
Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. The game plunges players into the dark and gritty vampire underworld of modern-day L.A. as a creature of the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
combat fena yordu da onun dısında baya iyi
don't let the age of the game deter you from playing this masterpiece!
fun, with the unofficial patch because combat has bad balance early game
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overrated piece of buggy crap (yes, even on Unofficial Patch). Also, some spoilers: + Some decent story ideas and elements. - To their (or just my) detriment, however, I feel like I didn't experience them to their fullest because I lost interest in the world and characters halfway through bc of how boring the gameplay loop and experience was. + Some decent lore, I guess (although it didn't seem like anything revolutionary) + Wide variety of quests, quite a many different characters with their own stories to tell. + The skill tree is fine, I guess, although progressing it is very slow. There's several skills for various applications. + Female toreador has sick-ass nails to show off when lockpicking doors + A bit clunky but good dialogue system. - Clunky combat in every way possible. Melee or gun, doesn't matter. - Buggy as hell - Accumulating ammunition gets overly difficult and the lack of became such an obstacle that I had to resort to cheats to speed through the final 1/3 of the game - No actual sprint system. Was there dodge either? I dont even know, nor do i care at this point - Very limited clothing options - No character creator - Tiny, boring maps. The streets barely feel lived. Yes, vampires live in the shadows of the night, but this is LA; where's the nightlife, where are those bustling streets regardless of time of day? The whole city felt dead (and no, it doesn't suit the game's themes, bc its still ♥♥♥♥♥♥♥ LA.). A more alive setting would've been great for immersion. - The whole hunter chapel chapter was totally random. The hunters barely had any plot relevance at all. Why? They could've literally made for a way more interesting faction in the whole story. - A few extra animations and methods for feeding would've been nice. - Money is so hard to gain that it would've been nice if there was at least some option to gain more via searching streets or stealing from people. Especially as ammo costs quite a lot when bought. - A few bosses where you can literally softlock yourself if you don't come prepared enough. The gold medal goes to that one sabbat / vampire leader guy on Downtown. I don't even remember his name anymore, lol.
Here I stand in this room / Caged and trapped inside / Seems I'm damned to live a lie / Unaware of what's outside / Should I care / For what's left me behind / And I stare at lights that makes me blind / Internally there's nothing left for me to be / I'm here alone and isolated / Have no choice but be isolated
8.5/10 Hallowbrook Hotel onwards: 4/10
dinosaur eggs/10 unofficial patch required combat is abysmal everything else is perfect
Es el juego del universo Vampiro la Mascarada que mas se asemeja al juego de mesa. https://www.youtube.com/playlist?list=PL9T5BGjpCIvVH4yE2ILnntF92lC1T2hgs
good game
amazing
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $6.9M | 5.9K | 74% | $29.99 | |
| $6.9M | 17.4K | 90% | $19.99 | |
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| $6.9M | 14.9K | 71% | $19.99 | |
| $6.9M | 34.2K | 85% | $8.74 |