
Long ago, Ragnarok—the End Times—loomed upon the realms. The All-Father Odin, with the last of his strength, created an emissary of redemption, Valkyrie; her sole task being the salvation of a doomed world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While it can be fun, its not worth the price.
It's super generic, bland, boring. Honestly? I mean I didn't actively hate it. It does nothing to make me angry or hate my time with it. But it leaves no impact whatsoever. It's incredibly bland. Just. Why does this game exist? At this point, Valkyrie Profile fans deserve better. Do better, or don't bother making the game at all.
锁定一坨,视角一坨,捡个破花频繁切屏,不知道得还以为我在玩星空,就这么坨东西买这价你老冯没了
It's disingenuous to call this a Valkyrie Profile game, even as a spin-off. The inspiration is there, yet the depth is skin-deep. To say there's a story is too generous. It's predictable and dull and the characters unfortunately share the same fate. With that said, without considering the trappings of Valkyrie Profile, the game is quite competent. Graphically, it's nothing to look at if we're talking technical specs, but the art direction makes up for it. The atmosphere of the environments are melancholic yet lovely, The character designs are striking and memorable. The music is penned by Valkyrie Profile's legendary Motoi Sakuraba and while not as bombastic as his existing catalogue, it's certainly a highlight of the game. The gameplay itself is a standard hack and slash a la Devil May Cry. There's multiple weapon types, chain combos, mission grading, grappling mechanics, and some platforming. Although there is character progression, the upgrade trees don't have build options or the luxury of a choice. The gameplay is undoubtedly fun. It's not exciting or blood pumping, but it's therapeutic and enjoyable. This is the game I'd play when I want to relax. It's very clear they had a budget and though they met it, they stretched it to its limit. It's not uncommon to face camera control issues. Sometimes it's just all the spell effects and action on the screen. There's a lot of monsters and you can effectively summon a full party of hack and slash spellcasters. Other times, it's just that the environments can be small and restrictive. The camera hitting a building or boundary isn't uncommon. Though Valkyrie Elysium has quite a few faults, especially as a game in a branded franchise, it still has merit as its own title. It's become a comfort game for me, but it certainly is a love it or hate it situation, so caution is required. Get it on sale and try to be mindful of refund times.
I would recommend this game on sale, $30 USD or less. The Valkyrie Profile series is one that I've only really seen in passing, but always had a slight interest in. And the Steam release for Valkyrie Elysium was the only really accessible one for me. [b]Combat[/b] I did my playthrough in Valkyrie difficulty, so that's probably influenced the fun I had playing. From what I've gathered online, it seems that higher difficulty = high enemy aggression/damage and facing higher tier enemies earlier. What I'm not sure of is if difficulty affects HP, to me it felt like even early game enemies were damage sponges but I'm not sure if that's simply due to this being a combo building game. In combat, you're able to swap between two weapons without having to open a menu. Each weapon has their own set of combos that you unlock by upgrading the weapon, but the actual combo inputs themselves are essentially the same across all the weapons. For example, if you know what your aerial combo is for one weapon, then you can expect that using the same input with another weapon will do a similar thing. Some enemies will have a weakness to a specific weapon, and enemies are pretty much just recolors so once you understand an enemy type by its visuals, you'll know which weapons to use where. Before talking about magic, I want to note that some enemies are also weak to specific elements, and if you attack them enough with the element they are weak to, you can essentially stun them for an easier combo. As for the magic in this game, early on, spells didn't feel too powerful, mainly used to stun enemies, but once you get higher tiers, they begin to feel like nukes. I found myself primarily using the Lightning Bolt spell for its chain effect for packs of mobs and the (upgraded) Fireball spell with its quick multi hit for tankier enemies. Other spells just felt a bit slow or would miss/get guarded. You do get summons in this game, your Einherjar. They act as both an additional body on the field, up to two at a time, (taking aggro/doing crowd control spells/DPS) and as a way to infuse their element into your weapon, allowing you to get both weapon and elemental effectiveness. You get 4 Einherjar: Lightning, Ice, Holy, Fire. You can upgrade them by completing their sidequests and I would highly