
Race across the terraformed surface of Mars in your Skimmer, a completely customizable hover racing vehicle. Piloting skill and engineering make the difference between winning and losing in Vector 36, a Physics-Based Racer. Available with and without VR or HOTAS.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What a PURE GEM this game has turned out to be. I'm not the racing type but the PHYSICS here are fantastic and got me hooked. Sure, it's not easy and you need to experiment a lot, but it is soooo satisfying! This is what SW podracing could/should have been! Can't wait to try this with my upcoming YAW VR 2 - will be the best use for motion sim for sure. Please Ryan (the sole Dev behind this, amazing), give us more!!!
Needs valve index support....
Very intriguing and full of potential Sadly it doesn't supports the Valve Index to a playable extent yet (even in the beta branch) Will absolutely give it another try when it does
I'm going crazy with this game. I grew up (5 years old) playing an old DOS game called "Street Rod", a 60s themed game where you'd buy a classic/muscle car from the era and tweak with its parts until you could beat The King of your town before the end of summer break. While the themes are unrelated and that game was quite basic, that experience sparked in me this beautiful sense of engineering a vehicle from the ground up and being fully responsible of its performance, to the point you'd pride in having built the perfect racing machine. Add sci-fi, add (optional) VR, add a career mode with tournaments and leagues, add multiplayer, add functional, modern graphics that can run on a toaster, add comprehensive but easy to learn customizations, add *spot on* physics, and add Linux support, and I'm totally in love with it. There simply is no other thing out there like this My only regret is to see the popularity of this did not transcend as I think it should have. I'm totally recommending this to all my friends and see if I can race them with my absolute pride of a skimmer.
I got all my friends to buy this game and we've barely played it lol. It lacks a lot of basic things that should be there and is super stingy with garage slots considering how finicky the vehicle design is. A lot of issues could be forgiven with more garage space but the dev must be a real miser. It doesn't give you a lot of freedom to experiment without forever losing your design and understanding why it was working. Has a ton of other issues I won't get into but it had potential to be a great game but stops at being a barely passable one.
Pretty fun game but controls are difficult to master.
What a pointless piece of ♥♥♥♥. Looks like it could be a good game, saw all the promise and then the devs completely let themselves down with an unfathomable editor for their ships (ps: the whole game is about editing your ship not as much about racing) Another few hours coding and it might be nice but . . . . . instant refund idiots.
Adds an extra dimension to the driving genre. Rough around the edges though. The dev does add/fix stuff requested by the people.
Управління дуже складне, але від того і цікаво. Ну і музика в цій грі просто ідеальна!
This feels a bit like Kerbal Space Program turned into a VR racing game. It does have a rather steep learning curve - the editor is quite in depth and things like weight distribution, thrust vectors, and all that stuff matters. It gives you a lot of freedom to customize your craft, but unless it's done well you'll just nosedive into the ground. Once you're in the game, you're probably best off doing the tutorial and then going back out into the main menu. There you'll find "instant" races at the top of the menu. These don't cost you money when you crash, they give you a stock craft better than your career mode starter one, and they let you choose a difficulty level (Hard seems to be about where the career races sit). You can do these a few times (I farmed medium a bit) to practice and you also gain a small amount of money to use in career mode. That'll let you buy a better craft to use there (the next step up from the starter is the one you get in the instant races). Just don't play with the VR motion controls. They're really hard to use. A controller works well for me, but a HOTAS setup would probably also get the job done.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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