
A Continent Engulfed in the Bitter Flames of War! Commander Claude Wallace and his childhood friends set out to fight in a desperate war, but bone-chilling blizzards, waves of imperial soldiers, and the godlike powers of the Valkyria stand between them and victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 21 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Continent Engulfed in the Bitter Flames of War!
Valkyria Chronicles 4 takes place in the same timeframe as the original Valkyria Chronicles, but with an all-new story focusing on Squad E of the Federation. Commander Claude Wallace and his childhood friends set out to fight in a desperate war, but bone-chilling blizzards, waves of imperial soldiers, and the godlike powers of the Valkyria stand between them and victory.
The BLiTZ Battle System and the CANVAS Graphic Engine return!
A Coming-of-Age Story in a Time of War
Take command of the determined, young Commander Claude Wallace, engineer/heavy weapons extraordinaire Riley Miller, hot-headed Darcsen Raz, ice-cold ace sniper Kai Schulen, and more. Together, they will experience the painful realities of war — but will the bonds of Squad E's friendships survive the frozen battlefield?
The Next Generation ""BLiTZ"" Battle System
Part overhead turn-based strategy, part RPG, and part real-time 3rd person shooter, the "BLiTZ" battle system returns to the field. New features include an explosive new class called the Grenadier, numerous offensive/defensive battleship support options, chances for a unit to have a "Last Stand" action before death, and more. Plus, fight the imperial threat with more units on larger-scale maps than ever before.
CANVAS Aesthetics
The series' signature hand-drawn visual style is back and overhauled for the newest generation. Inspired by watercolour compositions, the CANVAS Graphics Engine blends visual elements of reality and imagination to create an expressive world filled with colourful emotions. Watch the journey of Squad E unfold like an interactive painting!
The Return of a Legendary Composer
The illustrious Hitoshi Sakimoto, original composer of the Valkyria Chronicles series and countless other emotional epics, returns to provide a sweeping orchestral score for the game.
Optimised for PC
4K resolutions, customisable keyboard and mouse controls, even ultra- widescreen support. Also includes achievements and Steam trading cards.
Complete Edition
Valkyria Chronicles 4 Complete Edition includes all of the bonus DLC plus the full game.
Squad E to the Beach
A Captainless Squad
Expert Level Skirmishes
The Two Valkyria
Advance Ops
A United Front with Squad 7
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 7.1Kreviews | 86% | — | $9M |
| $49.99 | 99ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
独特な戦闘システムが合うかどうかが、このゲームを楽しめるかどうかの分かれ目です。 他に類を見ないアクション+ボードゲームのようなシステムですが、 その性質上キャラをどう動かしどの敵を倒しどう攻めるかの最適解を考えるパズルゲームになります。 ストーリーに関しては、戦争してるのか部活動をしているのかわからなくなるくらいには稚拙なので期待しない方がいいです。 このゲームを気に入るかどうかは上記の戦闘システムがおもしろいと思えるかどうかにかなりの比重がかかっています。 私はシリーズ初期からのファンなので楽しめましたが、合う合わないが激しいと思いますので購入する際はお気を付けください。
決定がBボタン、すなわちプレステでいう◯ボタンというジャパニーズ仕様なので 設定で入れ替えようと思ったら何故か入れ替わらない じゃあsteam入力使おうと思ったら、今度はゲームが起動しなくなるという欠陥っぷり こんな致命的不具合がずっと放置されてるのも、さすが大量のおま国で日本のsteamユーザーをキレさせてきたセガって感じ(現在も1作目がおま国だとか) はいはい決定ボタンくらい我慢しますよ・・・と意気込んで始めてみたが、ヒロインみたいな奴が理不尽ハラスメント系で決定ボタンを押す指が、ALTF4に無意識に伸びた
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
first half of the game is good and enjoyable. The second half just become frustrating. The boss fight are chores. It's a turn based game, the fight are very slow. Couldn't finish it.
