
Crazy physics and high-speed races! Craft vehicles cleverly by combining building blocks and mechanical parts to create powerful drivetrains. Unlock new parts, race for the gold, and challenge your friends in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Kings love fast cars, crazy creations, and crashes. Let’s find out why!

Build cars with combustion or electric engines, or maybe both? You design the powertrain using axles, gears and suspensions to get the power from the engines through the wheels and onto the asphalt. Whether you build rear-wheel-drive, or power all 30 wheels of your speed machine, as long as you engineer a gear transmission, you are guaranteed to go!

Design and engineer your own car, truck, tank, plane or whatever you can think of in the easy-to-use build editor. Whether you have 4 wheels, 16 wheels, propellers, pistons, or 50 engines... vehicle construction is all yours!
Realistic or ridiculous – it’s up to you!

There’s a group of fancy royals convinced they have the best cars in the world, and who better than you to prove them wrong! Each monarch uses different building blocks to activate special mechanical features in their vehicles. Challenge them and beat their creations to unlock new engines, wheels and gears.

Take your top turbo-powered creations, start up a multiplayer server, and invite your friends to race around the island together in a variety of tracks and challenges!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The initial early Access looked promissing, but adding DLCs to a non finished product is a rip off.
It's like legos but this time can't eat them and choke and die.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Bulgarian, Simplified Chinese, Danish, Finnish, Indonesian, Japanese +10 more
Hours played at review time, across 536 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed playing this game in early access. I liked the Tech Tree and working to unlock more and more. I really enjoyed the trial and error process of building a complicated transmission. In the end, the fact this game launched half baked without allowing the player to adjust the level of traction control takes it from a highly recommend and interesting racer to a solid not recommend, a trinket for kids. Its pretty clear at this point the developers have simply moved on and are labeling this half done game as complete. It's really sad, this game could have been amazing.
i've put a fair 333 hours into this game and i love building cars and wacky stuff but they made it to where i have to play the campaign to get creative all of my hours r in creative because i only really enjoy building the cars with whatever i want used to love this game now i wont probably ever play again please bring back creative mode with instant unlock
Hot garbage. I'd write down everything wrong and lacking in this game but I'm not spending another minute thinking about this nightmare they call a game. I paid 6 bucks and I still feel robbed.
очень плохая физика, скорее всего из за движка юнити. кривоватый редактор авто, буквально недоделанный. у меня "вперед" и "назад" поменялись местами каким то образом в настройках двигателя и пришлось перебиндить. также очень тупо играет выбирает углы присоединения детали. ну неудобно очень конструировать когда одна деталь поставилась нормально, а при ее дублировании деталь ставится абсолютно по-другому. длс с самолетами вообще тихий ужас. кривейшее говно с огромным количеством багов, так еще и за деньги. короче удачи разрабу и пусть делает игру в более тревзом виде, тогда мб обзор и поменяю.
If you want to just build stuff, get GearBlocks instead, this locks creative mode from the get-go.
⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautiful Capybara, whoever passes by can pet it and give it a thumbs up (I need Steam Points).
Screw Drivers is an ambitious blend of vehicle construction, physics-based racing, and sandbox experimentation developed by Creactstudios and published by Headup. Instead of placing players behind the wheel of predesigned cars, the game hands them a collection of parts and asks them to build their own solutions from the ground up. The result is a title that feels equal parts engineering simulator and arcade racer, offering a refreshing take on a genre that often relies on licensed vehicles and traditional progression systems. Its Early Access status is evident in places, but the foundation is compelling enough to make it stand out among modern indie racing games. At the center of the experience is an extensive building system that encourages creativity. Players assemble vehicles using a wide assortment of mechanical pieces, from engines and wheels to suspension systems and structural blocks. Every decision has consequences, as weight distribution, traction, and overall design directly influence performance on the track. The game does an admirable job of making experimentation worthwhile. One build might excel at straight-line speed but struggle around corners, while another sacrifices velocity for durability and balance. This constant cycle of designing, testing, and refining becomes surprisingly addictive, especially for players who enjoy tinkering with systems and discovering unconventional solutions. The single-player content provides a clear sense of direction through a campaign filled with colorful opponents and progressively challenging events. New parts are unlocked over time, giving players additional tools to improve their creations and tackle increasingly demanding races and obstacle courses. Rather than simply asking players to drive faster, Screw Drivers often challenges them to rethink their engineering approach. Certain tracks favor agility, while others reward stability or resilience, ensuring that no single vehicle design dominates every situation. This progression system keeps the gameplay loop engaging and prevents the sandbox elements from becoming aimless. Physics play a major role in making every race entertaining. Vehicles react naturally to uneven terrain, collisions, and poor construction choices, often producing hilarious results. A misplaced wheel or an imbalanced chassis can send a vehicle tumbling across the map, while a carefully engineered machine feels immensely satisfying to control. The destruction mechanics add another layer of excitement, transforming crashes into memorable moments instead of simple failures. Screw Drivers understands that chaos is part of its appeal, and it embraces that unpredictability with confidence. The multiplayer component significantly enhances the overall package. Competing against friends or showcasing custom vehicles online creates a sense of community that complements the game's creative focus. Steam Workshop support expands this even further by allowing players to share their inventions with others. It is fascinating to see the range of creations produced by the community, from practical racing machines to wildly impractical contraptions that somehow still function. This social element gives the game a level of longevity that extends beyond its campaign and encourages players to continually revisit and improve their designs. Despite its strengths, Screw Drivers is not without flaws. The building tools can feel overwhelming for newcomers, particularly those unfamiliar with vehicle mechanics. Tutorials provide a starting point, but there is still a notable learning curve before players feel comfortable with advanced construction techniques. As an Early Access title, occasional technical issues and interface inconveniences remain present, and some areas could benefit from additional polish. However, the development team appears committed to expanding and refining the experience, which bodes well for its future. Visually, the game opts for a bright and accessible presentation that complements its sandbox identity. The environments are clean and functional, allowing players to focus on their creations without unnecessary distractions. Sound design is serviceable, with engines, impacts, and environmental effects contributing to the overall atmosphere. While neither the visuals nor the audio push technical boundaries, they effectively support the gameplay and maintain a lighthearted tone throughout the experience. Screw Drivers succeeds because it understands the joy of building something with your own hands and watching it come to life. It offers a satisfying combination of creativity, competition, and emergent gameplay that few racing titles attempt. Although there is still work to be done before it reaches its full potential, its current state already delivers a unique and entertaining experience for players willing to invest time in mastering its systems. Those who enjoy sandbox games, physics-driven challenges, and engineering-focused mechanics will find plenty to appreciate here. Rating: 8/10
I played for a couple hours built a couple cars and then was promptly locked out from using any of. The game itself is fun but the bugs absolutely ruined it for me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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