
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very good game so far i love it
This game has much potential. I don't want to discourage the developers as I will be eagerly waiting for bug fixes and inventory QoL improvements as well as a more intuitive User Interface. My review will be updated to positive when the game becomes more playable. ✅ The Good: Survival systems are fairly deep (food/water/sleep/smell needs). Sandbox settings are decent - I can tweak it somewhat to how I want. World interaction is detailed - (lowering blinds by 3/4 down, nice, destructible almost everything, move furniture, push cars etc). Starting character had a lot of classes to choose from, which is interesting to try different styles. If you leave blood on the floor and walk over it, you will track blood on the floor. I had to internet search how to clean it up, the game doesn't tell you anything. ❌ The Bad Bugs and glitches everywhere - I claimed a house and noticed a deer got its antlers stuck in the wall. I had a jiggly dear head trophy. - hair style glitches - poor choice in hair styles for women. They either made my character look butch or overly feminine. I was looking for a "Winnie the Welder" look but couldn't find anything. Putting on a hat make my female character go bald 🙄 I always felt pressed for time as I tried to figure out how to play, then it was dark and my character was starving before I knew what to do. My character had the Inconsolable debuff with no real understanding how that happened. The game systems are not well explained. Example: I cut up all my newspapers because figured they were useless and the paper scrap would weigh less. Then found out I could cover windows with newspaper. Why doesn't the game EXPLAIN THESE THINGS? Why should I have to tab out and search the internet to learn every little thing? 💀 The Ugly INVENTORY SYSTEM IS A NIGHTMARE AND IT MADE ME QUIT! - Equipped items should be removed from the "bag" until unequipped, instead of a little square showing I have it on. I can't count the number of times I accidentally stored something I was wearing and later was confused on where it went. -I found an insulated flask, filled it with hot coffee for later, and kept going. Then I apparently grabbed another identical flask without realizing it. When I used “Move All” to dump the food I’d collected, the full flask got swept up with everything else. Later I went to take a sip of my coffee and the flask was completely empty. I honestly thought the game bugged out. Nope—turns out the full one had been shoved into a cabinet somewhere. - How many claw hammers do I need to find before I can use two of them together to break down a piece of furniture for requisite wood to build a base-cabinet. Seriously, I had to hunt around for "heavy" hammer to do the job. I had like 8 claw hammers and still couldn't break a wooden shelf. - Everything is locked, but a good hammer and a screwdriver will defeat most common padlocks IRL, but it might make noise and attract zombies. Lockpicks and sledgehammers shouldn't be the only way to break into things. - The year is 2033 and hotwiring cars seems to be a common skill we all start with, and what's worse, auto manufacturers haven't evolved security systems to prevent hotwiring? -Locked cars can't be entered without lockpicks. I tried to break the window and open the door, but nothing happened. Is this an option? Do I need a sledgehammer to break a car window?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 8.6K | 88% | $34.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $8.9M | 12.2K | 93% | $19.99 | |
| $8.9M | 12.9K | 94% | $19.99 | |
| $8.9M | 11.2K | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 168 | 56% | — | |
| $2.3K | 7 | 57% | $9.99 | |
| — | 0 | — | — | |
| $410.8K | 2.6K | 80% | $4.99 | |
| $280.9K | 899 | 21% | $19.99 | |
| $239.6K | 526 | 70% | $11.99 |
Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Servers are run on baked potatoes.
güzel oyun arkla sarıyor
fun zombie game
gut macht spaß
très bon jeu en préparation continuer comme ça !
Zombileri öldürürken vuruş hissiyatı biraz kötü ve optimizasyon sorunu çözülür ise baş yapıt olur şuan erken erişimde tek eksikleri bunlar.
Возрождение ёмкостей хранения: 1 Да 2 Да Возрождение мебели: 1 Да 2 Да Перманентная смерть: 1 Да 2 Да Возрождение предметов в мире: 1 Да 2 Да Я железный человек? 1 Да 2 Да
fun, alone or with friends. I enjoy this and the devs are super talented. 9.5/10. It does have it's bugs and flaws but every game does.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.