
Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you. Be the bullet hell!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 28 → 50/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Xbox, PlayStation, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 265.9Kreviews | 98% | — | $23.2M |
| Free | 81.3Kratings | 89% | — | $5.8M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мне нравится это
Great job devs.
Iz gud. Gimme more.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.2M | 43.2K | 98% | $19.99 | |
| $23.2M | 28.6K | 89% | $39.99 | |
| $23M | 33.4K | 79% | $29.99 | |
| $23M | 27.4K | 91% | $49.99 | |
| $23.4M | 325.7K | 47% | $5.99 | |
| $23.4M | 15.8K | 93% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $635.7K | 5.4K | 96% | $4.99 | |
| $11.1K | 176 | 61% | $2.99 | |
| $6.2K | 63 | 81% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $110K | 1.1K | 63% | $5.99 |
Every market we collect.
Latest in each market: best US #70, worst UA #99 · 13 markets collected
Reviews, worldwide (the counter carries no country): 2828.8/day in the week to Jul 16 → 23/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
| $4.99 |
| 13.6Kratings |
| 94% |
| — |
| not modelled |
| $4.99 | 13.3Kratings | 97% | — | not modelled |
| Free | 5.1Kratings | 92% | — | not modelled |
| $4.99 | — | 95% | #96 | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
단순한데 재밌음 시간이 줄줄 녹음
best gam
팝콘게임
🧛 **Hundreds of Hours Later, Vampire Survivors Is Still One of My First Loves** Yes, most people know Vampire Survivors by now. Heck, even some folks who've been living in a cave for the last few years have probably heard of it. I've certainly played it repeatedly since it came out, with hundreds upon hundreds of hours sunk into the game. There's just one slight problem as far as Steam is concerned — almost all of those hours were on Xbox. On the PC version I've currently clocked up just over three hours. So Steam may look at my playtime and think I'm still getting acquainted with the game. Believe me when I say I've spent more than enough time with Vampire Survivors over the years to know exactly how much I love it. 😂 Starting again from scratch on PC has actually been a surprisingly interesting experience. On Xbox I'd reached the point where I'd unlocked everything, completed every mission and earned every achievement. I had all those permanent upgrades, plenty of characters to choose from and years of accumulated knowledge about what combines with what. Then I started the PC version. Nothing. No lovely collection of permanent upgrades. Hardly any characters. No comfortable selection of powerful toys. Just me, a basic character and the sudden realisation that Vampire Survivors is considerably less forgiving when you're weak and puny again. My first run didn't last particularly long. 😂 And that's actually reminded me of something I'd almost forgotten about Vampire Survivors: just how good its sense of progression is. At the beginning, you're desperately trying to find enough experience to survive. You're dodging enemies that genuinely feel threatening, trying to make sensible choices from whatever upgrades you're offered and hoping your little collection of weapons becomes powerful quickly enough to keep you alive. Then things start clicking into place. Weapons improve. Passive abilities complement them. Evolutions begin appearing. Your permanent upgrades make each new attempt that little bit easier. And eventually you reach that wonderful Vampire Survivors moment where the enormous horde of enemies heading towards you stops looking like a threat and starts looking suspiciously like a large delivery of experience points. **That's when Vampire Survivors is at its best.** The basic concept is incredibly simple. You move your character around while your weapons attack automatically, collect experience, choose upgrades and try to survive increasingly ridiculous quantities of enemies. But underneath that simplicity is a wonderfully addictive web of weapons, evolutions, characters, stages, secrets, unlocks and combinations. There's always something else to work towards. One more unlock. One more run. One more experiment with a different combination. And then you look at the clock and discover that “one more run” apparently lasted most of your evening. There are plenty of games in the genre now, and some of them undoubtedly do individual things better. Some have prettier graphics. Some have enormous skill trees. Some offer more complicated builds, more elaborate progression systems or completely different twists on the formula. I've played and enjoyed plenty of them. But Vampire Survivors is a little like your first love. It doesn't really matter how many others come along afterwards. There's something about this particular game that will always feel special. It took such a beautifully simple idea and demonstrated just how ridiculously compelling it could be. Watching a character go from barely surviving the opening minutes to becoming an almost untouchable screen-clearing monster remains every bit as satisfying to me now as it was when I first started playing. And perhaps that's the biggest compliment I can give it. After hundreds of hours on Xbox, after completing everything, after playing countless other games inspired by the formula... **I willingly bought into it again on PC and started from nothing.** And I'm enjoying rebuilding everything all over again. Vampire Survivors isn't perfect. The visuals are relatively simple, the screen can become absolute chaos, and once you're properly established there are runs where the challenge inevitably gives way to simply watching your increasingly absurd build obliterate almost everything around you. But frankly, that last one is part of why I'm here. 😁 Sometimes I want deep strategy. Sometimes I want a complicated story. And sometimes I want to wander around while increasingly ridiculous weapons turn thousands of approaching monsters into colourful explosions, experience gems and numbers. Vampire Survivors understands that particular part of my gaming brain remarkably well. 💜 **Tom Recommends** Hundreds of hours played elsewhere, every Xbox achievement earned, everything previously unlocked... And now I'm doing it all over again. **Yes. I think it's fair to say I quite like Vampire Survivors.** 😂
It is a unique and addictive game with an addictive style that encourages you to keep playing. It has oodles of content though I would recommend getting the DLC's. Overall its fun and worth the cost.
Banana
YEAHHHHHHHH
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.