
Embark into a deck-building roguelike where real-time action will challenge your reaction and strategy skills. Face the deadliest criminals in intense turn-based combat, where each card defines the pace of the battle and save the city from the Vegangsters!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


You will have different cards to build your deck depending on the character you choose to play! Each time you win a battle, you will be rewarded with a choice of a card between three.
Also, you can buy some cards in Jenny's Shop and try to build a deck with a lot of synergies between cards!


Sometimes, when criminals are caught, they will leave behind a gadget. They can also give it to you directly on an event or you can even buy it from Jenny for a sum of rootcoins. Try to obtain the most incredible synergy!


Boost replayability with two different characters, each featuring completely unique mechanics and playstyles. Explore their distinct strategies for a fresh challenge every run!


Immerse yourself in a combat system based on card speed. Master the action times of each enemy to establish a winning strategy! 
Learn how to use the different types of cards and control their activation speed, thus dealing strong blows or applying curious altered states to your enemies.

Interact with the different random events scattered throughout the city's neighborhoods, where you can learn more about the characters. But be careful, depending on the decisions you make, you could even end up harmed!


Create different types of decks! More than 100 cards that will allow you to build them according to your play style.
Card usage and enemy actions are determined by speed! Master this dynamic speed system to put your strategic timing skills to the test.
Interrogate all the citizens! Up to 30 unique characters that roam the streets of Tubercle City.
Unlock new zones! The city is formed by 3 playable zones, each one with its own culture, society and rules.
Equip several gadgets! Throughout the city you will discover powerful items that improve your deck and may create interesting synergies...
Investigate every neighborhood! Like the great detective that you are, you must discover every last citizen and card there is.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having had a first look at the game, I think I've begun to appreciate and get used to the speed mechanic, and consideration of how to make the best use of gaining and ceding initiative in my runs. It's a new take on the attacking sequences which sometimes has me overthinking things a bit I like the world-building concept the most, and how the music ties into the PI or detective vibe taken on by Patt. Vices and shifty characters are also tied in pretty well. The banana was certainly a character There are several things I would want to see in future updates, such as some QoL improvements - I think we'd appreciate a damage over time kinda playstyle in the game too, a Mold or Fungal thing perhaps? - A compendium to look at currently unlocked cards and gadgets - Perhaps an indicator of attack sequence, or a prediction of where we'd be on the meter when a card is played I'd also be looking forward to see an ascension system down the line too. I wonder if it might be a Wildfrost-like pick-and-mix system, or a more linear system like Slay the Spire Overall, I really like the game, and hopefully we'll see more content updates that bring more run diversity, and perhaps a bigger challenge as well
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
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