[h1]COMO VALKYRIA CHRONICLES 4 CONSEGUE DESANDAR TANTO?[/h1] Assim como o primeiro jogo, Valkyria Chronicles 4 é muito forte na narrativa, e isso não seria um problema, se a execução não fosse tão desastrosa. A apresentação dos eventos é apressada, e embora isso tente passar a sensação de urgência da operação militar, a verdade é que falta profundidade nos acontecimentos e principalmente nos diálogos. O ritmo da história é uma montanha-russa mal planejada. Começa até bem, com alguns momentos bons, mas logo desanda para diálogos forçados, situações ridículas e personagens que parecem saídos de um anime genérico de temporada, daqueles que a gente esquece uma semana depois. O que era pra ser um enredo tenso e emocionalmente impactante se transforma em algo excessivamente longo, cansativo e simplesmente tosco. A proposta de você fazer parte de um esquadrão de elite não convence em momento algum. A sensação de estar entre soldados experientes e competentes simplesmente não existe, até a milícia de VK1 é mais convincente. Os personagens, tanto os subalternos quanto os oficiais, agem como se tivessem acabado de sair do ensino médio. A própria Minerva, por exemplo, é superestimada demais pela comunidade, provavelmente só por ter uma buceta. O Claude, mesmo sendo meio sem sal, pelo menos tenta. A trama até tenta trazer drama e peso emocional, mas tudo é sabotado por diálogos bobos e situações que não se encaixam num cenário de guerra. É como se quisessem ser sérios, mas ao mesmo tempo não quisessem sair do molde “animezinho adolescente”. Por muitas vezes queria apertar 'Esc' e pular todo o diálogo, e quando chega nesse ponto, é porque a situação é crítica! A gameplay, por outro lado, é o que segura a experiência. É gostoso, desafiador, punitivo e recompensador. A introdução dos granadeiros é excelente, mas acaba deixando os lanceiros obsoletos. Com isso, o jogo volta a ter o padrão de quatro classes. Aliás, “estratégia” é uma palavra que mal se aplica aqui. Na maior parte do tempo, você pode simplesmente correr até os objetivos e capturar as bases para vencer. Tentar pensar estrategicamente pode ser mais punitivo do que vantajoso, transformando a experiência mais em um puzzle linear do que em um jogo tático de verdade. Dá pra se divertir? Dá. Mas só se você aceitar jogar do jeito que o jogo quer, e isso pode incomodar. E os controles são... esquisitos. Simples demais e com uma pegada que claramente foi pensada para console. No PC, parece que tudo está no lugar errado. Com o tempo você se acostuma, mas é uma adaptação forçada, e muitos vão se frustrar no processo. [h2]Notas Finais[/h2] [b]História:[/b] 3 — A vontade de apertar Esc era constante. Chegou num ponto em que só continuei por obrigação. Se fosse um anime, teria largado logo naquela parte absurda em que o esquadrão deixa outro grupo passar fome por picuinha. Coisas que simplesmente não fazem sentido num contexto militar. Além de diversas outros pontos. [b]Arte:[/b] 6 — Evoluiu graficamente, claro, mas só visual não sustenta uma sequência. Faltou evolução real — nos sistemas, na narrativa e na construção de mundo. [b]Som:[/b] 5 — Trilha sonora esquecível, sem momentos marcantes. Totalmente genérica. [b]Personagens:[/b] 4 — Uma coleção de clichês ambulantes. Muitos tropos de anime você vai encontrar aqui. E VTNC Minerva! [b]Diversão:[/b] 7 — A jogabilidade tem seu charme, sim. Mas alguns mapas são um porre, e a falta de estratégia real pesa com o tempo. [b]Nota Geral:[/b] 5 — Vá com expectativas baixas. Muito inferior ao primeiro jogo. E se alguém disser que esse aqui é melhor que Valkyria Chronicles 1… desconfie! DESCONFIE MUITO! Joguem só o primeiro mesmo! https://steamcommunity.com/id/LucsBatista/recommended/294860/
Valkyria Chronicles V when?
Gameplay is fine Cutscene is horrendous i hate dialogue i hate cutcene format Most of conversation doesn't contribute plot , it always my feeling your feeling.
