
After two years of precipitation, we re-made this variable sequel after thinking about it! Variable 2 is a unique stand-alone tower defense game. We have enriched the building and elements of tower defense, and the experience in the game can be changed according to your ideas!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
English language is playable, but rough. Some things take a few reads through and a bit of experimentation. Game looks very complicated and has a lot of rules / recipes, reminds me of dota or tft fishing for combinations of items. Although there are a lot of higher elevations most of the towers can shoot through walls / floors etc. so you can maze as complicated as you want without impacting your ability to kill the waves. Game balance seems very off, you can 1-2 shot enemies with waves only being a 1-5 mobs. You very quickly get the recipe towers which do at least 5x as much damage as the regular towers. The building the map i started to dislike very quickly as the game forces you to do it before you start the next level and I was attempting to speed through the waves to get to a reasonable difficulty, but you cant even do that without being interrupted to place down more tiles.
不知什么时候送的进入到我的库中,2D变3D,多层的设计,更多的道具和塔,难度也比起1代低了不少(1代刷开局太难了),卡死率变少了,最重要的是有自动保存再也不怕卡死还能高难度下SL,但UI和配色过于严重,导致眼花容易头晕,也有莫名其妙的描述让人完全看不懂,总体还行比1代好点。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在一代基础上加入了战前配置,高低路线等设计,但是感觉UI还不如一代舒服,有点尴尬。
还行,但是新手教程设计是谁设计的?一开始甚至连如何正式开始游戏都不知道,太傻比了吧(居然是点难度旁边的箭头,>0是正式游戏关卡)
从一代玩完来的二代,最大的变化就是从2D贴图变成了3D建模。但是,整体的游戏难度也因此变简单了,无脑模组卡就是胜利。怎么说呢,明显看到策划是听取了玩家建议的,但做的有些过了头,让一款游戏失去了之前的乐趣,总体打分,满分5分,1代是4分的话,2代我会给到3分。
好玩的一
挺好的。难度很高
Low key kinda a hidden gem. I'm a big fan of esports godfather and checked this out. These guys make good games.
推荐
不错
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $7.6K | 469 | 84% | $0.79 | |
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| $15.3K | 32 | 94% | $12.99 | |
| $1.6K | 31 | 71% | $2.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $137.4K | 1.3K | 90% | $4.99 | |
| $137.4K | 2.4K | 86% | $3.99 | |
| $137.4K | 331 | 42% | $14.99 | |
| $137.4K | 269 | 83% | $19.99 | |
| $137.5K | 348 | 91% | $10.49 | |
| $137.4K | 431 | 86% | $11.99 |