
1Quest is a roguelike, a challenging turn based RPG with high replay value
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A quite nice dungeon crawler/explorer, overall.. even if the "turn-based" hashtag definitely doesn't apply xD The game consists basically of consecutive dungeon areas filled with the usual RPG things: chests, weapons, potions, and of course tons of monsters! So, you're gonna play mostly an action RPG - on one side everyone, included your main character, can do only an action at a time, but on the other side there are no turns - you can for instance hold the A shortcut to keep on attacking and so on.. it's just "one move/action at a time" for everyone xD The game has a lot of customization aspects - in fact, apart from choosing between easy and normal at the beginning, you'll have to choose for every single campaign ('cos yeah, if you die it's all to start over xD) a race and a job, like humans, orcs, elves, dwarfs and for your character you'll also have to choose between warrior, mage, rogue, priest.. just to start with, 'cos you'll unlock many other things going through the caves :P The game features also an awesome key rebinding window, which allows you to choose your favourite keys (by default they are quite crappy, not allowing movement with WASD keys and employing a mix of point n' click and directional keys/keyboard) for everything - autoattack, autoexplore (if there are no monsters on the visible field, you'll automatically move to the neares point of interest in the map), but also all the keys for what concerns potions, resting, looting, and of course action and movement! Well, the game lacks a tutorial at all, and the story is nice for a small indie game, nothing else.. so the HUGE amount of information (you'll also have a log on the upper left side of the screen telling you basically everything which happens in each turn in a text-based way) you're given can be a little bit puzzling - hitting the default S key for instance will bring you on screen around 20 voices that you can improve with experience points - from the usual strength, dexterity etc. skills to basically everything your character will be capable of: weapon proficiency, throw, dodge, shield, armor, resistance.. that can be quite confusing as I said, since in absence of a tutorial you'll have to rely only on in-game small descriptions, often not extremely clear. Resistance will "increase mental and physical resistance", while dodge will "increase defense" and so on. But really, the game never gets difficult so you're not forced to learn all these things in order to properly enjoy it. Visuals and audio overall are very retro-looking, and the soundtrack is quite monotonous. For what concerns graphics, as I said, it's all you see in the screenshots.. it's great, but there's a free version on Kongregate and there are no substantial differences. It's quite a Flash game, which weighs 70 megabytes to be more precise, and so you're given a really fast but also "poor" of details game. It's still good in my opinion, given its price and the lack of bugs during the gameplay. Though, the indie/Flash-based quality of the game comes out under every aspect, and probably this can me one of the major issues determining your positive or negative experience with this game. It's clear that it's an indie action game with no enormous claims - the backstory is quite light, you've got seven in-game days to save the kingdom and so on, as you can imagine; everything's similar to many other Flash dungeon crawlers I played throughout the years, from the armor/magic/weapon system to the way in which you and the enemies move and process any action. The game features also an endless mode, which can add some challenge if you get into the game's mood or.. if you've been playing these games on Kongregate before xD The basic mechanism never changes, but rather improves - going deeper in the levels and in the dungeons, you'll unlock new classes and new weapons and of course, upgrade your stats. It's nice that you can customize your character giving him or her more than a single path - magic and archery can work well together, and at the same time you can also choose where to put your experience points becoming a tank rather than an offensive mage or a stealthy ranger. Of course, everything's realized in just 70 mb of space and thus is very minimalized - customization is the core of this game, although you can't expect to play it for 50 hours since after having tried some builds the game gets repetitive and as I said, its only object is to kill monsters, gain experience and loot, improve your character and get to the end of the dungeon. The story and other RPG elements are really reduced to their minimum, apart from what concerns of course the character building thing. The lack of a tutorial here is really something bad, but you'll get eventually everything out by yourself - just take into account that you'll need some time, but if you're into these games I don't see why this small indie dungeon crawler will disappoint you :P Yeah, even if rebinded the controls still can be a little be frustrating and so on, but I'd never say that this game is made just for mobile phones. Of course it doesn't make a wise use of