
Silica blends FPS and RTS in epic, photorealistic battles. Choose to fight on the ground or command from above as humans or aliens. Dive into thrilling multiplayer combat or master strategic command. Are you ready to survive and conquer?
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About
Silica is a crossover of FPS and RTS, where you take part in epic photorealistic battles either as humans or aliens. Lead as the commander, or join the assault from the ground - the choice is yours!
Take Part in Epic Combined Arms Warfare
Immerse yourself in epic battles where humans and aliens fight for ultimate domination.
Dominate Land and Sky
Take control of both land and air vehicles to assert power over the sandy dunes of planet Baltarus
Lead as RTS Commander!
Take charge as RTS commander over battles of epic scale. Use your tactical prowess to dominate the battlefield, coordinating complex operations from a top-down perspective.
Experience Realistic Unit Scale
Witness the impressive scale of units, from small infantry squads to colossal harvesters and massive buildings. Each unit type is meticulously designed to reflect its size, providing an immersive and realistic experience on the battlefield.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
performance drops from hell game was super fun on release when it was populated but the same issues with building placement, visibility, and just insane performance loss still haven't gone away.
This game is one of those hidden gems, I truly believe that the RTS/FPS genre has so much potential and I don't think a lot of people are aware that this is even a possibility. There are so few games that allow for this type of gameplay--especially those that are kept up to date and still is growing--let alone this type of online PVP dynamic that some other games in the genre just simply don't allow. I've always been a strong RTS enjoyer, and unfortunately I've always been fond of the smaller indie RTS titles which is honestly stunted by lack of recognition. But enough about me and what does this game have going for it +The game is visually appealing +You can play as a commander or soldier, and even as a commander you can play first person which is awesome for a guy like me who really does want to play both interchangeably. +The Devs are continuing to work on the game +There is plenty of Variety of arsenal of weaponry +The vehicles are so very satisfying +The game has a future ahead of it Now for the things that are not going for it: -There is a severe lack of player base which makes finding games difficult every day (people do play a lot on Sundays though according to the discord) -With the beauty of the game comes the downfall of performance. -Some controls are not the most obvious for both commander and First person which is mitigated after a couple of seconds of playing around however. -There should be more factions so each faction has a different play style right now there are only 3. -the AI is not the best and the pathing--although significantly better--still can work against you rather than for you. Overall I really do love the game and there are more features coming such as a campaign. I do wish they added Steam workshop and modding capabilities and either the ability to work with multiple commanders (maybe not the easiest to implement) or at least let you queue up as the specific role that you want. So If you really want to play commander you have to join a game first and see if that role is taken before you get to play. With that being said, truly the biggest issue with the game in my opinion is the player base or lack thereof. WE NEED MORE PEOPLE
Main points I have noticed: 1- Game is robotic and empty feeling, it's more fun to play as a unit than a commander because of linear pathing 2- Factions are VERY unbalanced. I have tried every way possible but the insects cannot win, they aren't even a proper "cheap but many" type of unit, just weak. 3- AI commanders and units have no "realization" delay. They instantly shoot you, instantly path to resources and instantly pursue the best path in the game. In short: Fun concept, hollow execution. (Also starting to feel like abandonware)
I was really excited to play this since it really innovates the genre of RTS, but the game runs really poorly. a better optimization would go a long way... I want to see this game grow and become better, but my experience wasnt great. Yes, I tried every graphic setting possible and still didnt feel like it was going past 40 fps.
This game runs incredibly poorly. Like seriously poorly with terrible graphics.
FPS/RTS idea is good. Gameplay not so much. No campaign. Too much space and nothing in between on the maps; They feel empty. Terrible Optimization as well. Used 90% of my memory, practically melting my PC. Not a great trade off for mediocre graphics. Also, the maps and world are a bit too drab for my taste, nothing looks super interesting. The controls are a bit clunky and there's a sharp learning curve. Vehicles were cool, though, and playing some aliens was cool as well. Generally, wasn't as fun as I hoped.
This game is amazing! I can't wait for more updates. I only play single player so I don't care about online, so I'm really looking forward to skirmish updates. It really needs a difficulty setting to make skirmish harder. Thanks for making such a cool game.
[h1]A Profound Disappointment: Completely Hollow RTS Strategy[/h1] [b]Verdict:[/b] Not Recommended ("Meh" is being generous) Silica is a massive letdown. While the concept of an RTS/FPS hybrid is excellent, the strategic layer of this game is completely hollow, broken, and incredibly frustrating. It is nowhere near a finished product. [h1]Critical RTS Flaws:[/h1] [list] [*] [b]Brainless Resource Management:[/b] There is virtually no economic strategy. The entire game relies on just a single resource. This completely removes any real depth, macro-management, or economic tension from the gameplay loop. [*] [b]Brain-Dead Unit Pathing:[/b] Friendly unit navigation is a disaster. Your harvesters and combat units spend most of their time getting stuck on the terrain, forcing you to constantly babysit basic movements instead of focusing on actual strategy. [*] [b]Cheating Enemy AI:[/b] The AI doesn't win through superior tactics. It relies on an outdated awareness hack to instantly track your location through walls, combined with blatant speedbuilding advantages. [*] [b]Rigid and Predictable Building:[/b] Upgrades are mindlessly straightforward and linear. Furthermore, buildings have massive footprints that are a nightmare to place on the terrain. You are forced to build your base perfectly identically every single match just to make structures fit. [/list] [h1]No Strategic Variety[/h1] Because you must use the exact same layout every game, the maps and enemy behaviors become instantly predictable. There is zero room for unique buildpaths, creative tactics, or distinct playstyles to make your strategy unique. With no single-player campaign to back it up, you are left with shallow multiplayer and sandbox modes that become a boring chore almost immediately. What could have been a great game is just a repetitive mess. [b]Save your money until this is actually finished.[/b]
Game is confusing as ♥♥♥♥. Laggy as ♥♥♥♥. Almost no tutorial. Game focuses more on FPS than RTS
Game good, reccomend, would love if there was a way to level terrain with the harvesters though (just and idea) overalll highly reccomend, prefromace is way better than it was, AI is better but not the best, still feels like you have to do alot of micromanaging but the more players you have the better it becomes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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