
In this dark, open-world adventure, you awaken as a Vampire Lord. Build and customize your castle. Hunt for blood, fight, craft, and gather. Command your loyal servants. Shapeshift into a bat to explore the night and survive the relentless Inquisition, solo or in 4-player co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Dragos. A survivor of a vampire attack, turned into a creature of the night. Roam the open world of medieval Sangavia and forge a powerful Vampire Dominion. Build your castle, turn villagers into servants and explore a vast gothic-inspired open world. Whether you play solo or in co-op, your choices define your legacy. Will you reign from a palace of terror, or become the lord your people need?

EXPLORE A DARK, OPEN WORLD

You awaken from slumber as a weakened vampire lord in the cursed land of Sangavia. Rebuild your fallen castle. Its heart, the Castle Core, is still pulsing with ancient hunger. Fuel the Core with blood to unlock new regions, discover hidden areas shrouded in mist, and reclaim your power in a dark action-adventure with castle building, exploration and RPG elements.

BUILD YOUR DREAM CASTLE
Rebuild your fortress and shape it to your will - towering halls, secret chambers, and gothic spires rising from the night. Your castle is your refuge, your power, and the true symbol of your growing dominion.

GROW YOUR VAMPIRE FOLLOWING

The world is filled with prey. Feed on humans and beasts that roam the night to regain your strength and fuel your dark rituals. Command loyal vampire thralls to serve your will - from crafting, hunting, and building to protecting your dark empire.

CO-OP MULTIPLAYER
As a Child of the Night, you don’t have to be alone. Invite your friends to rule the land as equals and see where your individual decisions lead you. Unleash your creativity when you build your castle together. Explore the grim, sinister and bloody Sangavia as a team and face the dangers waiting in the darkness.

SURVIVE AS A VAMPIRE
To survive the night, you must evolve your vampiric abilities through an intricate skill tree and embrace the forms that shape your legacy. Shift between the Aristocrat and Hunter forms, or transform into a bat to roam the skies and uncover distant lands. Power invites resistance, and the Inquisition will never stop hunting you. Crush their holy warriors in brutal, skill-based combat to defend your vampire reign.

