
Valiant Tactics is a turn-based roguelite RPG without hit chance RNG. As a loyal knight, you will assemble a team of fearless heroes, grow their power, arm them with mighty artifacts, then confront and defeat the usurper who killed your king and restore the kingdom!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The king has been murdered, his throne taken by a usurper. Only you and a team of fearless heroes can restore the kingdom. Valiant Tactics is a turn-based roguelite RPG without hit chance RNG, where every encounter is a challenge, requiring you to adapt to a diverse range of foes, terrain, and even weather conditions. Will your group of five adventurers be the one to return the rightful bloodline to the throne?

Play as 8 unique characters, each with distinct playstyles and abilities
Face off against 9 enemy factions and 10 boss fights
Shape your journey through 40 dynamic events and make choices that impact your run
Master over 120 weapons and equipment pieces, each with unique effects
Customize your builds with 30 masteries and talents tailored to your strategy
Tackle the challenge with 10 difficulty levels designed for high replayability
You won't miss an attack due to chance to hit. Neither will the enemy. Valiant Tactics is about managing your abilities and their cooldown, choosing the right one at the right time. Maybe a basic attack will deal enough damage to kill an enemy. Maybe you should get a guaranteed kill with an ability - but perhaps it might be more useful in the next turn?
Every battle you fight will be different: Every enemy type has its own strengths, weaknesses, and tactics. Weather can change the battlefield dramatically and change your carefully laid plans for better or worse.
Adventurers will join your quest for a fee, defined by one of distinct classes, complete with stats and abilities. You define how your team grows with each victory, including distinct talents and masteries.
A hero is as good as their equipment, from rugged, commonplace gear to legendary artifacts. Loot new items from enemies defeated in battle - or save up and pay merchants to expand your armory for the coming battles.
There’s more than just battles. As you journey to confront the usurper, you'll run into unique encounters. Every decision you make in these random events matters and can potentially affect your party and its chances to prevail.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 31reviews | 71% | — | $14.8K |
| $10.49−30% | 8ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
In short: Tactics is fun. Diverse builds. Easy to learn, difficult to master. Only thing I felt a bit lacking was progression between rounds. Overall a great game, definately recommend.
Horrible balance, the 2nd boss I encountered had an attack that can hit from anywhere and after one turn does 100% of my max hp so he just one shot everyone turn by turn, I have no idea what was I supossed to do there and overall you don't really get much stronger as time goes one while the enemies ramp up very quickly.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 31 reviews with recorded playtime.
A fantastic tactical gem! I’ve played a bit more than 6 hours of Valiant Tactics so far, and I’m genuinely impressed by how strategic and satisfying it is. Every battle feels meaningful, every decision matters, and I love that the game removes the frustration of random misses — it’s all about pure strategy, positioning, and smart planning. The variety of classes, gear and encounters kept every run fresh for me, and the balance between combat and roguelite choices is incredibly well-designed. It’s challenging but always fair, and you constantly feel rewarded for thinking ahead. First time I got to the second Act was amazing feeling :D (had to grind though). You can really feel the passion behind this project. Highly recommended for anyone who loves tactical RPGs or roguelites.
I've given up on this. Progression is abysmal between runs. You can keep a single item into the next round and it's honestly not enough to make a difference. And of course if you didn't find anything better than the previous run, then your last run didn't actually give you any progress at all. Even using some cheap tactics like maxing the marksman, sooner or later you run into a boss that one hit kills a single character per turn, and then it's pure luck if he picks off your best unit or not. Spending 20 minutes on a run and then being one shot killed isn't fun. If you look at the global achievements and just how few people have defeated even the first mini-boss, it looks like a lot of other people aren't finding it fun either. It's a shame - with a little adjustment it could be really good. Adjust some of the cheaper bosses. Allow difficulty levels that would let you keep more items. Allow you to keep a single levelled character instead of an item, perhaps. But as it stands, this is more frustrating than fun. Best of luck to the developers for a good effort, but not for me.
In simple terms, the game is challenging but fun. I love when a game feels unbeatable at first, but becomes manageable once you discover the right strategy (I’m not there yet, lol). I’d definitely recommend it to anyone who enjoys tough roguelikes.
Shönes Taktik Rougelike
Very fun, simple, but at the same time engaging and addictive game, 10/10 would recommend! The game is very easy to grasp, essentially you build out a team of heroes and go on dungeon runs. You get upgrades, buy new weapons & potions, etc. The graphics are crisp and the difficulty is well balanced.
Muy roguelike, del estilo de los que se sienten injustos a veces, pero en el límite de querer reintentarlo y (normalmente) llegar un poco más lejos cada vez. Hay progresión de personajes y gestión de inventario, pero está muy simplificado. Pero aunque muchos aspectos de la estrategia estén simplificados sigue quedando una buena parte de estrategia de combate por posicionamiento, uso de habilidades con cooldowns y sinergia entre clases. La única meta progresión es poder quedarte con un objeto de la partida anterior, cosa que me gusta, para de nuevo tirar más hacia el género roguelike tradicional.
Valiant Tactics — игра душевная, но на любителя. За 3.5 часа меня больше всего зацепили диалоги — они реально продуманные, заставляют думать. Прокачка требует вдумчивости, каждая ошибка в бою аукнется потом очень больно. Но есть и серьёзные минусы: интерфейс местами сырой и нелогичный, приходится совершать лишние телодвижения, чтобы понять, что вообще происходит. И нет метапрогрессии между забегами, что для такого жанра странно. Советую только фанатам сложных тактических RPG, которые готовы прощать неудобства ради глубоких механик.
游戏音乐听起来很有亲切感,有一段挺像解说大决战的背景音乐Flight Of The Silverbird。 每15张地图算一关,关底一个boss。初始选3个职业,后续地图可以花钱雇佣队友来扩充队伍,最多出场5人。 游戏中没有经验值来升级,每次战斗后只能选一个队友来随机升级技能,我认为很不合理,应该每个队友都能升级才合理。 游戏没有ZOC机制,容易被切后排。远程攻击范围很远,后排只能小心翼翼不敢冒进。后面的地图敌人又有堆怪现象。不同的boss也有不同的应对机制,伤害不足的话会很难。治疗技能使用次数有限制,而且治疗量非常不足,不升级的话一次才回复3点。 游戏有难度,但每局玩下来正反馈很少,没有资源可以获取来提升队伍。虽然在商店可以购买道具,boss战后也有不错的奖励,但每局结束后只能保留一个道具。 玩几局容易腻,玩起来不爽,看不到希望,所以不推荐。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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