a PC environment being so minimal, but on the other side it's completely enjoyable as it is. All in all, as I said, random levels, 7 days to get to the boss' castle, lots of customization options but also lots of repetitive things. You'll get used to the level up system pretty fast even without a tutorial, and you'll be building your favourite characters in a few levels and then keep on upgrading both items, spells, weapons and stats. If you like a casual/indie roguelike dungeon crawler, with little space for story, graphics and audio and everything relying on a fast gameplay, you'll have surely some fun by playing this title. Not an extremely positive review of course, but given its small price I'd go for it. Don't forget as soon as possible to hit Esc and customize every key though! :) Oh, there's an AWESOME game called The Enchanted Cave 2 (on Steam too, not only on free Flash websites!) that's definitely better than this one, but reminded me of this one.. check it out too if you like, it's been around for many years I think :P Lots of similar mechanics :) But that one costs too much here, while the small price of 1Quest makes it a must-have for those who like indie dungeon crawlers, just be aware that it can be a little bit repetitive even if you're into the genre, but not as chaotic as it may seem in the first 10 minutes, trust me :P
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]1Quest[/b][/h1] [b]Um jogo, uma música, uma decepção. E não necessariamente nessa ordem.[/b] [h3]É roguelike ou castigo digital disfarçado de nostalgia?[/h3] 1Quest tenta vestir o figurino do roguelike retrô minimalista, mas tropeça no próprio cadarço e cai direto no limbo dos ports preguiçosos. É claramente um jogo de celular que foi jogado na Steam sem amor, sem polimento e, aparentemente, sem ninguém se dar ao trabalho de perguntar: “Será que isso ainda funciona em 2025?”. [hr][/hr] [h3]Tutorial? Interface? Jogabilidade? Só se for jogando no escuro mesmo.[/h3] A interface é tosca, a jogabilidade é repetitiva até o osso, e a curva de aprendizado parte do princípio de que você é algum tipo de vidente. Nada é explicado. Não há tutorial, não há introdução, o jogo apenas te arremessa num calabouço aleatório como quem diz: “Se vira aí, campeão”. Mas não se preocupe: se você jogar um nível, já viu tudo. Os próximos são só o mesmo sanduíche requentado, sem molho, sem recheio, e com a embalagem rasgada. [hr][/hr] [h3]Uma música só? Isso é trilha sonora ou tortura psicológica?[/h3] A cereja apodrecida no topo do bolo é a trilha sonora. Ou melhor, a trilha. Uma única faixa, repetida até sua alma tentar escapar do corpo. O looping musical mais triste desde o karaokê da firma tocando 'Evidências' pela quinta vez. [hr][/hr] [h3]O jogo é difícil... ou só difícil de aguentar?[/h3] O jogo não é apenas ruim... é entediante. E ser entediante num gênero baseado em tentativa e erro é um pecado capital. Pior: 1Quest parece nem perceber que é chato. Ele acha que ser direto e difícil basta. Não basta. [hr][/hr] [h3][b]Prós e Contras[/b][/h3] [list] [*]❌ [b][-3][/b] [i]Interface e apresentação cruas, com cara de port feito às pressas;[/i] [*]❌ [b][-3][/b] [i]Repetitivo até a alma implorar por variedade;[/i] [*]❌ [b][-2][/b] [i]Nenhuma explicação, tutorial ou curva de aprendizagem decente;[/i] [*]❌ [b][-2][/b] [i]Uma música só. Isso mesmo. Uma. Looping eterno do tédio auditivo.[/i] [/list] [h3][b]Nota Final: [u]0/10[/u][/b][/h3]— [i]No fim, a música venceu. Eu, não.[/i]
一款还算可以的roguelike元素的回合制地下城冒险RPG游戏 每次游戏开始时可以选择四个职业:战士(近战、持盾、重甲)、游侠(双持、远程)、法师(释放魔法)、圣骑士(治疗) 有力量、敏捷、智力、耐力四个主属性,以及各种武器掌握、躲闪技能,还有使用盾牌和护甲所需的对应技能 升级技能全部需要消耗经验值、等级越高消耗越多 在技能升级面板(快捷键S)那里,可以查看到当前属性,最左侧点击和可以自动升级 不过建议上手可以先查看一下,除法师职业外,其他职业上手后会有默认的自动升级选择,尤其是武器掌握,如果用默认的话后面换武器就浪费了宝贵的经验点 战斗基本上就是在一张随机生成的地图上击杀怪物,怪友有近战的、有远程的,有些还会释放技能,当它们看到你的时候就会向进入战斗状态,每次攻击、移动、拾取、使用道具都会占用一回合 除了血条以外,人物还有个能量条,每次攻击、释放魔法都会消耗,可以通过左下角的帐篷按钮恢复,不过在战斗状态的话也是会被攻击的,所以最好在每次脱离战斗后恢复满 有个比较有用的快捷键,E,可以自动回满能力,并且探索地图,在发现敌人的那个回合停止移动,然后让你自己操控接下来的行动 游戏有两大模式可以选择: campaign,固定的几个,总共7列,16个地下城,你需要尽快达到终点并击杀最终BOSS完成任务,当然也可以一路farm下去,不过这样子的话、即使杀了最终BOSS,主线剧情也不会算作完成 tower of chaos:无尽地下城模式,层数越高、难度越大 另外游戏保存是手动,没事就存档退出一下,如果死了可以立刻关掉游戏,这样子存档也不会被覆盖,算是一个小技巧吧
should have called this None Quest
Stars received: 1.4/10 _ Note: v.5 [0.0 to 1] = personal impressions [0.3] Controls & Training & Help [0.1] Menu & Settings [0.2] Sound & Music [0.2] Graphics [0.3] Game Design [0.1] Game Story [0.2] Game Content [0] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII Game description key-points: This Gamash, very sad content! Overview: 2022+ definitely is a NO! wave of the past, like 2000s`s with minimal and grumpy 2D sprites.
Mediocre game with stupid energy mechanic. You can't take an energy potion if you don't have enough energy. Catch-22. Dumb
Play the mobile version if this really interests you, the pc version is competent but ultimately not worth your money. It is simple, it probably won't make you think too hard at any given point. Fine for a mobile title, and ungodly tedious on pc.
Recommended.
Cool!
Isn't very interesting, too much grinding and steep difficulty, do not recommend, dev stopped working on it as well.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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