recommend you do so, because not only do your summons get stronger skills, but completing their quests also gives some very powerful spells that are somewhat useful for boss fights. One thing I found myself using a lot was this game's hookshot mechanic. It's sometimes used in field exploration for crossing gaps, but your primary use case is to hookshot an enemy to pull yourself to them, it's very useful for maintaining your combo. The only real issue I had with the combat system is the camera speed, turning it around mainly, but once you get a hang of combat, you can quickly get a feeling for where enemies are on the battlefield and just hookshot yourself in their general direction. [b]Story[/b] The game itself is pretty short, at 9 chapters long with sidequests sprinkled in between. It took me maybe about an hour to play through each main story chapter and then maybe half that for the sidequests. I honestly didn't find myself getting too invested in the story, it managed to feel both monotonous and rushed at times, and didn't really pick up until the later third of the game, but at that point you might've already mentally checked out and are only staying for the combat or atmosphere. Speaking of atmosphere, the setting is pretty much the world on the brink of destruction. The cycle of souls being reborn has stopped, the undead plague the land, and it's up to you to purify them. Kingdoms and cities lay in waste with sparse populations of survivors. It really does sell the initial premise of saving the world. I did find myself liking the artstyle, at least for field exploration. It made the world look like almost like a storybook, and the colors while muted, did look quite pretty when necessary. At times I found myself comparing it to the "Valkyria Chronicles" artstyle, even if the only related thing here is the similar titles. When it came to cutscenes I honestly wish they went with a more stylized look than Unreal Engine realism, but its understandable when you look at the release date. There's an NPC you'll occasionally run into throughout the story, and seeing them so often you'd think that they'd be revealed to be something of importance, but it ultimately led to something that felt very half-assed. Maybe it's some sort of reference to an earlier title and it just went over my head, but their revealed story significance just felt thrown in for the sake of it. Your Einherjar companions are fine for the most part. They don't really do too much once you complete their related story chapters, but they do have a good dynamic with Valkyrie once she begins to develop as a character. I do wish that there were maybe an additional chapter or two, because by the time you get your last Einherjar, the next chapter is pretty much the finale, giving you very little time to get invested in them. For antagonists, you have one early on who's supposed to sort of be Valkyrie's foil, but in typical JRPG fashion, this simmers down into nothing. And being a JRPG, you should already know who the final boss is going to be. For those of you who really get into lore and the like. throughout each chapter, there are multiple collectibles that have a bit of story and foreshadowing what will happen in the story quest. It's somewhat hard to miss them as they're marked on your map, it's just a matter of opening the map every so often. Some of the collectibles also have connected storylines that progress as you go further into the game. - (The only really hard collectible to get requires you to do an aerial weapon combo to reach its platform, and for whatever reason, it's the only one like that in the entire game. Every other collectible just requires you walking to the location, it didn't really make any sense to me.) [b]---[/b] Ultimately I enjoyed my time with this game, but I think that picking the hardest difficulty made my enjoyment die a lot quicker. I couldn't find myself playing this game for long sessions, only maybe an hour at a time before I got annoyed at how tanky enemies were. I didn't really have too many performance issues, but I played this game years after release so I'm sure there were performance updates and the like in that time. Again, I'd recommend this game on sale for at least half-off. ($30 USD for me)
我说特效怎么,那么辣眼睛原来是忍者组代工的杰作,镜面屏画面通透玩不了一点闪瞎眼睛,特效做的跟屎一样,两个小时眼睛就受不了,也就只能用雾面屏玩玩了,保护眼睛远离忍者组的游戏.
Só recomendo esse jogo para quem é fã da franquia e pela historia! A Jogabilidade é boa mas o jogo é muito repetitivo e cansativo! O Valkyrie profile de PSone ainda é meu favorito!
very fun interesting story good character design and while not my top 10 ost, still had the good music present while it all happened. Mastering the combat can be finicky but once you get the hang of it makes you want to play more. I would say definitely buy it on sale. If you are a fan of the original valkyria games dont expect this to be similar.
