
A physics-based mining sim, set in the thickest debris field in Sol. Every action has a reaction, lasers are invisible without a medium, and your thrust is a potent weapon. Find trade, adapt your equipment to your playstyle, hire a crew to help. Unravel the mysteries of the rings, or just get rich.
Modeled estimate, not a reported figure. How we estimate →
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About

You are a captain of an independent asteroid excavation ship, operating in the mineral-rich rings of Saturn - the thickest debris field in our solar system. Your task is to navigate rings, excavate minerals, and sell the ore at the Enceladus station.

You can hire and manage your crew who will aid you, update your ship - or switch to a completely new one. You can acquire a bounty hunter licence, explore mysteries or smuggle weapons - but at the core, you are a rock-hopper and rock-hopping is what you’ll spend most of your time at. And since it is the core of this game, we made sure you’ll have a great time flying your ship and excavating.
You are no chosen one, the story does not revolve around you - it is driven by the characters you hire and encounter, and each playthrough will play out differently. You can choose to investigate and embrace their lives, or just ignore them. It’s all up to you.
Tired of having more Fiction than Science? Here you will find lasers are not visible without a medium, sound does not move through the void of the empty space and every action has an equal and opposite reaction. Thrusters eject gas that heats up and pushes away objects, your reactor is cooled by propellant flowing through it and radiators glow when you pump heat into them.

There are no energy shields, teleporters and Heisenberg compensators. No lightspeed, no blasters, and no artificial gravity. Instead, we have fission reactors, thermal rockets, ion thrusters and centrifugal gravity. You'll have hard decisions to make, with no "best" equipment to answer every need.
All technologies are real and there is no technobabble. But it’s still a game and one that is fun to play.
ΔV is in active development, with new stable updates coming out each week, and experimental ones getting pushed out daily. Many ideas you’ll find in the game come from players and it is not uncommon to suggest something on our discord - and see it in the game next week. Our player community consists of enthusiasts geeks, engineering and science-fiction nerds, and if that sounds like your kind of crowd - come to our discord, chat with us, and see how the game unfolds in real-time.

The event-driven nature of our storytelling means that we can expand our stories and enrich your experience seamlessly - while you are still playing. There is no need to start a new save, new events, equipment and features will just appear as you go.
Sounds like your kind of game? Check the demo. It’s free, and your saves will carry over.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
le jeux est incroyable. la physique est aux petits onion et le jeux est assez beau. ACHETER LE M A I N T E N A N T
I love this game. It may take a while to understand and then even longer to become proficient at, but the effort put forth is worth it. Enjoy a simulation of life as the captain of a space ore-prospector in this deep and well-crafted game!
ゲームシステム的に、説明が足りない部分が多すぎてゲームの面白さが消えてしまっている。 そもそも、このゲームのニーズとしては、宇宙で鉱石採掘を誰にも邪魔されず自分のペースでやって報酬を得ること、宇宙空間での人間の関わりなどを楽しむことが強いと思う。しかし、そういったニーズに重点を置いて、その要素をサポートするゲームシステムを形成していない。 通常難易度だと、なにも解説もされず、プレイヤーが購入できない正体不明な船に襲撃されたり、宇宙海賊集団との戦闘などが頻繁に起きたり、勝手に自分の採掘している場所に割り込んできて、自分の採掘した鉱石を横取りしてイライラさせるNPCなど、UXをまるで考えていない。通常難易度で邪魔キャラとか必要ない。イライラさせるイベントとか必要ない。 戦闘が起きるエリアの区分け等もできてないから、どこでも戦闘が起きてて、通常難易度だとイライラする。セーフエリアと、危険エリアを分けて、プレイヤーに明示するべきでは? プレイヤーを邪魔するキャラを出すなら、クエストとかに組み込んで、達成時は通常よりも非常に高い報酬を与えたりするのがよいのにそれもできてない。 そして、ゲームのフラグ立ては、分かりづらい会話からしか選択できない。フラグを立てるのが面倒すぎるゲーム。フラグなんて自動で立てるべきでは?クエスト的な要素で自動実行が普通だろと思う。 クエストタイトルみたいな表示もないし、クエスト管理画面みたいなのも作るようにしないとイベントの意味が無い。せめてクエストのメモ書きぐらい残すべき。どこまで進んだかわからないとか、30年以上前のゲームと同じレベルの設計では?15年前のゲームですら、クエスト管理とかしっかりできてる。 更に、割り込んでくるNPCに離れろと言っても離れず、NPCの至近距離メインスラスターでプレイヤーのエンジン熱暴走させて、プレイヤーを殺すシステムをなんとかしろ。もうこのゲームは絶対にやらない。いろいろ損しただけだった。 ぶっちゃけ、エンドコンテンツ的に見ても一番高い船を買うぐらいしかないし、ゲームのゴール設定も曖昧なのに、もうある程度稼げるようになったらそれ以降は、ゲームプレイが、ストレスでしかない。 何を考えてるのか?普通難易度で戦闘重視だったらもっと戦闘よりのゲーム設計をすべきではないのか?鉱石採取のゲームに、戦闘とか必要ない。戦闘追加するなら戦闘サポートシステムを強化するべきでは? 一貫していないゲーム設計で、あれもこれも面白そうみたいな感じで追加して、UXがダメになる典型例。
this game is quite good and unique :)
Un par de horas han sido suficiente para ver el potencial que tiene este videojuego, las físicas y el sistema de control de la nave son una delicia pero no es para mí. Es sorprendente lo inmersivo que puede ser un título en el que hay tan poca cosa a simple vista. Algo negativo que tiene el juego es que tiene pinta de necesitar de varias horas hasta que le pilles el truco y por lo que he podido ver leyendo a gente que lo ha probado parece que estoy en lo cierto. Si te gustan este tipo de juegos te va a encantar y encima es barato de narices, en cambio, si no te llaman demasiado la atención te pasará como a mí.
Cheap and very fun! I love it.
Znalazłem grę przypadkiem. Darmowe demo z pełną zawartością pozwoliło mi poznać się z mechaniką gry, kosmiczne górnictwo wciągało mnie coraz mocniej, aż w końcu stwierdziłem, że czas nabyć swój egzemplarz gry bo godziny lecą, a rozbijanie asteroid bawi ciągle tak samo dobrze. Polecam każdemu, jak opanuje się sterowanie statkiem to latanie od skały do skały przy spokojnej muzyce są bardzo relaksujące.
As you mine, and mine, you relax into the universe's setting. Game features are introduced with in-universe descriptions. Earning profit one trip at a time, you can buy ships, repair or upgrade components, hire crew. The activity of asteroid mining is your carrier wave. Then as you're out there in the rings, you encounter other pilots, or other phenomenon. That's the signal.
好玩,新手指引有点弱,慢慢玩下来还是挺上头的
Great game, relaxing and has a lot of mechanical depth
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Polish, Simplified Chinese, German, Traditional Chinese, Spanish - Spain, Russian, Ukrainian, Hungarian, Japanese, Italian, French
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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