
Rising Army is a strategy auto-battler game where you can train and equip every single troop, upgrade your camp, and recruit new warriors. Experience a campaign in an open world and take on epic battles.
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About
A strategy camp sim game where you manage and command your army, training each individual troop and upgrading your camp. Satisfy your King by completing missions and epic battles against enemies. Lead your Lord to legend!
Manage resources and keep your army's morale high by carefully planning your strategies between missions.
Promote captains and assign special roles in your camp improving your commander skills.
Don't disappoint the King and carry out his will by completing the tasks assigned to you.
Each member of the army will have unique characteristics, traits, and specific needs.
You can train and equip each individual troop, striving for the right balance in your army.
Don't get too attached to them; in every battle, death will be permanent!
Explore the various regions of the kingdom where the King will require your services.
Noticing points of interest might lead you to rewards or unexpected encounters.
Search and loot everything that could be useful for your army.
Fight in epic battles with various objectives.
Each victory will increase the King's satisfaction.
Lead your army to glory by gaining experience.
Hand-crafted medieval campaign with regional maps and unique mission modifiers.
Deep soldier management: train, equip and specialize every unit.
Interact with your followers: rename each troop with the names of your followers.
Permadeath & injuries: losses shape your strategy and the camp’s mood.
Upgradeable camp: buildings and upgrades for your Camp.
Satisfy the King: dynamic satisfaction meter with rewards and consequences.
Single-player experience from camp board to battlefield.
Customise your troops: More than 50 weapons and 50 pieces of armour will be available in the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Simplified Chinese, Japanese, Vietnamese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Battle Brothers mixed with autobattler, what is there not to love ? Well, pretty much everything. Bugged, shallow, unfinished, don't buy this game, even on discount. Seriously, I think that over my 9 hours playthrough, I spent a leat 2 hours trying to fight against the bugs in the camp. I had to restart the game 4 times in one playthrough beacause of crashes and bugs. All that for an incredibly shallow game. Almost no customization, only 2 possible builds (archer dexterity or melee Strength), unbalanced (the fastest weapon is always the best), super repetitive and a laughable ending (or a laughable lack of it... don't expect any kind of final boss or anything). Don't. Really. Don't.
貴族(初期資金多い)or英雄(初期VP多い)を選択してVPを貯め王様に認められるのが目的。シンプル。 オートバトルなので細かなストレスがなく、一気にクリアまでプレイできた。 英語だが特に変わったシステムはないので読めなくてもなんとなくわかります。 (フォントのせいでPCOTでは翻訳できませんでしたが、困ることはありませんでした。) 街で傭兵を雇い、依頼をこなして隊を強化していく。 王の依頼はお金と名声のほか、VPが手に入る。市民の依頼は食料や資材を多く入手できる。 最初はそこらを歩いている山賊を狩るのもおすすめ。食料と資材が手に入るので依頼を受けるより安全に隊を強化しつつ稼げます。強そうなのが歩いてますがそれは隊商なので大丈夫。街より強力な装備が売ってるので、後半はお世話になります。 人数を増やしすぎると食糧確保が大変なのでほどほどにして、装備の強化をしていきましょう。 バトルブラザースから交易をなくしてオートバトルにしたらこれかな。 死ねば死ぬがキャンプで墓石を建てればそこから復活させれる救済措置あり。ただし装備は消える。 以下はバグと対策 ・町の資材が復活しなくなった → 食料が復活しないのは致命的。セーブ&ロードでOK。 ・キャンプで傭兵の配置がうまくできない → 一回全員解除。
Played the demo a while back and saw the potential, so I decided to pick this up. It’s a pretty chill, light strategy game if you just want to relax for a few hours. The colorful cartoony art style is awesome, giving soldiers goofy names and having them running around the camp in their pajamas is hilarious 😂. The gameplay loop is basic and fun: you travel across the map, manage your camp and then send troops into battle. Missions operate on a strict time limit (measured in days), so you have to balance your preparation time. It’s honestly a lot of fun and has a ton of potential as it keeps growing, highly recommended.
Rising Army is what happens when you give a control freak absolute power and then immediately take it away again. You can train every single troop, carefully equip them like proud little war-dolls, upgrade your camp into a logistical masterpiece… and then watch them completely ignore your “brilliant” plan the second the battle starts. It’s like being a general, a quartermaster, and a disappointed parent all at once. The open world campaign is genuinely impressive—huge maps, loads to do, and constant battles to jump into. You’ll feel like a tactical genius right up until your elite, fully-upgraded squad gets flattened by what appears to be three farmers and a strong opinion.
