
A Continent Engulfed in the Bitter Flames of War! Commander Claude Wallace and his childhood friends set out to fight in a desperate war, but bone-chilling blizzards, waves of imperial soldiers, and the godlike powers of the Valkyria stand between them and victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 21 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Continent Engulfed in the Bitter Flames of War!
Valkyria Chronicles 4 takes place in the same timeframe as the original Valkyria Chronicles, but with an all-new story focusing on Squad E of the Federation. Commander Claude Wallace and his childhood friends set out to fight in a desperate war, but bone-chilling blizzards, waves of imperial soldiers, and the godlike powers of the Valkyria stand between them and victory.
The BLiTZ Battle System and the CANVAS Graphic Engine return!
A Coming-of-Age Story in a Time of War
Take command of the determined, young Commander Claude Wallace, engineer/heavy weapons extraordinaire Riley Miller, hot-headed Darcsen Raz, ice-cold ace sniper Kai Schulen, and more. Together, they will experience the painful realities of war — but will the bonds of Squad E's friendships survive the frozen battlefield?
The Next Generation ""BLiTZ"" Battle System
Part overhead turn-based strategy, part RPG, and part real-time 3rd person shooter, the "BLiTZ" battle system returns to the field. New features include an explosive new class called the Grenadier, numerous offensive/defensive battleship support options, chances for a unit to have a "Last Stand" action before death, and more. Plus, fight the imperial threat with more units on larger-scale maps than ever before.
CANVAS Aesthetics
The series' signature hand-drawn visual style is back and overhauled for the newest generation. Inspired by watercolour compositions, the CANVAS Graphics Engine blends visual elements of reality and imagination to create an expressive world filled with colourful emotions. Watch the journey of Squad E unfold like an interactive painting!
The Return of a Legendary Composer
The illustrious Hitoshi Sakimoto, original composer of the Valkyria Chronicles series and countless other emotional epics, returns to provide a sweeping orchestral score for the game.
Optimised for PC
4K resolutions, customisable keyboard and mouse controls, even ultra- widescreen support. Also includes achievements and Steam trading cards.
Complete Edition