This game has way too many problems. One of the clunkiest UI/UX you can find without coming back to games made in the 90s (and even then, most weren't that bad, from memory) where "looking good" is more important than being practical (and you use the UI A TON during your playtime); badly written main characters, terribly written antagonists (for most of them), nonsensical lore breaking events in the main story, and game rules that encourage not playing strategically but instead abusing the strong component/The Ai's stupidity. Speaking of the AI, it's way too passive for that type of game, often unable to use most of its move points each turn because it simply doesn't know what it should do, and therefore ends up doing nothing; and you know what? That's actually not the worse the AI does, suiciding several troops into your interception fire without achieving anything is basically one of the most frequent stuff you'll see from the AI outside of "doing nothing". Luck based attacks are also a terrible implementation in a game that heavily rewards the player for winning in as few moves as possible, since this also heavily encourages reloading fest (and remember what I said about the UI/UX? Yes, that's making the reloading worse as well, of course). The fact that many of the missions' goal is simply to take a specific camp is a terrible idea when it's coupled with "taking the camp" simply meaning clicking on a flag in a 3 m x 3 m zone without any enemy standing in the zone, since it means that you can win the battle by bringing ONE soldier even with 1 hp left to the destination, without bothering to kill the dozens of enemies in between, and not even bothering to kill all of those that were guarding the camp since if an explosion blows them outside of the 3mx3m radius they're not counted as contesting anymore. This leads to double scout rush/APC rushes with battles ending in your first turn with the enemy never having a chance to play any move. Would be fine if that was a sport, but tell me why is the enemy routed just because there's a half dead scout standing in the middle of your tanks and troopers that managed to put the enemy flag there instead of theirs? And remember, the game rewards you for taking less turns. Taking the time to win convincingly by wiping out the enemy with no casualty, or at the very least strongly locking the objective zone with defenders if you don't kill everything, should be a logical way to play that kind of game outside of "we need to reach this fast enough before something bad happen" kind of limited situations, yet it is NOT the rewarded way to play 95% of the time, rushing to the objective with barely killing anything is. The game at its best moment is nice and compelling to play, but there are way too many problems to call it anything else than a mediocre sequel to the original. It had a few good ideas compared to the first one in the series, like the addition of the direct Command feature and the addition of the APC in particular, but due to the overwhelming amount of problems, using these features regularly feels more like just cheesing the AI with them rather than actually enjoying their tactical potential. At least the first game of the series had a good main cast and a better main story. This one doesn't even have that. Also the bosses in the main story are just stupid to play against. These things makes the end game gameplay, once you're finished with the story, a way better experience than the main story is. All of this, and more (I could do a few pages of rants, as well as a few pages of how I would change things to correct those problems, like changing the way a camp is captured, for ex), makes me not recommend the game. I went through it fully and got all the achievements yes, but that was because I already bought it and already invested lots of time going through the story anyway (remember what I said about the post game content being better than the main story phase? that was simmilar in game 1 so I was kind of expecting it). If I knew from the start that it would be that bad, I would have simply never bought that game, and never started playing it. It's sad because I think that the idea of directing directly the soldiers is a nice idea that is almost unique to this series, and having tanks -and even better an APC- really adds potential to strategies that can be used, but it all fall flat due to the vast amount of problems the game has otherwise. Also,I had to disable the music entirely because the port is bugged with the BGM and it keeps bugging out (well known bug, never fixed in t he port because SE never bother to patch their PC ports). And I hate that attitude of bare minimum effort for PC port that you see in several console centric publishers. It's crap and there are no excuse when some small publishers manage to have excellent PC port with tons of added value and quick bug patching simply outsourcing the work to peoples that know what they're doing (like PH3 for ex). If at least the game had a good port I may have been willing to be more lenient and give a green thumb conditioned to buying the game during sales. But if they're not going to do any efforts for PC players, why should I be forgiving?
Good game brought down by a nonsensical villain and a terribly rushed 2nd half. The story itself had a lot of potential during the beginning with excellent character moments between the cast, but along the way after a certain point in the game very few characters get any screen time to breath in between plot moments and majority of characters feel under baked by the end, especially the main romance between the MC and his childhood friend which I felt lacked any sort of chemistry throughout. The main villain is also beyond infuriating with a nonsensical motivation and a plan he absolutely refuses to share with anyone until the very end where it all gets dumped onto the player in a single scene. The one saving grace for this game I feel is the gameplay which is vastly improved over VC1 and a much more engaging post game for players who like the sort of gameplay this series provides.
这剧情给个差评吧,可惜玩法了,我感觉这玩法还行,又想着S全是低回合数,但是也不算大缺点,我又想了想这让我吃矢的战争描写和主要人物塑造,又想了想后期的sb剧情,算了还是差评吧
Genuinely really fun outside of the boss fights, they all basically boil down to investing 30 mins into fighting then getting sidewiped by some random gimmick that takes more effort than it's worth to wrestle back victory, may aswell start over and just scout rush most the time sadly. Chapter 17a's fight genuinely feels like the result of several developers being forced to drink with their boss for a month straight and unable to play their own game. After Chapter 16 the missions just become really grim gimicky ♥♥♥♥ where cheese is frankly king and strategy, positioning, cover, and units are drowned at sea. If not for that, it's a genuinely really fun game, I'd still recommend but be prepared to just look up guides probably for sanity sake, I avoided it apart from one or two moments where you have no clue what the ♥♥♥♥ youre even supposed to do. I quit on Chapter 18 for now after it introduced yet another ♥♥♥♥♥♥♥ pointless gimmick several turns into a timed fight.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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