Игра казалась прикольной и интересной ровно до боевой системы. Провёл несколько битв и понял, что они невероятно примитивны и скучны. Не знаю, кто тут ставил теги "Тактическая RPG", но это автобаттлер, в котором тактики на поле боя нет! Качай левел и скиллы, покупай новые шмотки и будешь автоматом побеждать. Так что это, скорее, менеджмент ресурсов и мипл-плейсмент. Ко всему тому, бои ещё и уродливы, потому что за добавленной в последнем апдейте "погодой" просто не видно, что там в "тумане" происходит. Ты просто сидишь, слушаешь звуки и читаешь лог боя. Хоть бы зум дали для интереса, тем более, что в лагере он хоть как-то имеется. Скукота :( В общем, если хотите "У нас уже есть Batlle Brothers дома", то лучше купите в 2 раза дешевле Gobs and Gods, в которой на самом деле есть и тактика, и полноценный рол плей, и глубина, которая местами даже покруче Братков. Кроме того, там гораздо приятнее графика, прикольный юмор и шедевральный дорогой саундтрек.
[h1][b]Rising Army : Le Poids du Commandement et le Prix du Sang (6.5/10)[/b][/h1] https://www.youtube.com/watch?v=cImbSqbUOnA [h2][b]Introduction - Bien plus qu'un simple jeu de guerre[/b][/h2] Rising Army est une simulation stratégique profonde qui vous place à la tête d'un camp militaire médiéval. Ici, vous ne dirigez pas des unités anonymes, mais des individus avec des traits, des besoins et un destin propre. Votre mission est double : transformer des recrues en légendes pour satisfaire les exigences d'un Roi imprévisible, et gérer l'infrastructure de votre camp pour soutenir l'effort de guerre. C'est un titre qui mise sur l'attachement émotionnel et la gestion méticuleuse. [h2]🎨 Graphismes et Ambiance : Un Camp qui vit[/h2] L'immersion passe par le détail de votre base d'opérations : [list] [] [b]L'Évolution du Camp :[/b] Voir votre campement passer d'un simple rassemblement de tentes à une base militaire fortifiée avec ses bâtiments spécialisés est visuellement très satisfaisant. [] [b]Personnalisation des Troupes :[/b] Avec plus de 50 armes et 50 pièces d'armure différentes, l'aspect visuel de votre armée est entièrement entre vos mains. Chaque soldat est unique, ce qui renforce l'immersion. [*] [b]Cartes Régionales :[/b] Les environnements sont variés et parsemés de points d'intérêt qui récompensent l'exploration entre deux batailles. [/list] [h2]🕹️ Gameplay : Micro-gestion et Sacrifices[/h2] Le gameplay se distingue par son approche "individuelle" de la troupe : [list] [] [b]Entraînement Personnalisé :[/b] Chaque soldat possède ses propres caractéristiques et traits. Vous devez les équiper et les entraîner un par un, cherchant l'équilibre parfait pour votre armée. C'est une mécanique de RPG poussée au sein d'un jeu de stratégie. [] [b]La Menace de la Mort Permanente :[/b] C'est le cœur battant du jeu. Ne vous attachez pas trop : un soldat entraîné pendant des heures peut mourir définitivement lors d'une charge héroïque. Les blessures et les pertes façonnent réellement votre stratégie à long terme. [] [b]Satisfaire le Roi :[/b] Votre souverain a des exigences dynamiques. Accomplir ses missions augmente son indicateur de satisfaction, débloquant des récompenses, tandis que l'échec entraîne des conséquences fâcheuses pour votre commandement. [] [b]Exploration et Pillage :[/b] Entre les batailles, vous explorez les régions pour dénicher des ressources et des trésors cachés. Le pillage est essentiel pour améliorer vos bâtiments de camp. [/list] [h2]✅ Points Positifs (Synthèse)[/h2] [list] [] [b]Profondeur de Gestion :[/b] Le système d'entraînement individuel offre une personnalisation rare dans le genre. [] [b]Enjeux Élevés :[/b] La mort permanente donne une tension réelle à chaque affrontement. [] [b]Sentiment de Progression :[/b] Améliorer son camp et voir ses soldats monter en grade (et en équipement) est extrêmement addictif. [] [b]Système de Satisfaction du Roi :[/b] Ajoute un fil rouge narratif et stratégique constant. [/list] [h2]❌ Points Négatifs (Synthèse)[/h2] [list] [] [b]Cruauté Punitive :[/b] Perdre son meilleur capitaine sur un coup de malchance peut être dévastateur pour le moral du joueur. [] [b]Micro-gestion Intense :[/b] Gérer les besoins et l'équipement de chaque soldat individuellement demande beaucoup de temps et de patience. [*] [b]Interface Dense :[/b] Beaucoup d'informations à gérer simultanément sur le tableau de bord du camp. [/list] [h2]🎯 Conclusion et Verdict[/h2] [spoiler]Rising Army est une expérience solo intense qui s'adresse aux stratèges qui aiment le détail. En mélangeant la gestion de camp, la personnalisation RPG et la brutalité de la mort permanente, le jeu crée une boucle de gameplay unique. Vous ne gérez pas une armée, vous menez des hommes à la gloire... ou à la tombe. C'est un titre gratifiant, exigeant, qui transforme chaque victoire en un véritable exploit militaire. [b]Verdict :[/b] Un simulateur de commandement médiéval profond, humain et impitoyable. [/spoiler] [h1][b]Note finale : 6.5/10[/b][/h1] [i]Statut : Disponible sur Steam - Développeur : Rising Army Team[/i]
Gioco di strategia, gestione risorse (umane e materiali) e combattimento con una bella spruzzata di ironia. Complimenti al team (un team indipendente italiano) che ha sviluppato questo gioco. Aspetto gli aggiornamenti per renderlo ancora più divertente e completo ma già così funziona bene. Provatelo!
