
A Continent Engulfed in the Bitter Flames of War! Commander Claude Wallace and his childhood friends set out to fight in a desperate war, but bone-chilling blizzards, waves of imperial soldiers, and the godlike powers of the Valkyria stand between them and victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 21 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Continent Engulfed in the Bitter Flames of War!
Valkyria Chronicles 4 takes place in the same timeframe as the original Valkyria Chronicles, but with an all-new story focusing on Squad E of the Federation. Commander Claude Wallace and his childhood friends set out to fight in a desperate war, but bone-chilling blizzards, waves of imperial soldiers, and the godlike powers of the Valkyria stand between them and victory.
The BLiTZ Battle System and the CANVAS Graphic Engine return!
A Coming-of-Age Story in a Time of War
Take command of the determined, young Commander Claude Wallace, engineer/heavy weapons extraordinaire Riley Miller, hot-headed Darcsen Raz, ice-cold ace sniper Kai Schulen, and more. Together, they will experience the painful realities of war — but will the bonds of Squad E's friendships survive the frozen battlefield?
The Next Generation ""BLiTZ"" Battle System
Part overhead turn-based strategy, part RPG, and part real-time 3rd person shooter, the "BLiTZ" battle system returns to the field. New features include an explosive new class called the Grenadier, numerous offensive/defensive battleship support options, chances for a unit to have a "Last Stand" action before death, and more. Plus, fight the imperial threat with more units on larger-scale maps than ever before.
CANVAS Aesthetics
The series' signature hand-drawn visual style is back and overhauled for the newest generation. Inspired by watercolour compositions, the CANVAS Graphics Engine blends visual elements of reality and imagination to create an expressive world filled with colourful emotions. Watch the journey of Squad E unfold like an interactive painting!
The Return of a Legendary Composer
The illustrious Hitoshi Sakimoto, original composer of the Valkyria Chronicles series and countless other emotional epics, returns to provide a sweeping orchestral score for the game.
Optimised for PC
4K resolutions, customisable keyboard and mouse controls, even ultra- widescreen support. Also includes achievements and Steam trading cards.
Complete Edition
Valkyria Chronicles 4 Complete Edition includes all of the bonus DLC plus the full game.
Squad E to the Beach
A Captainless Squad
Expert Level Skirmishes
The Two Valkyria
Advance Ops
A United Front with Squad 7
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 7.1Kreviews | 86% | — | $9M |
| $49.99 | 99ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DLC全部入りでのセール価格はバグってる。 従来通りのライトアクション詰め将棋。 どうせ今までのシリーズと同じで帝国との戦争終わらないんだろうと調べもせず手を出していませんでしたが帝国首都を目指して突き進む連邦の話で帝国との終戦まで描かれます。 剣盾が時代遅れと言われいなくなり、擲弾という迫撃砲がガンガン降ってくるようになりました。 雨のように降ってくるので鬱陶しいですが慣れます。 ラスボスだけが遅延行為してくるので攻略見て瞬殺することをお勧めします。 時間の無駄です。 クリア後はDLC任務で得られるセルベリア無双が始まります。 かつてない敵の配置、怒涛の攻撃を物ともせず突き進むのが面白すぎます。 高難易度を楽しみたいなら縛ってください。 以下、ストーリーのツッコミポイント。 [spoiler] 散々ヴァルキュリア爆弾を起爆するか悩んだにも関わらず、解放せずに放置したまま終戦したから敵と談笑してたら別の敵に強奪される。ヒロインが重傷を負ってるのを必死に助け出し脱出したのに、船が沈む姿を見てそっと寝かせて沈みゆく船に敬礼。急にボケないで。 [/spoiler]
玩法很好,剧情只能说是白开水,有点无聊,典中典JRPG类型,啥时候能把2、3移植了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm sure there's a character that's not completely insufferable hidden somewhere in this game but I don't have the endurance to tolerate the godforsaken dialogue and characters long enough to find them
虽然剧情上提督的决断味和日式赌国运味太冲,但全DLC只要44元你还要什么自行车?好评就完事了
Story is utter garbage, full of eye rolling cringe anime cliche moments. There's also a severe lack of animated cut-scenes here. 85% of the story is just frames of the characters emoting. You could argue that's been the case for the whole series, but I found it much more distracting here. However, art direction and gameplay reach new heights with this installment. Characters control well and the visuals are gorgeous. The battles are fine tuned as well. There's never a fight that I felt completely overwhelmed in. It's a serviceable game enough. Albeit about a 5/10. Would highly recommend picking this up on a deep sale. No more than $5. (It's been going on sale pretty cheap during the past few summer and winter sales.) Hopefully the series continues. I'd love to see a new game with a tighter narrative and more likable characters.
战场女武神作为战旗+SLG其实是没有竞品的,世嘉后续各种蜜汁操作还是把这个系列玩坏了(搞什么苍蓝女武神)。作为从PSP过来的老玩家,对这个系列还是蛮有感情的,希望还能有续作,以贝姐为主角,系统不变,再加上NIKKE的屁股视角,肯定有搞头
Great port, great game! Alot of fun, give it a shot! (And make 5 already!)
