
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10 :)
es un juego muy divertido mucho realismo tiene yo le doy un 10 de 10 espero que lo sigan mejorandolo los zombies se ven raros xd pero lo demas se ve bien.
Aunque muy completo en algunos aspectos y buen desarrollo le falta mucho trabajo, si quieres ser alfa tester adelante pero si esperas algo completo mejor espera a que esté mas sólido
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun, alone or with friends. I enjoy this and the devs are super talented. 9.5/10. It does have it's bugs and flaws but every game does.
Great concept great game but really really buggy. inventory vanished storage emptied on reload have managed to rocket into space with vehicles bugged a motor home so when you enter it you die. makes a hell of a racket too no shade on the game or developers like i said great concept but damn frusterating to try to play i've rage quit several times and come back but i just can't take it anymore can't wait to see what this game turns into in the future but its pretty broken ATM.
great game
Oynayın oynatın. Bu oyun 1-2 yıla çok iyi bir oyun olucak. Özellikle RP serveri açılırsa manyak bir potansiyel vaad ediyor. Oyundaki her sistem detaylıca düşünülmüş. Bir arcade değilde adeta her detayı düşünmeniz gereken hayatta kalma oyunu. Tek sorunu optimazsyon. Türk sunucu dcsi .gg/v8VnHYYx8J 136.243.0.86:7160
bayaaaa iyi
It is nice to see some movement regarding development but even on a decent configuration like mine the game is sluggish and stutters a lot. Maybe optimization issues?? Also it seems that playing multiplayer, exiting the game then loading the save and having a friend join makes all the move-able objects like cars, storage, and more disapear until another player interacts with them. If they decide to walk through a non-visible car on their end they are sent into space (literally). Anyways, cant wait to see what comes out of this later on I really like this game and it is so promissing. Good luck!
This is IT! The game I have always wanted, ever since I played Ultima Online where I grew sheep for wool, which I spun and weaved to cloth, to then craft clothes from that... VEIN is massively immersive; if you see something you like and you can move it, take it home to your base to decorate/build however you want. From how you can tow cars to bring extras or rares to your base, use mobile generators to apply electricity where you need it to using the terrain for your base defense. If you're not sure how to do something, try applying logic and pretty much all works out. The devs were two previously, and I think one before that, but now they have a team. Even when they were two, the progress was similar to game studios... The devs has my full respect and gratitude for sharing their vision of a realistic zombie game. Massive kudos guys... <3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $8.9M | 13.2K | 88% | $34.99 | |
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| $8.9M | 38.8K | 95% | $12.99 | |
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| $8.9M | 13.4K | 87% | $29.99 |