Feed the Castle Core, awaken forgotten power, and uncover the secrets of Sangavia. Rule the night alone, or rise alongside up to three allies in 4-player co-op.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 71% | — | $1.4M |
| $13.99−30% | 34ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra ma potencjał, ale na chwilę obecną jest zbyt pobugowana. - Wrogowie respią się pod mapą, NPCty potrzebni do wykonywania zadań również potrafią pojawić się pod mapą. - W coopie jest błąd synchronizacji, gdzie ja biegam w miejscu bo u kogoś chodzę i vice versa, albo questy się nie zaliczają. - Podczas walki postać potrafi teleportować się około 100-200m. - Podczas walki można zabić wieśniaka przez "WIFI" bo on potrafi umrzeć 200m od walki. A teraz czas opis optymalizacji (albo jej brak, jak w tym przypadku) i zawyżonych wymaganiach na steam. (Serio w zalecanych 3060Ti z [b]procesorem Ryzen 9 7950x[/b]?!?!? XD) Ja rozumiem Unreal Engine 5, ale wszystko ma swoje granice. Wymagania gry nie rekompensują jakości którą gra oferuje, a przy okazji zjada 10 GB VRAM na ustawieniach wysokich w 1080p. Producent zalecił granie z 3060Ti, ja już nawet nie mówię o procesorze zalecanym bo to raczej z ich strony nieśmieszny żart, bo jak można sparować kartę z nisko-średniej półki do procesora z topowej półki?! Ale wracając zalecił grę na 3060Ti z Scalingiem 66% (DLSS Jakość), na ustawieniach wysokich aby zyskać średnio 60FPS ma rozdzielczości Full HD. Ja posiadając GPU około 15% lepszą, nie jestem w stanie ze scalingiem 66% na ustawieniach wysokich w 1080p uzyskać 50FPSów, zamykam się średnio z takimi ustawieniami na około 35-40 w porywach do 47 FPSów.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $19.99 |
| — |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
supi
This game has great potential, and I am leaving a positive review, even though I will list a number of issues and feedback. I will also leave my feedback in the form in-game in case steam reviews don't get considered/viewed by the team. I really appreciate the setting, the character creator, the voice acting for quests, and that we can manually build things instead of only having presets. Great start!!! I first played Coop with my friend hosting, and unfortunately, the building and general coop is very buggy. Me and my other friend who were joining the host had such a hard time building, whenever we would destroy something, we could not build something new in the same place, I could not place roofs, things like that. Servants would complain they have no coffin while assigned to one, and other bugs. In singleplayer, things are better, but I still had issues such as being unable to place flat roofs over pillars for example. I feel like the building system needs a lot of polishing, because right now, it's a quite a pain to use. For example, it would be great if we could zoom out in order to get a feel of where we are placing things. Building also highlights a huge issue for me, in that you need to have the materials actively in your inventory if you wish to build something. We should be able to automatically build with materials that are in the chests in the base. Having to have all the materials actively on us is a big pain point. I do appreciate that you can make your servants build for you, but I would rather be able to see the finished thing right away if I can. Also, the diagrams you can place down, while I appreciate them visually, they are also hard to see and not very clear which part is the front, etc. I would love to really go crazy with building a castle, but right now, the difficulties hold me back. Combat is cool, but the parry and the finisher are hit or miss. I honestly don't know which button it wants me to press when it says to do a finisher because I remapped my parry button, I just press all my mouse buttons and sometimes it works. Could we get a remap for the finisher button? Also, since we fight with our nails, I'd love it if we actually had vampire nails, it would be a cool detail. Even better if we get to choose a nail color! Speaking of cosmetics, please let me hide my hunter hood so I can see my character's hair, plsplspls. World Settings could fix a number of issues, such as blood drainage speed, materials needed for building, maybe creative mode, easier combat, etc. Blood drains really fast every night, having to drain so many deer, etc every night feels a bit excessive. You would not eat 10 bread loafs per day as a human, would you? I would also love more customization for our servants. Maybe being able to change their appearance? Choose a favorite servant to promote? Something akin to getting married in Medieval Dynasty for example. It would also be good if we were able to equip servants without having to interact with them, as sometimes they seem to disappear somewhere we cannot go even when putting a marker on them. These are the things I have written down so far. I have just unlocked the third area. I do not know how much content there is, but so far, I do appreciate what is here. Thank you and keep up the good work!
купил после плейтеста, вышли обновы спустя пол года разрабы молодцы!
macht einen guten Eindruck
🖤
overall great game but still has a lot of bugs from the demo i get a bug where i sprint and its like im a turtle and when i try to hit someone in melee combat i go flying across the map all this is in co-op btw.
great game i love building the castle
This is great fun. You feel like your charachter is a Vampire, never really feeling weak or at an impass with anything. I know the game is still in early access, yet I can see the vision and am looking forward to everything that comes next. Graphics and gameplay are solid, with only a few glitches here and there. The voice acting is fantastic, though the number of unique npcs is small at this time. Soundtrack is simple but does the job, its very clear and fits the situations going on in game. All in all, it's great so far
Good game for what it is. Few flaws, not glaring. Building system works well, a little annoying on slanted props though. Main things. Lore accuracy makes me smile. Not quite a fan of some elements, though they are mostly accurate as well. The biggest problem w/ the game is a simple one. Pathing. They'll work on it I'm sure, but I have to design things around servants that get locked into corners outside. Smallest problems, clipping into objects and broken fight finishers. Best parts of the game? Village interaction and combat.. They both feel like they'll go far. I wish that you could directly mark people who you hear about rather than opening the big menu.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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