
Veil: Mirages is a short, movie-like, narrative-focused psychological thriller with philosophical themes. Chase, a 19 year old boy in search of meaning, is haunted by memories of what he once had. Will he overcome his internal struggles, opening the door to reconciliation?
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Veil is a short, movie-like experience that blends psychological horror with an introspective narrative and philosophical themes. Chase, a 19 year old boy in search of meaning, is haunted by memories of what he once had. Will he overcome his internal struggles, opening the door to reconciliation?
Estimated playtime: 2 hours
Linear and story-focused
Atmospheric 3D environments
VHS aesthetic
Atari-style 2D segments
Philosophical themes
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
There were some interesting and creative narrative moments but I found the game mostly slow and tedious to play, it was difficult to absorb the story, you do a lot of reading, and yet it's almost like you are not told much of anything. I can't say that I really understood the plot, something about looking for meaning and purpose, maybe dreaming about having real connection with people (one girl in particular), perhaps overcoming your personal negative perspective, but honestly I am not really sure, there are some spiritual/religious undertones, but I felt it more like a personal introspective thing, with the God perhaps being more of a scapegoat and imaginary solution to achieve your personal needs. It's like a walking simulator, but you are often stuck in the dialogue or cutscenes, and there are some mind games you have to endure, but the game is mostly linear with a few optional things to read. It will usually alternate between Atari graphics and first person navigation, you could treat it as a narrative experience more or less. Roughly 80 minutes or so, I have replayed the first half of the game again just to try a get a better idea of what is happening. On a second playthrough my opinion of the game slightly improved, I like how some of the plot points in the narrative transition into those movie cuts, which I thought was the best part of the game. I mean I can tell that you trying to do something different, and the game has some neat tricks to it, but overall, it was difficult to stay motivated and actually read everything. The few times I was paying attention to the narrative was that casual talk and references to the girl, I think the game could have used more grounded dialogue, you keep giving me a lot of ideas and details, but I don't know what to do with them mentally. [h1] Pros: [/h1] (+) The game has some unusual arthouse ideas and there are a few interesting moments in the narrative and how it transitions from an idea to visual feedback for those philosophical concepts, but I feel like you would need to be very patient to absorb it. (+) I kinda liked how you used those movie cuts, I wish more devs would do it. Some first person segments were nicely designed. [h1] Feedback: [/h1] - honestly the game kinda went over my head, I didn't like the pacing, you are given so many conceptual ideas without really rooting the story into something you can stand on, it was difficult for me to care. I think you needed to focus more on those conversations with (Penny?), I wish there were more simple heart to heart moments like the one next to the door, it's a bit too complicated, all the time. - The text was a bit hard to read sometimes, not sure if it was the filter or the coloring - Something I would suggest personally, don’t force the player into narrative segments too often, focus more on visual navigation and brief interactions in the environment, and have important narrative points in specific spots if needed. The story is important but the actual experience of playing a game comes first, and it often feels like another text wall, another text wall, another text wall. [b] Overall Thoughts: 5/10 [/b] There is something to the game, but I didn't really like it, it has some cool ideas, if you have the patience to digest them. Personally I think you should have focused more on the relatable qualities of the character because I liked that moment where he hesitated talking to the girl, having more simple dialogue, I just felt the story was bit too heavy for me. I assume it was the goal to sorta having a broad narrative about salvation and finding yourself, I just don't find it too relatable in itself, I need to actually like the characters for that to work. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
An andante paced introspective piece that investigates 'meaning'. I liked it's commitment to existentialism not being represented as a defeat but as a freedom. There were many tiny bits that truly wittily brought across the author's point and it made me smile. If those tiny things don't make you smile the game may not but for you but it was for-me. The switches between Trinidadian dialect and otherwise was a bit jarring but very appreciated. The music was soothing or unnerving or absent in fairly nice ways. Obviously an early step into existentialism by the author but a strong one. I liked it.
A lovely, emotional little game. I very much enjoyed it.
Completed the game with 100% achievements. A super mysterious retro style walking sim exploration game where you traverse through beautiful marble glowy worlds with illuminati head creatures. The levels were super trippy and the gameplay was extremely fun!
This game has a super deep story. It also features a high quality soundtrack. The entire experience forces the player to be emotionally attached, whether to Chase, or to themselves. Personally, it is especially more immersive when played late at night.
Veil: Mirages is an interesting game but it is a pretty difficult game to absorb the story in some parts especially with the philosophical themes, it feels more like an interactive art piece in my opinion to find meaning. The game also combines 2D and 3D realms with different chapters which thought was cool and the game itself is a walking & dialogue simulator which is not bad but the game is very wordy. This isn't a bad game but it isn't for everyone and I did enjoy playing the game as it was well designed https://youtu.be/z5W5su9ckP8
cool, unique game
Bought the game because I was looking for something similar to Faith The Unholy Trinity. This was an interesting game, I'd be lying to say that its perfect but it was interesting and worth the few bucks I paid for it. It has a very cryptic story, one that you have to piece together on your own but at times it felt too cryptic for me to understand (and I like cryptic storytelling). Some reviews claim that the game is just a "walking simulator" but I don't see how that's much of a critique considering several horror games, including psychological horror games are also "walking simulators," walking is sort of part of the horror and there's more than that in the game. Some things I found very creative were how movie clips were spliced in to explain aspects of the story, that was very nice. Also, having to review and edit the company messages was also a very cool way of giving the player gameplay and explaining the story. Keep making games, keep improving and never stop creating. I heard you wanted at least 10 reviews for the game, so here you go! Pros: Good game design Decent soundtrack Interesting mystery Great aesthetic Cons: The story is a bit too cryptic
I dont really like this game it had philosophy and religion politics thrown in for me very poorly. I wont refund it but its one of those Lets all be happy together which isn't how the world is today.
Let's go to Alaska, we'll paint the little birds and trees.. and it'll feel good.
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