
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩遊戲 期待後續更多更新
未来可期的游戏 也看得出来更新的挺快,完成的那一天将是绝杀 但是还是遥遥无期的
移动惯性过大,转向滞涩,微操时常被“滑”出预期位置,近距离战斗手感发飘;攻击判定窗口偏窄,近战反馈不够清脆。优化方面,中高配设备在密集场景下帧数波动剧烈,树木和建筑加载存在明显卡顿与突现。建议优先调整角色操控响应曲线,优化资源加载机制,提升战斗打击感与操作流畅度。底子扎实,但手感打磨还需下功夫。 The movement inertia is excessive, turning feels sluggish, and micro-controls often "slide" past the intended position, making close-quarters combat feel floaty. The attack judgment window is too narrow, and melee feedback lacks crispness. On the optimization side, mid-to-high-end devices experience severe frame rate fluctuations in dense scenes, with noticeable stuttering and pop-in during tree and building loading. There are also frame drops and teleportation during day-night cycles and weather transitions. We suggest prioritizing adjustments to the character's motion response curve, optimizing the resource loading mechanism, and improving combat impact and overall operational smoothness. The foundation is solid, but the feel still needs significant polishing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a ton of promise. Melee combat needs to be cleaned up, along with many animations. Zombies are weak, slow, and few in number. The Vehicles are..stiff, but the driving isn't that bad. Multiplayer has a lot of problems, mainly desync that can cause problems that (while hilarious) can really set you back a lot. Like vehicles clipping into one another and both spiraling into the air as your friend is launched into space. Problems aside it's similar to Zomboid in the amount of depth they have and want in their game and feels a bit like EARLY EARLY 7 Days 2 Die before they got all greedy and started trying to milk their customers for every cent they could. As I said at the beginning, this game does have a lot of promise and so long as the Devs maintain their vision for it, it could become the best zombie survival game on the market.
Esta lleno de bug no lo deberian vender en este estado un avergüenza, los que puntuan positivo es por que no conocen mas juegos del genero, métanse en scum y se caen de espaldas esto es una basura. le falta 10 años mínimo de desarrollo.
Excelente e imersivo.
this game is really really bad do not buy this i repeat i have a very good computer and i had to restart my computer 5 times to just even to open the game do NOT buy everytime i press on something on the menu it takes 15 minutes this is not an exagerration ofr the commmand to open. its a cool concept but this is horribly optimized i wasted my time and money if you wanna buy this wait until its out of early access. i coudnt even play please fix your game devs
.
Cannot load saves, effectively the game is unplayable as it requires a new game every time. I will give the game a chance as it has great potential, but at present, don't waste your money until it is stable enough to load its own saved games. I hope I will change this to thumbs up soon.
dehşet iyi oyun zor modda adamı kanser eder ama harika ,çok beğendim
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 168 | 56% | — | |
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| $239.6K | 526 | 70% | $11.99 |
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| $8.9M | 4.9K | 69% | $26.99 | |
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| $8.9M | 38.8K | 95% | $12.99 | |
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| $8.9M | 11.2K | 87% | $34.99 |