
After two years of precipitation, we re-made this variable sequel after thinking about it! Variable 2 is a unique stand-alone tower defense game. We have enriched the building and elements of tower defense, and the experience in the game can be changed according to your ideas!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不太行
有点意思的国产小体量塔防
在知乎关注了制作人才发现的游戏。本来看界面以为是那种只有基本框架,完全靠玩家自己发挥的独立游戏,没想到boss动画还挺精致的,不同boss还有特殊界面元素。不过可惜的是除此之外,其它元素的统合还是不够好,缺少一种全局的精致感。比如虽然boss制作得那么精美,但是游戏时其实并不会针对不同boss做什么准备。不过,作为独立游戏,有所欠缺是常态,整体玩起来还是挺上头的,希望制作人再接再厉。
不敢说有多好玩,运气还是很关键的,胡的话核弹加NB装备,确实有点爽,但不胡的话就不咋样了
Refreshing
大粪 你告诉你坝怎么放25个路面 抽啥批
隐藏成就(?)-终极挑战的条件: [spoiler]通关里难度5并击败金雕机器人[/spoiler]
游戏真好玩,停不下来
很好玩,感觉蛮上头的
Stumbled upon this game and bought it when it was on a sale. The concept and take on the simple "Tower-Defense" genre seemed fresh and interesting, but the tutorial is so difficult to understand; and with there being new concepts to Tower-Defense I am absolutely lost. I don't wanna be petty, but I am going to refund the game because I just don't understand the English translation. It still seems like a cool game, hopefully you're smarter than me and you understand the tutorials!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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