Different from a Valkyrie Profile game, but I enjoyed this game. Bring the saga back to life <3
本作沒有評價那麼差, 是中等偏上的無腦爽動作遊戲, 雖然有很多小問題但沒什麼足以成為缺點的, 遊玩感覺上就像鬼泣系列, 戰鬥系統雖然豐富但不會過於復雜, 既可以玩高要求連技又不會有鬼泣那種豐富過頭手足無措的感覺。 玩家操作白色胖次的女武神, 日常就是以"救贖"的名義拿各類武器K人桶人 "不用害怕, 這是救濟" 就是她的口頭蟬, 喜歡人多欺人少, 到處收美名為英靈的弱勢階層作為打手, 而且不發薪水, 更糟的是女武神是受命於主神進行暴力活動, 拜主神奧汀(下稱汀汀)為大佬, 以"拯救世界"為口號到處揍人幹架, 十分惡劣(但很爽) 故事流程而言較為單向性, 而且沒什麼起承轉合, 初期已經猜到發展那種, 說故事手法平平, 角色也沒有得到很好的描寫, 玩完只覺得角色像不熟的同事, 既不了解也談不上好惡, 但角色本身定位性格是分明的, 正因為是這樣的單線性故事和有點平面的角色, 導致評論中有人認為遊戲時長太短, 其實這款不算短只是記憶點不夠, 除了打怪能做的事情不多, 難度也不算高, 所以感官上覺得流程很短, 如果能跟【傳說】系列那麼長, 加上小劇場和發掘人物身上的梗會有趣得多, 評價應該會大幅上修。 遊戲中的動作十分流暢, 動作設計也十分有水準, 看得出下過苦功, 可以比肩【尼爾:自動人型】, 但不知是不是請了港產片武指, 動作上滿滿是功夫影子, 看得出來有櫻槍、八掛棍之類的動作, 還有貴族的擊劍和日本劍道等等, 北歐女武神用這些看得我十分出戲, 不過這也是吹毛求疵, 總比追求真實弄一個筋肉型大斧角色好。另外正因為跟【尼爾:自動人型】一樣是Square Enex出品, 所以不但動作上相似, 人物建模也有繼承那出怪怪的感覺, 跟【最㚵幻想7 : 重制版】的克勞德無死角不同, 女武神跟2B一樣從某些角度看會有種奇怪的感覺, 應該是在3D角色的基拙上過於還原2D漫畫角色的原故, 2B的眼大到像外星人, 女武神建模則嬰兒肥, 有時看起來很女神, 有時看像胖妹, 作為大賣點的女主角這樣... 失敗! 雖然本作比較像SE社的老練動作遊戲團隊為了其他作品的開發資金趕工出來的作品, 但美術上面可以堪比【最㚵幻想】系列, 場景跟服裝設計的很出彩, 可惜也許是成本問題畫面表現卻突顥不出這優點, 表情捕捉得也不太好, 音樂方面偏向莊嚴悲壯的方向, 沒有讓戰鬥場景很熱血沸騰。 戰鬥之外比較接近【龍族教條】那種滄涼的感覺, 也許很適合操縱主角一行悲天憫人地旅行解任務。 值得一提的是本作請來了同花順級的聲優陣容, 除了主角跟2B一樣是石川由依, 比較知名的還有: 鬼頭明里、早見沙織、花江夏樹、石田彰等等, 如果我沒聽錯還有【重來吧!魔王大人】的魔王配音主神汀汀(很出戲), 而且菲利薩大王配音敵方大BOSS。(場面十分群魔亂舞) 總括來說我還是給本作好評, 戰鬥爽度很過癮, 適合放鬆減壓玩。 打折到 HKD$ 200~300之間可以買, 另外DLC完全就是詐欺不要買. 我認為應該用購買支持新IP發展, 對新IP寬容一點, 小缺點可以當作第一部作品的未成熟, 我會很希望這部有更完美的續作, 曾經的【巫師】第一代也是各種壞設計, 但後來的三代卻是神作, 現在實在有太多炒冷飯和無限拖劇情出續作的舊IP了, 希望有更多優秀的新作能治好我的電子陽痿, 就醬!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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