
Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you. Be the bullet hell!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 28 → 50/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Xbox, PlayStation, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 265.8Kreviews | 98% | — | $23.1M |
| Free | 81.2Kratings | 89% | — | $5.8M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1990 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vampire survivors is something I'll never go back to. It's got the hallmarks of a great roguelite, but oh my god... Just like Ball x Pit, this game has decisons. But such a small amount that they almost don't matter. The gameplay outside of decisions is fed you to you on a spoon. Dodge enemies, upgrade weapons, finish run, upgrade stats. But these don't make the game good, they make the gameplay feel pointless. But I think that's what alot of people... want...? They want a mindless game. You don't have to try super hard. You don't have to think about decisions if you don't want. You just make a build good enough that the rest of the run is a waiting simulator. But then why am I playing? Not to overcome some great challenge. Not to construct some masterpiece of a run. Not to create beautiful memories. Just something to do in the blank spaces of life. Its a dopamine farm At least it's cheaper than smoking.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #70, worst UA #99 · 13 markets collected
Reviews, worldwide (the counter carries no country): 2828.8/day in the week to Jul 16 → 23/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
| $4.99 |
| 13.6Kratings |
| 94% |
| — |
| not modelled |
| $4.99 | 13.3Kratings | 97% | — | not modelled |
| Free | 5.1Kratings | 92% | — | not modelled |
| $4.99 | — | 95% | #91 | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice game when you should work
É cilada. Quando você compra e baixa, parece um jogo chato. Quando você vicia, você não consegue parar até que gaste 150 horas sendo um completista: Conquistas: 459 (FORA AS AVENTURAS e SEGREDOS. E sim, as 243 da Steam não contemplam nem METADE do que há para se fazer). No total, somando todas as tasks completáveis são [b] 714 no TOTAL. [/b] Coleção: 485 itens de fase e relíquias. Segredos: 81. Personagens: 209. Bestiário: 372. Upgrades: 27 PowerUps com diversos upgrades, gastando dezenas de milhares de moedas para completar [b] (alguns podendo custar +2M). [/b] Aventuras: Mecanismo onde você começa o jogo novamente, porém dentro da DLC; não afeta o jogo normal, são campanhas in-game. Possui novas conquistas. DATA DA PUBLICAÇÃO: 21/08/26. Caso o jogo atualizar e eu ver, eu vou terminar ele novamente. [url=https://imgur.com/gallery/vs-o-verdadeiro-grind-aqui-s5tBukj] Todas as prints estão aqui. [/url]
I really wanted to like this game, but I don't. I understand why people like it, but here is why I don't, put simply: I don't find any value in playing it. It burns time while not offering you much to chew on. If you want a game that makes you think deeply, this simply ain't it. If you'd like to play something that feels arcade-y, is repetitive, and simple to understand, this might as well be it- but what's the point? Life is short. There are an infinite amount of games out there. You may as well pick one that challenges you in a meaningful way. This one didn't land for me.
极简主义的肉鸽游戏,线性的成长能让你感受到从弱变强的成就感,但是在操作方面上限不高,刷到后期超武成型基本就是挂机
I really wish I enjoyed [i]Vampire Survivors[/i]. My friends do, other games media people I follow do, and even the Steam community seems to be largely in consensus (truly a rare site indeed) that it's a grand ol' time. But personally, its runs just involve too much time investment for too little payoff; watching hordes of enemies get mowed down amidst a sea of colourful damage numbers only held my interest for so long before I craved something more engaging to do. I know I'm an outlier here, and it's cheap enough that you don't have much to lose by giving it a shot; statistically speaking, it'll probably be your thing. Unfortunately, it decidedly isn't mine. Full review [url=https://olivigarden.ca/2026/08/03/vampire-survivors-review/]here[/url]
"Vampire Survivors" definitivamente carrega o peso de ser um clássico, para o bem e para o mal. Gráficos simples e, na minha opinião, feios. A gameplay é super simplória: você apenas controla o personagem no meio da tela enquanto ele atira sozinho nos inimigos. O objetivo é ficar 30 minutos numa fase sem morrer (objetivo chato!). Durante o jogo, você vai melhorando a sua arma bem como adquirindo novas até o momento em que haverá centenas de inimigos na tela sendo mortos por você. Milhares de números (que indicam o dano causado) vão preencher na tela toda. E assim, uma quantidade enorme de dopamina será liberada no seu cérebro. Não à toa esse jogo popularizou a palavra "satisfatório" nas análises de vídeo games. Nas primeiras 30 horas, isso será o suficiente, mas confesso que depois disso o jogo ficou bobo pra mim. Além disso, por ser um clássico popular, ele tenta ser maior do que é. Por exemplo, possui dezenas de DLC's que incluem basicamente mais personagens, armas e fases. O objetivo continua o mesmo: sobreviver por 30 minutos. O problema é que os personagens e as fases são basicamente todos iguais mudando apenas a skin; as armas são apenas variações de armas que já existem. Apesar desse tanto de DLC, pouco muda o jogo. Ele possui toda uma vibe de "jogo de celular", que te injeta dopamina barata, mas com uma diferença: no celular, depois de um tempo, ele te cobra dinheiro para continuar a liberar a dopamina, mas em "Vampire Survivors" o jogo está todo ali e você não paga nada a mais por ele. Comprei-o com todas as DLC's em [u][b]abril/2026[/b][/u] por [u][b]R$31,15[/b][/u], mas não recomendo as DLC's, pode pegar só o jogo base que está de bom tamanho. Quanto às conquistas, são mais 250 porque incluem as DLC's. E de novo as conquistas servem de subterfúgio barato para forçar os consumidores a comprarem as DLC's e gastarem mais horas do que o necessário nesse jogo repetitivo. Está sendo duro dizer a verdade, mas não posso ser hipócrita, [b]eu não recomendo o jogo[/b]. Embora a minha experiência tenha sido muito boa nas primeiras 20 ou 30 horas, depois ficou bobo e enjoativo. Ainda jogo uma partida de vez em quando, mas muito mais para pegar as conquistas do que outra coisa. Há outros jogos similares, mas simples, baratos e bonitos como "Shelldiver" e "Rocket Rats".
Não tem como falar mal desse jogo, nas primeiras partidas eu estava combatendo o mal com uma bíblia, água benta e uma pomba branca.
Me platiné el juego, me compre todos los dlcs y me los pase todos pero meh no es tan bueno... Es broma, tremendo vicio le tengo a el jueguito de las narices 10/10
Fun game; nice to play a round or two each day
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $23.1M | 39.6K | 75% | $27.99 | |
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| $23.4M | 325.7K | 47% | $5.99 |