
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is fantastic! So many options to make the game more or less terrifying. Cant wait to see where this game ends up!
:)
I'm loving this game so far, and I'm excited to see everything the devs have in store for the future.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $8.9M | 12.2K | 93% | $19.99 | |
| $8.9M | 12.9K | 94% | $19.99 | |
| $8.9M | 13.2K | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 168 | 56% | — | |
| $2.3K | 7 | 57% | $9.99 | |
| — | 0 | — | — | |
| $410.8K | 2.6K | 80% | $4.99 | |
| $280.7K | 899 | 21% | $19.99 | |
| $239.6K | 601 | 69% | $11.99 |
Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
世界観が良さそうだったため購入しました。初めは電気も水も自由に使えて、数日後からは自活をする感じです。 アーリーアクセスのため、仕方ない部分もありますが、総評としては面白要素がなく作業ゲーの印象を受けました。 良い点が思いつかないので悪い点だけ残します 1.7dtdのフォードのようなイベント要素が全くない 2.UIが文字だけでアイテムの表記が見ずらい 3.クラフトと炉のような工作台にて、アイテムを所持したまま作成などができず、やりずらい 4.リアル寄りにしたいのは感じるんですが、炉や調理の際にある程度の温度管理をしなければならず、かなりめんどくさい、また料理を一括で作成できないなど
I don't normally review games but this ones an exception. The development team might be small, but boy do they made something great, and continue to deliver regular updates/hotfixes. Overall, the game is solid. The health system is amazing, vehicles are in depth with all the different components that wear over time and can all be found in the world and replaced using the appropriate tools, exploring different buildings feels rewarding with the various loot you can find, the selection of melee weapons is great, I love beating things up with a spatula, plunger, etc. Performance feels good as is, but there is almost always room for improvement, for some reason driving in the snow causes me to drop frames tremendously but it might be a setting somewhere or just some optimization being needed. I know in the recent/coming update they are implementing some good optimization stuff. There is a learning curve to this game, especially the medical side of things, as its very in depth and feels unlike any other survival game ive played recently. It's an Early Access game, so naturally some stuff may not work right, performance might not be all there for lower end systems, but they are dedicated to optimizing the game. I have an RTX 5080 now, but even with my previous GTX 1080ti at 1440p the game ran well at medium-high settings. I look forward to seeing what comes next for the game.
Eigentlich tolles Spiel, aber die Lagerung ohne direkte Verbindung zu Crafting ist nur peinlich. Dazu kommen das schlechte Crafting-System und die Verbundsysteme, die nur verbagt sind. Keine Deutsch wie angegeben!
1
Sim
Well, everyone has already called it Project Zomboid in 3D so I'm not gonna. Feels and looks like DayZ in a sense (graphics are not as good), but the environment, hunting and so on has a lot of DayZ feel to it. The Hordes that attack give it more of a 7 Days 2 Die feeling, but the condition when a Horde comes is much less clear, people claim this correlates with noise output. Honestly would be boring without regular Horde attacks. Supposedly has a lot of content in terms of weather conditions (survive the winter), but reaching winter feels a lot like: What am I even goning to do in the meantime? The depth is already insane. Many buildings have emergency power supplies that can be turned off and on again when you need them (e.g. gasstations). There are houses with their own gas tanks, perfect for passing the winter time. But at times it almost feels a bit overfilled (in terms of skills/items you need to do certain things) and as a new player it's a lot to learn and take in. They kinda included an industry simulator in there as well.
Al 06/09/2026 está optimizado como el cvlo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.