Valkyria Chronicles 4 Complete Edition includes all of the bonus DLC plus the full game.
Squad E to the Beach
A Captainless Squad
Expert Level Skirmishes
The Two Valkyria
Advance Ops
A United Front with Squad 7
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 7.1Kreviews | 86% | — | $9M |
| $49.99 | 99ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
장갑차가 다 망쳤다. 장갑로 인해 전략성이 아예 사라져 버림. 그냥 이전시리즈와 다른 게임이라고 봐도 무방함
Одна только финальная сцена в 17 Главе делает эту игру лучшей из всей серии
还可以吧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非本游戏相关评论请忽略 关于当前nds模拟器挑选(2024/11/27): [spoiler] NO$GBA/NO$ZOOMER画质不够看,DeSmuMe是当前画质最好的,melonDS能同平台多开互联,后面还能有局域网和wifi联机功能,有一定的画质提升能力且不怎么吃配置,虽然还不够看,没DeSmuMe的抗锯齿功能 [/spoiler] 《圣洁传说》DeSmuMe设置: [spoiler] 画面设置:首先是配置-显示方式-OpenGL+滤镜,保证文字不那么扎眼,然后查看-放大滤镜-双线性过滤就不用开了。本来开了双线性过滤后我当前i512490f+gtx1050 3g也就只能GPU缩放因素最高开到4, 不开的话能到5,但太影响字体都开不到这种程度。配置-3D设置-常规选择-GPU缩放因素开到2,对画质也提升不错挺清晰少马赛克了,感觉都比melonDS开到10强了么,虽然往上3或更高直到最高16开更好画质,但考虑到文字因素,还是2有点模糊效果好,不至于怎么扎眼,然后纹理缩放4x提升点纹理,再GPU颜色深度24bit不知道有没有什么效果。配置-3D设置-3D渲染引擎选OpenGL 3.2和不用旧的,这样下面的OpenGL选项的多重采样抗锯齿可以开32x,对观感影响挺大。其他画质选项就先没什么研究了[/spoiler] [spoiler] 控制设置:还是没试着默认的↑↓←→zxas之类的,而是改成我的wasd+jkui+ol然后RL键为qe,L键改为space还是不习惯,R键为q或z什么的 [/spoiler] [spoiler] 查看-LCD样式还是先选垂直,模拟真nds的样式,后面再考虑是否水平放大来看画面,再然后就是上面的配置-显示方式选OpenGL把白色背景改为黑色省点眼力 [/spoiler] 开始新游戏前选项设置: [spoiler] 战斗难易度:疯狂 战斗操作:手动(战斗中可随时切换) 造型轮廓现在高画质想关着先 战斗视角平常就开着,能显示怪物名称,赶时间刷东西就关一会 目标切换呢,先标准吧,近敌模式不知道什么时候有用 [/spoiler] 按键说明: [spoiler] 战斗时:j是普攻,k是特技键,u是战斗菜单,i是防御,o是暂停,l是切换自动/半自动/手动操作,q是切换操作角色,e轻按是目标切换,长按是自由走动。自由走动好战斗时捡东西、躲攻击、调整位置和快速远离等,e自由走动时按j是切入攻击吧,好像可以不断重复来省tp和一定程度控制敌人。w是跳,也可以躲攻击,s+j是上挑浮空普攻,s+jj第二下是起跳普攻,s+jjj第三下是普攻三连第一下,jjj普攻三连,三下普攻后接特技然后接防御或闪避,闪避越到后方进攻或者防御敌人连击比较快的部分然后打断衔接慢的。w+a/d是前跳/后空翻,空中都能普攻特攻。i+a/d是能越过敌人的闪避/后跳,i+s是魔法防御。大地图:qe是移动视角,w+q/e可以向移动的镜头方向前进。i是偷袭敌人。l是小剧场,模拟器的快速存读档方便用来选择正确加羁绊的选项。情绪槽满进入觉醒状态,状态会上升,异常状态的回复,天术咏唱时间和消耗的tp减半(是什么按键来着?) [/spoiler] 菜单: [spoiler] 术·技:先把4个特技格子都装上魔神剑,方便按出来 风格:通过卸下防具和风格能力值比较,可以确定人物1级无风格都是200血100蓝和其他应该都是8。从角色等级提升到2而风格等级还是1时风格对能力数值的增减情况来看,风格对能力的影响是按百分比来的(后面我写的百分比加成我是根据这点数据目测的),那么防御型LV1就是115%hp115%物防115%术防85%敏捷85%幸运 tp攻击智力不变、前卫型95%tp105%攻击95%智力80%术御95%敏捷 hp物防幸运不变、法术型90%hp111%tp60%攻击110%智力60%物防140%术防 敏捷幸运不变、技术型90%攻击90%物防130%敏捷131%幸运 hptp智力术防不变。小数点数值后抛弃或隐藏显示。角色2级时215hp、115tp、10攻击、10智力、10物理防御、9术防御、10敏捷、13幸运,3级也是提升相同数值。