
After two years of precipitation, we re-made this variable sequel after thinking about it! Variable 2 is a unique stand-alone tower defense game. We have enriched the building and elements of tower defense, and the experience in the game can be changed according to your ideas!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
买了一代送的二代,两代都玩得非常爽
补个好评 由玩家来决定敌人的进攻路线,这个设计比较少见和有趣
Stumbled upon this game and bought it when it was on a sale. The concept and take on the simple "Tower-Defense" genre seemed fresh and interesting, but the tutorial is so difficult to understand; and with there being new concepts to Tower-Defense I am absolutely lost. I don't wanna be petty, but I am going to refund the game because I just don't understand the English translation. It still seems like a cool game, hopefully you're smarter than me and you understand the tutorials!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《变量》系列比较早地设计出了玩家决定敌人进攻路线这一玩法,二代中又引入了地形高低差, 比较有创意。数值上很有传统肉鸽味,即套路成型后战力成指数上升,不成型就非常挣扎。推荐对塔防感兴趣的玩家入手。 缺点:游戏的优化一般,特别是CPU占用高,后期会卡顿。美术设计不亮眼。
在知乎关注了制作人才发现的游戏。本来看界面以为是那种只有基本框架,完全靠玩家自己发挥的独立游戏,没想到boss动画还挺精致的,不同boss还有特殊界面元素。不过可惜的是除此之外,其它元素的统合还是不够好,缺少一种全局的精致感。比如虽然boss制作得那么精美,但是游戏时其实并不会针对不同boss做什么准备。不过,作为独立游戏,有所欠缺是常态,整体玩起来还是挺上头的,希望制作人再接再厉。
Some parts of this game are good, but terrible translation of towers' effects and achievements makes this more of a translation puzzle game for non-chinese and less of a tower defence. If this game gets updates that fix this ramsey raw sewage count, I will change my review. P.S. miser achievement is broken. I tried not adding any mods during preparation, skipping all mods during battle phase, not adding gears during preparation - nothing works.
全成就了,但是有个设计是不是有严重问题:我商店升满了怎么获取一级塔? 而且平衡性不如一代,这代只要镭射阵列和磁轨炮两个配方就能一路打通里5,其他东西真的不知道存在的意义是什么,无尽模式除了磁轨炮以外其他东西都没输出,我打到130波,一波能打600万亿伤害,全程打满估计能打100万万亿以上,就靠一个磁轨炮。里5难度不用磁轨炮才是要考验策略和运气,用磁轨炮全自动通关,真不知道难度在哪,胡一点金雕血量翻100倍都能打掉,我感觉把磁轨炮删了游戏体验直线上升 还有一级塔的获取问题,不然商店最后一级就等于一个失败按钮,不小心按下去这局就得重开
Great fun TD, with lot's of options and capability to strategize, bad English but worth it. Unique game. (+an improvement of the weak parts of Variables 1 - e.g. more control over the randomness)
good 豪
Low key kinda a hidden gem. I'm a big fan of esports godfather and checked this out. These guys make good games.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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