
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would recommend this game for sure. Based on what they have so far I am happy really happy with this game and happy to support it. I can see a massive vision for this and really hope they can put it all together. Right now there are for sure some things that need to be cleaned up but the base so far is great. Keep up the good work guys.
Güzel bir oyun, ben beğendim. Ancak herkese hitap etmeyebilir. Sakin tempolu ve hayatta kalma oyunlarını seviyorsanız, tavsiye ederim.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hands down the best zombie survival game of all time 100% the two people that are making this yall are amazing keep up the good work
the game i always wished it exist
I enjoy the fact that Vein is not designed to be a straight line mindless run and gun. You can play it that way, but that is a total waste of the attention to detail that the Devs are incorporating into a very realistic end-of-civilization situation. Any decent level of survival success requires strategic planning and individual tactical discipline tempered by the ability to learn, react, and modify tactics on the fly to be in your best position to meet your strategic goals. Extremely absorbing. styxx48
Sehr geil Aber es bugt ein wenig und die fahzreug art muss ein verändert werden
Für ernsthaftes Multiplayer-Gameplay aktuell unbrauchbar Ich bin von VEIN leider extrem enttäuscht. Das Spiel ist meiner Erfahrung nach schlecht optimiert, besitzt zahlreiche Bugs und ist insbesondere im Multiplayer kaum vernünftig spielbar. Besonders fragwürdig ist, dass das Spiel bei mir standardmäßig offenbar auf lediglich 1 GB VRAM begrenzt war. Nachdem ich diesen Wert manuell auf 5 GB erhöht hatte, lief es zwar deutlich besser, die zahlreichen technischen Probleme bestanden jedoch weiterhin. Bei meiner Fehlersuche wurden insgesamt 16 Probleme festgestellt, von denen lediglich 4 behoben werden konnten. Dazu gehörten unter anderem: - Multiplayer-Timeouts und regelmäßige Sitzungsabbrüche - Steam-Socket-Blockaden sowie Replikations- und Relayfehler - Spieler und Tiere, die in Türen oder Fahrzeugen stecken bleiben - Fehlerhafte Kollisionsgeometrie - Fehlende Navigations- und Weltdaten-Komponenten - Probleme mit Ladebildschirm, Audio und verschiedenen Spieldateien - Fehlerhafte oder fehlende Ressourcen und Materialien - Ungeschützte Protokollierung von Kennwörtern, Serveradressen und IDs Vor allem der Multiplayer ist in diesem Zustand praktisch unspielbar. Wer einfach nur kurz herumprobieren möchte, kann vielleicht etwas Unterhaltung finden. Für ein ernsthaftes und längerfristiges Spielerlebnis ist VEIN aktuell jedoch nicht geeignet. Die vielen positiven Rezensionen kann ich nach meiner eigenen Erfahrung überhaupt nicht nachvollziehen. Sie vermitteln ein Bild, das nicht dem tatsächlichen technischen Zustand entspricht, den ich erlebt habe. Für 20,49 € ist das Spiel meiner Meinung nach momentan absolut nicht sein Geld wert. Early Access erklärt unfertige Inhalte, aber nicht jede Form von schlechter Performance, massiven Netzwerkproblemen und grundlegenden technischen Fehlern. Aktuell keine Kaufempfehlung.
Oyna
Bugs: the game This game its too much for me, there`s a lot of mechanics to learn, the ideal game for jobless people
project zomboid 2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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