Un gioco gestionale/strategico davvero molto divertente, che non si prende troppo sul serio. Questo non vuol dire che sia banale o facile da giocare, anzi se non si pensa bene alla gestione delle risorse al bilanciamento dell'equipaggiamento delle truppe si rischia di cadere in rovina facilmente. Non vi affezionate troppo ai singoli componenti delle vostre truppe... oppure se volete farlo rendeteli LEGGENDARI come io ho fatto con Balin :D Una chicca secondo me sono le musiche e i suoni davvero belle e azzeccate!
[h1] Fun concept, confusing, and bugs.. still needs a lot of work [/h1] First off... this should have been released as Beta or Early Access to be honest. It is NOT a complete game as sold... and we have been at this for 30 years. Not long at first, until the balance issues and major conflicts show... We bought this on sale, and we will keep it for now, and check back with prejudice and an open mind, but let us save your money and mind. Playing an additional 3 hours (attempted to) (This game is time positive to progress, so it is slow if you do not wish to die in the first few encounters. Take your time, be frugal, it is the only way in this state) Two play-throughs on the campaign, attacks from nowhere, no reason, no logic, just because. To help people get going, the rando's need to be nerfed or stopped until a player gets going a bit. No need to pummel us for game-playability length, just to falsely justify the pricing. Positives: If they add content, balance, and fix the damn building issues, it will be a good game that many will enjoy, but so far, after months since release, nothing really has changed, so developers either do not care, or the small team just has focus issues and does not play their own game to prioritize issues reported by players. [h1]Our first play-throughs--[/h1] While sleeping, I had just fought four battles, needed one night to recover, nope! Raided by wandering animals. Dead. Pissed king. Last chance, seriously!? Just too much too fast with no rhyme or reason. Start over. Traveling, jumped by bandits, and we had just started. 8 vs 4... bunch of bs. Not balanced or reasonable. Start over. Traveling, got one mission, completed, rest, attacked by a boar-looking animal pack. Dead Quit. Frustrated. The tutorial is very poor, or I just suck something awful ---end [h1]In closing[/h1] So, until this cooks more, the building issues (Developer says he is working on it three weeks ago, still a mess), we honestly feel that if it takes three weeks for one major issue to be resolved, it will take even longer for other fixes, let alone implementations, to keep you entertained. So again... no because of this as well. They need to fix the core of this. Period. Good luck to the developer, and maybe get some help?? (Update: So far, no responses to anything for over three weeks, so we gave up as we feel they have not communicated)(Update again; dev responded by mixing someone else's opinion with ours, so funny, must be on something. Read below, half of his tirade is not anything we have in our post and review) Buy with extreme prejudice, and do not expect anything you will run into to be fixed, as we certainly know they have been told many, many times about game-breaking issues with overall core mechanics from others. Just not a whole lot of interaction from what we can see in week-old posts. It is our opinion that they released this to recover time spent creating, and have no way to sustain finishing, or interest in fixing?? Happens frequently in the industry, all we are saying. If we are wrong, and we could be, that would be a welcome change to the common theme that plagues many games launched on Steam, launched as is to just recover work done in sales, and move on. Let's see where they go. (We now know if you read below, so sad) We will update our reviews as we always do, if there are any major changes, every few months. PLEASE CONSIDER GIVING US A FOLLOW ON OUR CURATOR PAGE. FOR ALL OUR FUTURE REVIEWS, WE WOULD BE HAPPY AND HONORED TO HAVE YOU FOLLOW THE REVIEW CREW FAMILY and allow our 30 years of EXPERIENCE to serve you. [url=https://store.steampowered.com/curator/25267675/] [h2]PLEASE CLICK HERE to follow our award winning reviews![/h2][/url] In response to the developer who clearly got who they are responding to, CONFUSED; Hi, and thanks for the review. [h1]Sure... right... You are welcome, but you have our review mixed with something that hurt your feelings apparently [/h1] In Campaign Mode, as long as you have the King’s pelasure, you won’t lose the game because the King provides you with fresh meats for your future battles. [h1]If meats did it for us, ok. Not a meat thing and use spell check, it's there for a reason[/h1] As for the encounters on the map, I’m sorry you had a bit of bad luck and were targeted by enemies at the start. I hope you’ll get another chance. “Audentes fortuna iuvat” :D. [h1]Favor, fortunes the bold... latin... makes no sense to what you are addressing that is broken and/or severely poor in game development execution. 