
The story starts when two countries on one continent collide. Two charactors are on their journey to save all beings, and the adventure unfolds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怀旧经典
策略游戏当然玩的是策略。角色的养成是为策略服务的。我相信作者考虑到这点了。 虽然我建议不看攻略,但是我还觉得有些小讨巧,玩家应该早点知道: 如果敌人在攻击范围内有多个单位,那么它一般 会攻击那个防御低的单位。掌握了这一点,就能控制敌人的行为。比如,本来敌人多个单位会集火一个我方单位,我方故意让另一个我方单位进入攻击范围,但又只被一个敌人打到。这样就分摊了伤害。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Simplified Chinese*, English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $5.2M | 17.2K | 85% | $17.99 | |
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| $3M | 4.5K | 94% | $19.99 | |
| $2.3M | 7.7K | 88% | $9.99 | |
| $2.4M | 3.1K | 83% | $24.99 | |
| $1.5M | 19K | 94% | $2.99 |
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