Valkyria Chronicles 4 Complete Edition is a masterclass in tactical RPG design, combining strategic depth with heartfelt storytelling and a unique visual identity. Developed and published by SEGA, this fourth installment marks a triumphant return to the series' roots after a detour into more experimental territory with Valkyria Revolution. With the Complete Edition including all previously released DLC, it stands as the definitive version of an already impressive title. Set during the same timeframe as the original Valkyria Chronicles, this entry explores a parallel narrative following the exploits of Squad E of the Atlantic Federation, offering a fresh perspective on the Second Europan War while maintaining strong ties to the overarching lore of the series. The gameplay remains the heart of the experience, and Valkyria Chronicles 4 perfects the BLiTZ (Battle of Live Tactical Zones) system the series is known for. It’s a hybrid of turn-based strategy and third-person action, where players command individual units in a semi-real-time battlefield. Each turn involves choosing a unit, moving them across the terrain while managing limited movement points, and executing attacks in real-time — a system that maintains the cerebral satisfaction of turn-based planning while injecting the tension and immediacy of direct control. Every unit type, from shocktroopers and scouts to lancers and the newly added grenadiers, plays a distinct role on the battlefield. The game challenges players to consider positioning, line-of-sight, terrain, and unit synergy to succeed, particularly on higher difficulties or in post-game missions that demand true tactical mastery. Narratively, Valkyria Chronicles 4 strikes a strong balance between military drama and personal storytelling. The tale centers on Claude Wallace, a reserved but deeply compassionate commander, and his childhood friends who make up the core of Squad E. Throughout the campaign, players witness the bonds between these characters deepen as they endure brutal winter campaigns, face ethical dilemmas, and encounter the horrors and sacrifices of war. The writing is poignant and often emotionally resonant, managing to humanize both major and minor characters. Unlike many war games that focus solely on strategy or spectacle, Valkyria Chronicles 4 excels at exploring the emotional cost of conflict, particularly in its optional character stories known as Squad Stories, which flesh out secondary characters in thoughtful and often touching ways. Visually, the game continues to impress with its signature CANVAS engine — a beautiful watercolor-inspired graphical style that makes each battlefield feel like a living painting. The aesthetics blend soft, hand-drawn textures with sharp 3D models and animation, giving the game a distinct identity that separates it from more photorealistic strategy titles. Character designs are expressive and memorable, and environments range from snowy mountain passes and urban ruins to fortified enemy strongholds. The art direction enhances both the tone and tactical clarity of each mission, ensuring that the player never feels lost in the visual noise that often plagues other strategy games. Complementing the visuals is an evocative soundtrack composed by Hitoshi Sakimoto, whose orchestral score captures both the grandeur and melancholy of the game’s setting. From stirring battle anthems to subdued, emotional tracks, the music elevates each scene and often serves as an emotional undercurrent during key narrative moments. Voice acting is available in both English and Japanese, and both casts deliver strong performances. The localization is handled with care, preserving the original tone and nuance of the Japanese script while making it accessible for a Western audience. The Complete Edition's inclusion of DLC adds substantial value, expanding the game with side missions, elite training battles, additional squad stories, and crossovers with characters from the first Valkyria Chronicles. These extra