3 times is not luck[/h1] You say I have no interest in supporting the game, [h1]Complete lie, public can read our review, not us[/h1]yet if you read the news section, since the game was released I’ve published seven King's edicts (which represent bug fixes and the addition of important content). [h1]Has nothing to do with anything we have written[/h1]. If the gameplay loop isn’t to your liking, unfortunately, there’s nothing I can do about it; in the video on the page, I think it’s pretty clear what the game is all about.[h1]Find one place where we mentioned a loop[/h1] As for the bug in the camp, since it’s very rare and only triggered by players moving troops very quickly between nearby structures, it was never easy to reproduce; I thought it had been fixed in one of the previous Edicts, but unfortunately I was wrong, and for that I thank you for reporting it. [h1]Don't thank someone after making wrong statements and slapping them in the face, while not checking you got the correct party[/h1]I’ve just released a patch that should resolve this issue.[h1]Again, this is not from our statements as written; it was from other curators. You are clearly in need of sleep, meds, or help[/h1] I can understand that you don’t like the game’s gameplay,[h1]Repeating yourself, and to repeat ourselves, which you forced sir...nothing from us at all in our review said anything of the sort[/h1] but saying that I have no interest in supporting the game is false information that you’re giving to users. [h1]False information, how? We are entitled to our review and opinion, and where does it say such a thing anyway? I feel bad for anyone associated with you; you are humiliating them and yourself[/h1] Just look at the news section to see how many updates and the ongoing support we’re providing for the game.[h1]We have, and we did; our facts still stand, what few we made.[/h1] Over the past three months, we’ve added a lot of new content: encounters with beasts, new weapons, take back missions, caravan escort missions, weather conditions, combat logs, and various updates to QoF.[h1]You should be fixing what is there, not adding, until your core is getting better feedback, but like your response, that was meant for someone else.. sigh[/h1] [h1]DO NOT BUY[/h1], THIS DEV NEEDS SOMEONE ELSE TO ADDRESS THE PUBLIC, FOCUS ON WORKING ON GAMES, NOT ATTACKING OPINIONS. NEVER BASH CURATORS OR ANYONE, PERIOD, LET ALONE WHILE MIXING THINGS INTENDED FOR OTHERS. THIS BEHAVIOR IS AS BAD AS THE GAME... my ten-year-old spins me better sh*t than this. I feel bad that anyone is tied to this "all.insane". Instead of posting Latin like [h1]all.insane(more than a name apparently)[/h1].. in an attempt to look witty with nothing better to write... and not applying it at all correctly to the correct post... some basic advice... [h1]Read carefully that you are responding to the correct party, and if you do respond to anyone, is it smart to offend, harass, lie on, or argue with anyone? Those people who can clearly influence your sales, curator or not, are entitled to their opinions, regardless of how you feel. Would it not be smarter to be kind, ask for cooperation, suggestions, and foster positivity to win them over? If you can't take reviews/opinions, then get out of entertainment entirely[/h1]
Rising Army is actually a lot of fun. I wasn’t expecting it to be this engaging, but once I started building my army and experimenting with different strategies, I got hooked. It’s really satisfying to see your troops grow stronger and figure out the best way to approach each battle. The battles themselves are simple but enjoyable, and the game has a nice balance between planning and action. I also like how it’s easy to jump in and play a few rounds without feeling overwhelmed. Overall, it’s a really chill and rewarding game to spend time on, and I’d definitely recommend it to anyone who likes strategy and army management.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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