically terrible, but with VERY redeeming occasional moments when playing with friends. Great idea and direction though, but not in any state the vast majority of people would find enjoyable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Underrated.[/h1] As zombie survival goes, VEIN is unmatched. It’s unfortunate that it never found a big player base, because most zombie survival games don’t come close. The game has pleasing visuals and runs well, even on max graphics. The controls feel polished, and the UI is sleek & simple. You can also interact with almost everything in the world. Where VEIN really shines, however, is in its customization. Not only can you change your character's appearance, but you can change what they’re good at with different perks. You can even make the experience harder with certain debuffs. Then there’s the world customization. You can change zombie speed, health, damage, etc. Personally, I made walkers & crawlers just as fast as runners because I wanted an accurate World War Z (movie) experience. You can also tweak the day/night cycle. I found it too quick, similar to Minecraft, so I greatly extended the length of days & nights. I also made it so my character didn’t need 15 gallons of water & 10 meals a day just to survive, as the sustenance aspect is a bit exaggerated. Overall, this game is extremely immersive and deserves way more recognition.
Hat sehr viel Potenzial!
233 Hours in, Early Access Review: This. This is what a open world, sandbox, zombie survival game should be like. As an Early Access, there are some gripes here or there about how the vehicles work, degrade, and react to zombies - but luckily i don't have any concerns that it will be addressed as the dev(s) for this game are very active and bringing QOL as well as expanding content, maps, and models :) Will update as i continue down this journey with them. Honestly my favorite of this genre to this day.
Kurzweilig und spannend
INCREDIBLE GAME I LOVE BUILDING BASES just wish the zombies would walk in hordes towards your bases so i could live out my dream of acting like the walking dead and killing them by the walls
good game
Incroyable
620 saat 7 days oynayan birisi olarak söylüyorum. bu oyunu oynadıktan sonra 7 days oynadığınızda bir anlam ifade etmeyecek
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 168 | 56% | — | |
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| $280.7K | 899 | 21% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $8.9M | 12.2K | 93% | $19.99 | |
| $8.9M | 12.9K | 94% | $19.99 | |
| $8.9M | 13.2K | 87% | $34.99 |