
A physics-based mining sim, set in the thickest debris field in Sol. Every action has a reaction, lasers are invisible without a medium, and your thrust is a potent weapon. Find trade, adapt your equipment to your playstyle, hire a crew to help. Unravel the mysteries of the rings, or just get rich.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You are a captain of an independent asteroid excavation ship, operating in the mineral-rich rings of Saturn - the thickest debris field in our solar system. Your task is to navigate rings, excavate minerals, and sell the ore at the Enceladus station.

You can hire and manage your crew who will aid you, update your ship - or switch to a completely new one. You can acquire a bounty hunter licence, explore mysteries or smuggle weapons - but at the core, you are a rock-hopper and rock-hopping is what you’ll spend most of your time at. And since it is the core of this game, we made sure you’ll have a great time flying your ship and excavating.
You are no chosen one, the story does not revolve around you - it is driven by the characters you hire and encounter, and each playthrough will play out differently. You can choose to investigate and embrace their lives, or just ignore them. It’s all up to you.
Tired of having more Fiction than Science? Here you will find lasers are not visible without a medium, sound does not move through the void of the empty space and every action has an equal and opposite reaction. Thrusters eject gas that heats up and pushes away objects, your reactor is cooled by propellant flowing through it and radiators glow when you pump heat into them.

There are no energy shields, teleporters and Heisenberg compensators. No lightspeed, no blasters, and no artificial gravity. Instead, we have fission reactors, thermal rockets, ion thrusters and centrifugal gravity. You'll have hard decisions to make, with no "best" equipment to answer every need.
All technologies are real and there is no technobabble. But it’s still a game and one that is fun to play.
ΔV is in active development, with new stable updates coming out each week, and experimental ones getting pushed out daily. Many ideas you’ll find in the game come from players and it is not uncommon to suggest something on our discord - and see it in the game next week. Our player community consists of enthusiasts geeks, engineering and science-fiction nerds, and if that sounds like your kind of crowd - come to our discord, chat with us, and see how the game unfolds in real-time.

The event-driven nature of our storytelling means that we can expand our stories and enrich your experience seamlessly - while you are still playing. There is no need to start a new save, new events, equipment and features will just appear as you go.
Sounds like your kind of game? Check the demo. It’s free, and your saves will carry over.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 3.5Kreviews | 92% | — | $1.2M |
| $4.49−55% | 75ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Delta V has become my newest drug. Atmospheric space and Newtonian physics with a "go at your own pace" is my favorite type of game. This game has become one of my favorites.
collect rocks in space!
There's a bit more to this than you first realise. 'Just gotta get out there and find it Ringa' I think the game is playing me, not the other way around.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Simplified Chinese, German, Traditional Chinese, Spanish - Spain, Russian, Ukrainian, Hungarian, Japanese, Italian, French
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 101 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know where this game has been hiding, but I had no idea I was looking for the most advanced version of Asteroids ever made. I love this so much... I played the demo for about 3 minutes before I purchased it and no regrets at all. I pretty much love everything in this game: the art, the music, the physics...the zero g. It may remind me of Elite Dangerous more than Asteroids with how good the physics are. If you have doubts, just go get the demo. However, for the amount of content in this game, its' totally worth it. Read on to find out if you will enjoy this game. lol. WHO THIS GAME IS FOR: Someone who understands how things move in reality, has a willingness to learn without their hand being held(and enjoys it,) appreciates a deep attention to detail and meaning, appreciates an ENDLESS open world, loves the ability to constantly improve(and see the verifiable results,) likes tinkering with different builds and learning what things do(and appreciates that they all actually do things,) appreciates that the journey will always be better than the destination, appreciates a high-fidelity environment, and isn't more focused on getting stuff than they are actually enjoying the process to get there. WHO THIS GAME IS NOT FOR: Someone who wants instant gratification for doing nothing, someone who wants everything to be automatic, someone who wants to beat the game within their own personal idea of what that timeframe should be, someone who wants the game to play itself, someone that does not have good hand/eye coordination, nor someone that expects everything to be explained to them like they are 2yrs old. Regarding performance...if you are having stutters and things, go to the "discussions" tab for this game and search: Performance, FPS, 4k, Recommended. I put together all of the recommended settings for this game to make it smooth.
nice chill game, can play for hours and relax, or make it exciting, it's up to you. supports controllers. I tried playing with a HOTAS and the controls need some work, but it's enjoyable.
Много се запалих по тази игра, има страохтна атмосфера и очерование. А и е много интересно да се учиш да управляваш различните миньорски космически кораби ..
having crammed ~65 hours into this game in only 11 days, i can confidently tell you: PLAY THIS GAME!!!! DO IT NOW!!!! The developer is threatening to release more updates—I use "threatening" because I've only just now begun to dabble with mods. Please, my Tsukiyumi, don't leave me..
Это просто шедевр. Очень физически проработанный симулятор космического корабля. По началу было трудно и монотонно, но уходя в глубины колец появляется больше ресурсов и много ивентов. Игра, честно, чем-то напомнило Kerbal Spase Program. На данный момент это лучшая игра из всей моей библиотеки.
This would have been a flash game on Kongregate in 2008.
Hidden gem
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.2M | 3.2K | 87% | $19.99 | |
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| $1.2M | 13K | 95% | $5.99 | |
| $1.2M | 1.5K | 85% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $883.2K | 2.2K | 91% | $9.99 | |
| — | 0 | — | — | |
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| $32.2M | 32.2K | 96% | $29.99 | |
| $5M | 9.8K | 97% | $14.99 | |
| $6.9K | 23 | 87% | $7.99 |