missions provide new challenges, story context, and character interactions that deepen the overall experience without overstaying their welcome. Particularly noteworthy is the DLC featuring the original Squad 7, which acts as a nostalgic callback and a celebration of the franchise’s legacy, complete with updated models and integrated mechanics. For completionists and long-time fans, this content rounds out the package into something rich and deeply satisfying. While the game does many things right, it isn’t without flaws. Some missions rely on trial-and-error design, with sudden reinforcements or environmental hazards that can feel unfair during a first attempt. The ranking system, which heavily favors speed over tactical caution, sometimes clashes with the player’s natural desire to approach each encounter methodically. Additionally, the enemy AI can be inconsistent, occasionally leaving vulnerable units exposed or making illogical movement choices. However, these issues are relatively minor in the context of an otherwise well-designed and thoughtfully executed experience. In conclusion, Valkyria Chronicles 4 Complete Edition is a return to form that captures everything fans loved about the original while refining and expanding the gameplay in meaningful ways. It tells a story of camaraderie, sacrifice, and perseverance with emotional weight and narrative maturity, all while delivering deep and engaging tactical combat. With its gorgeous visual style, powerful soundtrack, memorable characters, and generous amount of content, it stands as one of the best strategy RPGs of its generation — a game that respects the intelligence and empathy of its players, and one that fully earns its place among the greats of the genre. Rating: 8/10
シリーズ初プレイ、セールで購入しました。 定価での購入はお勧めできないレベルの作品ですが、なんだかんだクリアまではしました。 セールでの購入なら興味のある方は買ってみてもいいかもしれません。 とにかく痒いところが多い作品です。 ざっと不満点をあげると以下の通りです。 装備の開発、ユニットのレベル上げ、戦闘中のオーダーこれらにちょっとした演出がついているのですが、それをスキップすることが出来ず毎回見なければいけない。 敵のターンの早送りが出来ない。 前回クリアしたときの編成がプリセットされない。 新しい装備を作ると、自動的にそれが装備されてしまう。 小さい段差で戦車も歩兵も止まる。(土嚢を乗り越えることは出来るのに) 擲弾兵の性能が明らかに突出している。そしてその突出した能力を乱用しないと、高評価でのクリアが難しいステージが多い。 1ターンの間に同じ駒を何度も酷使してるプレイが不細工に感じてしまう。 最後に特に根本的に変えた方がいいだろうなと感じたのは、戦闘評価と兵科のレベルアップシステムについてです。 ステージをクリアする度にS~D(?下限の評価がいくつなのかは知りませんが)で評価されるのですが、その評価基準がステージクリアまでにかかったターン数でしか評価されないということ、これが致命的にこのゲームの自由度を奪っていると感じました。 評価が高ければ報酬として、経験値とお金それ以外にも装備品など色々と貰えます。 もちろんプレイヤーはそれらが欲しいため、最短でステージをクリアするルートを模索し始めます。 無視できる敵は無視、戦闘中に敵を倒すこと自体に旨味はほぼありません。 何故ならここで、二つ目の不満点である、兵科のレベルアップシステムについてが出てきます。 このゲームのレベルアップは拠点で、兵科ごとに、一律で全キャラクターが同時に行うからです。 例えば、偵察兵のレベルを上げれば、偵察兵に所属するすべてのキャラクターが、一度も戦場に出たことのない兵士であっても、長く前線で戦い続けてきたキャラクターと同じように成長していきます。性能が全員横並び、将棋の駒を見てる気分です。 キャラクターを育ててる感じが一切ないんです。なので愛着、思い入れがとにかく薄くなる。 サブストーリーの様なもので脇役達の深掘りもしてくれますが、正直ペラペラのシナリオが多くそれで愛着がわくかといわれると微妙なところです。 キャラゲーの側面を持つ作品としては致命的だと思います。 まとめるとちゃんとステージ内で起きる戦闘には意味を持たせるべきでしょう。それがキャラクターの成長とクリア後の戦闘評価にも加味されるべきです。 もちろん共通経験値を消費してベンチ組を育てられるみたいな便利機能はあってもいいでしょうが、全員一括で上げる必要まではないでしょう。 ステージの攻略もRTAもどきがやりたいわけじゃないです。もっとちゃんとした"戦闘評価"をして欲しいです。 当方シリーズ初プレイなこともあるため好き勝手言っていますが、多分システム面はシリーズの伝統を引き継いでいるところもあるのかなとは思います。 ただ似たようなジャンルの作品と比べるとどうしても「キャラクターの個性」と「攻略の自由度」で圧倒的に劣っていると感じました。 シナリオについても正直滅茶苦茶おもしろいといわけではなかったですが、少なくとも先は気になりましたし、最後まで遊ぶことは出来ました。 メインキャラクター達はストーリー上での描写も多く愛着を持つことが出来ましたし、一部敵でも「いいキャラだなこいつ」みたいなのもいましたね。 ただ「戦火の中、若者たちがその立場にはあまりにも重すぎる、非情な決断を次々と強いられていく姿」、これがこの作品の大きなテーマだと思うのですが、この決断のところで その動機になる部分の描写が弱く感情移入できない部分が、そこそこありました。 特に敵側の描写が悪すぎるせいで、主人公達の葛藤が軽くなってしまう感じが凄く勿体ないです。 あと他レビューで書かれている初見殺しについてですが、ストラテジーの難易度調整として、初見殺しが多くなってしまうのは仕方がない部分かとは思います。 不意な敵の増援、見たことのない範囲攻撃などは、別に良作と呼ばれるストラテジーでもよく見る光景です。 本作は好きなタイミングでセーブ&ロードが出来るので、それに抵抗が無ければその部分はプレイ体験を損ねるものではないかと私は思います。
シリーズ自体は知ってましたが、初プレイでした イラスト、ストーリー、システム、音楽、ボリューム、魅力的なキャラなどすべてにおいてクオリティが高い 117時間でほぼすべてのミッションを終わらせて、真EDみれましたがやりこみ要素はまだ残ってます… とにかくボリュームがすごい。そろそろ終わりかな?と思ったらどんどん追加されていきます… 悪い点はゲームの性質上初見〇しが多いので結構なえて、時間たってからやるということが多かったこと ワンパターンの敵の動きはカットとか早送りできるようにしてほしかった…という点…多くのステージを用意するといくつかはひどいステージができてしまうのは仕方がない部分はあるのはわかるんですけれど精神的にきつかった…
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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