风格不对装备能力值加成,风格升级应该是不改变加成百分比的 料理:感觉疯狂难度得多用吃点料理提高状态,或者说至少在boss战前吃下 [/spoiler] 多查看收藏各项:剧情梗概、怪物图鉴和排名、收集图鉴和排名、战斗成绩、觉醒列表 商店: [spoiler] 道具店:放大镜 武具店:开局就100金币,有点考虑先买件100G皮胸甲加强男主防御来着,但还是先60G转轮手枪DA吧有特殊效果,还是先以攻代守的思维,以及女主开局攻击力实在太低了,待会有钱再补完男女主的防具 [/spoiler] 后面继续清空商店,未入队角色是否买他们的武器防具呢 初入大地图: [spoiler] 战斗菜单:可以使用未装备技能和调整技能装配、使用道具、变更装备、变更ai战斗行动和逃跑。买放大镜研究敌人:就塔欧塔欧来说,困难难度怪物hp1.5倍攻击约1.3倍,疯狂难度hp3倍攻击约2.5倍。敌人掉落图鉴:感觉主要还是采掘赚钱吧、探清小地图:能采集到风之碎片/风之石和鼠尾草、公会迷宫:打不过没蓝没复活就逃跑和打陆龟根据下面武器加工研究先给武器阔剑/转轮手枪DA2槽上个火属性顺手来个猎人的嗅觉能力、加工尝试:附加能力如果材料放置颠倒也会发生变化、加入公会:出生地不能加公会、烹饪食物看什么时候用:增加mhpmtp效果不会回复hptp,所以需要考虑怎么使用还有就是料理效果怎么叠加的、将敌人或采集移出镜头它们便会消失、采集的草怎么吃好以及有没有提升上限或提升上限总量存在。物品堆叠上限为15 [/spoiler] 风格默认加成研究时往上发现还有联机给的辛苦风格,导出存档后用melonDS联机后存档再旅馆睡觉可习得辛苦风格,然后再导入回DeSmuMe 技能习得和升星、风格能力习得: [spoiler] 卢卡:1级自带魔神剑(1星3tp、2星2tp、5星1tp)、3级学火球术8tp、4级刚来招5tp2星4tp、6级崩袭剑5tp2星4tp4星3tp5星2tp、8级弧月闪4tp、10级裂空斩12tp、12级刚·魔神剑7tp(网上说需要魔神剑3星,反正我已5星) 伊莉娅:1级自带急救术5tp2星4tp4星3tp5星2tp、3级学双枪连射10tp2星9tp3星8tp4星7tp、4级晕锤12tp2星10tp3星9tp4星8tp5星6tp、7级潮水弹8tp、9级高空射击3tp、11级水刃9tp 防御型:2级学提升防御、4级痛恨的回避、5级诱饵、8级毒防御、10级猎人的智慧、12级毒的抗性、14级封印防御、16级防御的代价、18级麻痹防御 法术型:2级TP上升、4级智力上升、5级快速咏唱、8级潜伏、10级智力的代价、12级术抵抗、14级高速咏唱、16级猎人的经验、18级TP节约。把w+k技能槽替换成火球术,同样伊莉娅w+k槽上急救术,其他都是双枪连射。后面考虑专门用伊莉娅从头到尾通过,每个角色通一次。伊莉娅普攻通过wasd控制射击上中下段来打中敌人,急救术施放时按ad调整治疗对象 [/spoiler] 武器加工: [spoiler] 根据使用素材有可能在对应位置赋予相应的素材效果,属性之石好像必定赋予素材效果,相同属性和不同等级的素材效果能同时显现,且2个相同属性效果测试了对为劣势属性的怪物的伤害加成可以叠加,对无优劣属性怪物没加成吧,对为优势属性的怪物伤害会削弱,所以附上属性攻击是双刃剑,可以考虑多备几把相同但属性不同的武器什么的。掉落的木棒:石头+无第2素材/石头=三无、石头+火水土风光暗之碎片=无+该属性+技之心得(好像是每下技能熟练度由10变成12)、石头+土/风之石=无+钝刀(是个减少伤害/攻击力的负面效果吧)/轻量化或该属性++幸运上升;属性之碎片+无第2素材/石头=该属性+无+压缩咏唱、属性之碎片+属性之碎片=该属性+该属性+连击追加、属性之碎片+土/风之石=该属性+钝刀/轻量化或该属性++连击追加3;土/风之石+无第2素材/石头=钝刀/轻量化或该属性++无+无、土/风之石+属性之碎片=钝刀/轻量化或该属性++该属性+吸取、土/风之石+土/风之石=钝刀/轻量化或该属性++钝刀/轻量化或该属性++猎人的经验。符合规则,那就阔剑不测那么多了,只写能力。阔剑/转管手枪DA:0+0=无、0+1=无、0+2=猎人的千里眼;1+0=无、1+1=猎人的嗅觉、1+2=韦驮天(可以先确定其有-15%hp的负面效果);2+0=无、2+1=黄金之手、2+2=TP上升。转轮手枪SA:0+0=无、0+1=无、0+2=无;1+0=无、1+1=快速咏唱、1+2=麻痹防御;2+0=无、2+1=落下宝物增加、2+2=打击抵抗。 [/spoiler] [spoiler] 根据网上资料,能力由武器潜力值(4~0),再由不同品级的材料(0~4)的排列组合关系决定,每合成一次消耗1点潜力值。还是先自己摸索吧 [/spoiler] 公会管理区域01: [spoiler] 箱子开出染血步枪、热能步枪、浮士德麦林枪、沉默粉末、毒胶。土属性专区 [/spoiler] 思考料理、迷宫01完成蜜蜂图鉴和得3个毒粉末?、迷宫01继续摸道具、大地图采集采掘呢
졸잼 ㅋㅋ
很好玩!!!!!!!!!!!!!!!!!!!
Really nice combat mechanics.
真他妈好玩,最喜欢两个小萝莉和两个御姐,为了伯格大人
i like the game a lot and I like how the command system works and the story is well done. Lastly I hope that they have a feature to skip the enemy phase because I am getting bored on watching the enemy movement or action phase
iyts good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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