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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes
one of the best games ever made
J'en suis à plus de la moitié le jeu est pas mal mais à 2 très très gros défaut: - Un manque de cohérence sur les éléments du décor du jeu il est parfois difficile de savoir si un chemin est praticable ou si un élément est destructible. exemple un petit muret à hauteur de genou ne peut pas être détruit par notre blindé mais il écrase des sacs de sable. Des hérisson tchèque que l'on détruit dans une mission qui ne le sont pas dans une autre (couleur légèrement différente mais ca fait léger pour comprendre). Le jeu rend du coup certaines choses artificellement plus difficile en empechant par ces choix un contournement par exemple. Deuxième très gros point noir il est quasi impossible de réussir du premier coup certaines missions car certains éléments du scénarios doivent être anticipé sans qu'ils n'aient été au préalable abordé. Je pense à une des missions ou après avoir rempli une condition notre blindé apparait en renfort devant un canon antichar lourd et nous explose au premier tir. Si on rempli la condition et qu'e l'on a plus assez de point d'action pour se déplacer echec de la mission. Heureusement on peut sauvegarder à tout moment mais personnellement je trouve ca assez lourd de sauvegarder avant de tenter une action simplement parce que l'on ne sait pas si c'est possible ou non (et je parle pas de la RNG qui fait rater des tirs à 15m ou un élément de décor à la noix qui est pile dans la zone de tir quand on est en défensif. Le jeu est finalement très mauvais trop de mission ou la solution n'est pas logique et consiste souvent à rush avec un personnage. On a des situations ridicule ou la mission s'arrete car l'objectif est rempli alors qu'on est seul avec 50 ennemis autour de soi. On a également 2 chars qui sont rendu quasi inutile par le nombre ridicule d'obstacle sur la carte qui va de la tranchée (logique) à la caisse en bois (beaucoup moins logique). On est pas du tout dans un jeu pierre feuille ciseau et ou l'on pêle la défense faire ca est soit impossible (chapitre 15 last stand) soit inutile. JDG je ne te remercie pas
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Самая лучшая антивоенная история которую я видел, ни один фильм о так называемых ужасах войны не воспитал во мне отвращения к насилию и войне так хорошо, как сделала эта игра. 10/10
Haven't touched this game for 10 years but I somehow got over 400 hours because I absolutely loved this game. It had the perfect blend of strategy, tactics, action, and anime adventure, and the blend of stop/go action and a healthy dose of save-scumming had me exploring a million different ways to perfect each mission. I loved the setting, the art, and way it all clicked for me. I'd still recommend it to anyone who loves strategy/tactics games and doesn't mind a torpedo-boobed anime woman spewing magic powers all over your WWII-era setting.
good,but no chinese
Alicia 100/10
fun
no autosave, when my game crashed suddenly, when I relaunched i am still on the prologue, lost almost 8-10 hours of progress. 1 out of 10. will not replay to completion due to loss of progress.
Strange game this like, 3rd person XCOM, real time reaction fire from your own troops and enemies gives a more immersive feel. Tactics are varied but sadly the game seem to awards you more for bumrushing than taking a more clinical approach. Still you can play it however you feel and story is compelling enough to keep it moving, and being moving in places too. All of this underscored with a beautiful soundtrack and aesthetic it's worth giving a try. I strongly recommend bashing your head against a wall first time through and finding ways to a rank and seeing what secrets (Enemy Aces and hidden recruits) you can uncover then using what you learned to smash it on new game plus. Only real problems I can think of are a few missions where ambushes are lobbed on you via trigger points you had no way of knowing existed. Some of the mechanics in a couple missions are poorly/timed obscurely too. But this only happens a couple of times throughout and you can generally save yourself from any of these situations.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 5.7K | 86% | $49.99 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $2.7M | 2.2K | 73% | $59.99 | |
| $2.3M | 4.8K | 87% | $19.99 | |
| $3.1M | 4.4K | 98% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 4.7K | 87% | $39.99 | |
| $5.6M | 19.4K | 97% | $19.99 | |
| $5.6M | 25.2K | 94% | $9.99 | |
| $5.6M | 25.9K | 97% | $9.99 | |
| $5.6M | 14.3K | 95% | $14.99 | |
| $5.6M | 7.7K | 67% | $19.99 |