
Valiant Tactics is a turn-based roguelite RPG without hit chance RNG. As a loyal knight, you will assemble a team of fearless heroes, grow their power, arm them with mighty artifacts, then confront and defeat the usurper who killed your king and restore the kingdom!
Modeled estimate, not a reported figure. How we estimate →
About

The king has been murdered, his throne taken by a usurper. Only you and a team of fearless heroes can restore the kingdom. Valiant Tactics is a turn-based roguelite RPG without hit chance RNG, where every encounter is a challenge, requiring you to adapt to a diverse range of foes, terrain, and even weather conditions. Will your group of five adventurers be the one to return the rightful bloodline to the throne?

Play as 8 unique characters, each with distinct playstyles and abilities
Face off against 9 enemy factions and 10 boss fights
Shape your journey through 40 dynamic events and make choices that impact your run
Master over 120 weapons and equipment pieces, each with unique effects
Customize your builds with 30 masteries and talents tailored to your strategy
Tackle the challenge with 10 difficulty levels designed for high replayability
You won't miss an attack due to chance to hit. Neither will the enemy. Valiant Tactics is about managing your abilities and their cooldown, choosing the right one at the right time. Maybe a basic attack will deal enough damage to kill an enemy. Maybe you should get a guaranteed kill with an ability - but perhaps it might be more useful in the next turn?
Every battle you fight will be different: Every enemy type has its own strengths, weaknesses, and tactics. Weather can change the battlefield dramatically and change your carefully laid plans for better or worse.
Adventurers will join your quest for a fee, defined by one of distinct classes, complete with stats and abilities. You define how your team grows with each victory, including distinct talents and masteries.
A hero is as good as their equipment, from rugged, commonplace gear to legendary artifacts. Loot new items from enemies defeated in battle - or save up and pay merchants to expand your armory for the coming battles.
There’s more than just battles. As you journey to confront the usurper, you'll run into unique encounters. Every decision you make in these random events matters and can potentially affect your party and its chances to prevail.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
In short: Tactics is fun. Diverse builds. Easy to learn, difficult to master. Only thing I felt a bit lacking was progression between rounds. Overall a great game, definately recommend.
It is what I would call a Small game with lots of Depth. You could take quick battles in around 10 or so minutes, so its ideal to kill time before going to work or before an event. Every class is very well differtentiated and you could feel the care that was put in every one of them. Difficulty wise is step, the curve of difficulty gets a bit crazy quickly, but I read the devs are planning a patch to balance this, hope it comes soon because I like when hard battles feel fair. My only two gripes are that you can only take 1 item before every retry and the sound design were I wish there would me more type of sounds for when you do certain skills or finish an enemy. Overall, a little good game.
I've given up on this. Progression is abysmal between runs. You can keep a single item into the next round and it's honestly not enough to make a difference. And of course if you didn't find anything better than the previous run, then your last run didn't actually give you any progress at all. Even using some cheap tactics like maxing the marksman, sooner or later you run into a boss that one hit kills a single character per turn, and then it's pure luck if he picks off your best unit or not. Spending 20 minutes on a run and then being one shot killed isn't fun. If you look at the global achievements and just how few people have defeated even the first mini-boss, it looks like a lot of other people aren't finding it fun either. It's a shame - with a little adjustment it could be really good. Adjust some of the cheaper bosses. Allow difficulty levels that would let you keep more items. Allow you to keep a single levelled character instead of an item, perhaps. But as it stands, this is more frustrating than fun. Best of luck to the developers for a good effort, but not for me.
A fantastic tactical gem! I’ve played a bit more than 6 hours of Valiant Tactics so far, and I’m genuinely impressed by how strategic and satisfying it is. Every battle feels meaningful, every decision matters, and I love that the game removes the frustration of random misses — it’s all about pure strategy, positioning, and smart planning. The variety of classes, gear and encounters kept every run fresh for me, and the balance between combat and roguelite choices is incredibly well-designed. It’s challenging but always fair, and you constantly feel rewarded for thinking ahead. First time I got to the second Act was amazing feeling :D (had to grind though). You can really feel the passion behind this project. Highly recommended for anyone who loves tactical RPGs or roguelites.
Muy roguelike, del estilo de los que se sienten injustos a veces, pero en el límite de querer reintentarlo y (normalmente) llegar un poco más lejos cada vez. Hay progresión de personajes y gestión de inventario, pero está muy simplificado. Pero aunque muchos aspectos de la estrategia estén simplificados sigue quedando una buena parte de estrategia de combate por posicionamiento, uso de habilidades con cooldowns y sinergia entre clases. La única meta progresión es poder quedarte con un objeto de la partida anterior, cosa que me gusta, para de nuevo tirar más hacia el género roguelike tradicional.
Very fun, simple, but at the same time engaging and addictive game, 10/10 would recommend! The game is very easy to grasp, essentially you build out a team of heroes and go on dungeon runs. You get upgrades, buy new weapons & potions, etc. The graphics are crisp and the difficulty is well balanced.
Shönes Taktik Rougelike
In simple terms, the game is challenging but fun. I love when a game feels unbeatable at first, but becomes manageable once you discover the right strategy (I’m not there yet, lol). I’d definitely recommend it to anyone who enjoys tough roguelikes.
The combat controls are poorly developed, and the intermissions don't seem to allow easy camping to heal, which heightens the likelihood of failure by an unreasonable and unrealistic degree. I don't know anyone stupid enough to just charge bleeding into battle without resting well enough to be actually healthy enough to be ready for combat. The design just leaves a lot to be desired.
Valiant Tactics — игра душевная, но на любителя. За 3.5 часа меня больше всего зацепили диалоги — они реально продуманные, заставляют думать. Прокачка требует вдумчивости, каждая ошибка в бою аукнется потом очень больно. Но есть и серьёзные минусы: интерфейс местами сырой и нелогичный, приходится совершать лишние телодвижения, чтобы понять, что вообще происходит. И нет метапрогрессии между забегами, что для такого жанра странно. Советую только фанатам сложных тактических RPG, которые готовы прощать неудобства ради глубоких механик.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Legend of Mysteria RPG | $9.6K | 818 | 71% | $0.55 |
| Pupple Pop | $9.6K | 111 | 87% | $4.99 |
| Knights of the Road | $9.6K | 93 | 92% | $4.99 |
| Baptisterio | $9.6K | 124 | 88% | $4.99 |
| Mystery Hotel: Hidden Objects | $9.6K | 81 | 79% | $8.99 |
| Snake Classic | $9.6K | 319 | 75% | $1.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| Darkest Dungeon® | $83.5M | 160.7K | 92% | $24.99 |
| Slay the Spire | $80.1M | 216.5K | 97% | $24.99 |