
Super Trench Attack™ is a goofball comedy twitch-shooter based in a World War setting.
Modeled estimate, not a reported figure. How we estimate →
Media
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Top down shooter in which you control soldier during some conflict. You can buy better equipment from merchants and do some missions. Game is semi open so you can travel across the map in limited fashion. Visuals are mediocre and reminds of speed doodling. Game have plenty of dialogs and stands out by its wonky humor. I don't find this game to be very exciting. Overall not recommended. [/h1]
Not polished. Repeating boss fights does not recover your previous ammo quantity. Upgrading health and grenades does not seem to have an effect. Last shop discount card is so expensive than it does not save money. Shops are too far appart from each other. No logic on equipment drops. You get Boots +29 on shop and boots +7 on drops. Trash dialogs (annoying at shops) and irrelevant story. I had to redo last map 10 times walking all the way because it has no tunnels. First person shooting stages rely on trial and error and memorizing. Tries to be funny but most of the time only tries.
I first played this game back in 2016 - and 10 years later, I've finished the game for the third time. It's a well-made top-down shooter, with very cool aesthetics and design, with the cherry on top being the humourous moments and quirky characters, which makes going through the game a breeze. Gameplay is fairly the same across the entire game, but it never feels repetitive or boring, It's a solid bet for anyone looking for a quick campaign with cool action sequences and a good laugh. If you find it at a cool price, have no doubts in getting it!
[h1][b]Not Recommended[/b][/h1]
A short and entertaining campaign with fun shooting and decent environment. The game takes a parody view towards wars, but still is better than the last few Call of Duty campaigns xD The stationary shooting sequences may sometimes feel frustrating because of how the hitboxes are built, but its a good concept nonetheless. A game worth trying out!
This trench-blasting action game is explosively fun and strategically deep! Charge through muddy mayhem with upgrades , intense firefights, and heroic victories. A thrilling ride for war game fans! 💥🕳️
Super Trench Attack! is a game that wears its personality on its sleeve from the moment it begins. Developed by Retro Army Limited and published by paulstephendavis, it takes the foundation of a military top-down shooter but immediately twists it into something intentionally absurd, lighthearted, and cartoonishly overdramatic. The player joins the Green Army, a patriotic but comically incompetent military force locked in a fictional war, and is sent out as a rookie soldier to dismantle the villainous Black Army. Instead of grim battlefield realism, the game embraces slapstick humor, exaggerated enemies, and a sense of playful chaos, establishing early on that it’s meant to entertain rather than replicate historical trench warfare. The core gameplay revolves around twin-stick shooting, simple exploration, and a mission-based structure that gradually expands in scope. Each mission drops the player into a new combat zone—trenches, forests, deserts, bases—where enemies, traps, loot, and occasional surprises wait. The controls are straightforward and responsive, so getting into the rhythm of moving, dodging, and firing happens quickly. Combat is snappy and satisfying, with weapons ranging from standard rifles and pistols to more explosive and comedic options. There’s a sense of pacing to encounters, alternating between quick skirmishes and larger battles, which keeps missions from blending together. The game’s targeting system, which allows precise aiming at different body parts, adds a small but amusing twist, especially when humorous animations follow. Progression is simple but effective. Completing missions awards currency and equipment, allowing players to purchase better weapons, traps, armor, and healing items from shops scattered throughout the overworld. Hidden areas, collectible items, and side objectives encourage curiosity and make levels feel less linear than they initially appear. The game does not try to overwhelm players with complex systems; instead, it keeps advancement steady and understandable. Because enemies escalate gradually in strength and behavior, the sense of becoming more capable over time feels rewarding without requiring grinding or deep strategizing. Boss battles break up the routine with larger-than-life villains, each framed with comedic dialogue or visual gags. The presentation is deliberately retro-inspired, with pixel art that embraces charm over detail. Characters have expressive animations, environments are colorful and readable, and effects are exaggerated for comedic impact. The art style reinforces the game’s tone—this is not a bleak war story, but a parody of one. Explosions pop dramatically, enemies collapse in silly fashion, and cutscenes deliver intentionally awkward humor through comic-book framing. The soundtrack supports the goofy action with upbeat, militaristic tunes that never take themselves too seriously. In motion, it all comes together as a world committed fully to playful satire. Humor is one of the game’s defining traits and also its most divisive. Some players will enjoy the deadpan dialogue, intentionally cheesy jokes, and exaggerated character personalities. Others may find the writing uneven, repetitive, or occasionally juvenile. The comedy relies heavily on tonal contrast—dramatic premise, ridiculous execution—and whether that lands depends on the player’s taste. The story never deepens beyond its parody framing, so anyone looking for emotional resonance or thematic commentary will find little here. But those who enjoy tongue-in-cheek storytelling may appreciate its commitment to silliness. Although the gameplay is fun and accessible, the game does show limitations. Movement and aiming, while generally smooth, can feel slightly imprecise during dense firefights, especially with a mouse. Level variety exists, but mission structure eventually becomes predictable, and longer sessions can make certain encounter patterns feel repetitive. The game’s budget origins are visible in occasional stiffness—basic dialogue animation, simple UI screens, and repeated enemy types. These flaws don’t sabotage the experience but do remind players this is a small indie project rather than a large-scale shooter. Where Super Trench Attack! truly shines is in how effortlessly enjoyable it is. It doesn’t demand mastery, deep concentration, or long-term planning. It’s the kind of game players can pick up for twenty minutes or two hours and have a reliably good time. Its price point reflects that—affordable, approachable, and honest about what it offers. It succeeds not by delivering innovation or technical spectacle but by leaning into an identity that feels confident, enthusiastic, and self-aware. For fans of indie shooters, retro pixel aesthetics, comedic action games, or light military parodies, Super Trench Attack! delivers a surprisingly charming and entertaining package. It won’t appeal to those seeking grim realism, complex narrative design, or highly tactical shooting mechanics, but that was never its aim. It’s goofy, brisk, and cheerful in a way few war-themed games are, and that makes it memorable. At its best, it feels like a playful homage to cheap action comics and B-movie war flicks—messy, exaggerated, but impossible not to smile at. Rating: 8/10
Слишком уныло, примитивно и неинтересно.
Сторилайф ебаут шоколадный хумор. нид инглиш
Very funny and good game. I recommend this game for anyone who loves WW1 theme and humour.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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