
Enter the wacky & whimsical world of Uurnog Uurnlimited! Explore a silly, puzzle-filled land full of cubes, bombs, weird people & adorable animals — then steal them all! Play single player or co-op as you jump, grab, throw & teleport your colorful collection back to the Save Room.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A weird puzzle sandbox that can be interesting at first, but it often feels more confusing than fun. The game encourages experimentation, though the lack of clear direction makes a lot of it feel aimless rather than rewarding. There are moments of charm and chaos, but they don’t always come together into something satisfying. It’s an okay experience, but not one I’d strongly recommend unless you really like experimental indie games.
9/10. Absolute GEM of a game that really deserves to be on a youtuber's "indie games you've never heard of" list. If you love platformers and like light puzzles, pick this up! The puzzles aren't too hard, it's definitely more platformer than puzzler. Which I really appreciate, I suck at puzzles but still like to feel clever when I solve them. And this game lets you do that, it's fun all the way through, always feels rewarding, and the difficulty curve is perfect. I got this as the original "Uurnog" for free as a Humble Original, then got this upgraded version later. So I've played through the game 3 times, about 10hrs each. There's plenty of replayability because: a) The gameplay is just super fun, with lots of unique mechanics and always new things to discover, b) It allows for lots of creative player expression, with just the right amount of silliness, c) You can put a bird in a box then put that box in another box with a gun and a gem then put that box in another box and that never got old. It's legit one of my faves of all time, a joyful comfort game that I'll inevitably return to again. It's on sale a lot so you can probably pick it up for under £5, which is more than worth it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Swedish, Russian, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh god I teleported bombs into the save room again: the video game. I'm not a big fan of puzzle games, including puzzle platformers. But I couldn't put this one down. Uurnog is like a puzzle sandbox. In most other games, puzzles are contained within levels/rooms, and you usually need a specific approach to solve them. In Uurnog though, you're encouraged to take items between different areas and think outside the box. Object carrying and throwing is very similar to mario 2. Aside from finding items, there are also shops where you can buy some of the best stuff using coins. The game has 2 currency types: coins and gems. Coins are soft currency- when you die, you lose them all. But gems can be stored away safely and turned into coins later. One of the most interesting things about this game is the save/hub room. This room is the only place in the game that saves when you die. And it saves [b]everything[/b] that goes into it. This means that it's very possible to teleport enemies/explosives/anything else hazardous into your save room and have them wreak havoc on your collection. This happened to me a few times, and it's pretty hilarious looking back on it. Uurnog has 3 endings, the first of which is simple to get. The last 2 require more planning and trial and error. Overall though, this game is on the easier side. It doesn't overstay its welcome, and took me about 6 and a half hours to get all the endings. Although this isn't my favorite Nifflas game, I'd say it is one of his better titles. In 2010 Nifflas made FiNCK, which plays like a prototype for Uurnog, except this game improves on FiNCK in almost every way. The gameplay is not exactly well-balanced, but I think the freedom for creativity makes up for that. Near the end of my playthrough, I messed up getting the silver trophy. I was about to restart, until I tried building a staircase out of gems and shooting the trophy through the small gap with a teleport gun. It worked. And I think that high note of an ending sums up the whole game pretty well. (As a bonus, check out the goofy 4 minute mockumentary "mystery of the uurnog" too. Gotta love Nifflas's troll antics)
[h1] Simple platformer with unusual visuals. Plays similar to Super Mario Bros. 2 where you pull things up, throw them and go through multiple doors. Might seem confusing at first because of few objectives to do at the same time but it's fairly simple. Level design is good and interesting puzzles will make your bald or hairy head scratch with toes. Use human hands to play this one aND DON'T BE UURNOG. [/h1]
The further in I played, the more I lose interest because of the game feeling like there's no objective or progression towards anything. The level design feels like someone slapped a bunch of fan-made levels together as the main campaign and said "here's a bunch of things we've thought were kinda neat... here you go, find some meaning or enjoyment from it or whatever" I do like the open-endedness of it, and there are some really cool mechanics, ideas, and puzzles throughout; but it felt like the game was betting it would take care of the need for player progression and story, which I don't think it did. This makes the overall gameplay experience feel hollow and incomplete to me, so I wouldn't recommend it to my peers in most cases.
okay open world puzzle platformer, but there's not much holding it together other than collecting animals just because. get on heavy sale if interested
Had fun finding all 3 endings without hitting the wiki or Youtube once. It's a satisfying adventure that is not hack-n-slash but still presents interesting fighting challenges. Really enjoy that it just turns you loose, and there are lots of fun and interesting things to find that aren't essential to the game, but make for a rich experience. I wondered if the fact that there are no speaking parts (or writing parts) might keep it from being engaging, but in a way it just allows you to explore the mystery in a non-linear way. Music is fun and simple, sound effects are elegant and fit well. I dig the flourescent aesthetic and how it doesn't overwhelm you in gameplay. Much fun!
+1 有中文 没成就
What a surprising breath of fresh air I went down the rabbit hole of; what has that developer been up to since within a deep forest and knytt stories. though they were simple games, they were really good at creating cohesive atmospheres and moods that stuck with me to this day. The neon style of Uurnog, and it's more door focused layout of its world takes away a little of that atmosphere, but it easily makes up for it with the game play. Uurnog dips into the category of "simulation" as much as it does platforming and puzzles, the underlying systems have an internal logic, and free-form "anything goes" consistency to them, and the game seems built on top of this simulational sandbox. this creates some really refreshing experiences I haven't encountered in a long while. I like puzzle games, I have been a game developer designing puzzles myself. but the more you get used to puzzle games the pickier you get. Puzzles get stale once you've seen their bag of tricks and all they do is make you jump through the same hoops 50 times. A big part of Uurnogs puzzles is figuring out the simulation itself. it does not need to add complexity, the joy is in finding out all the things the game just allows you to do, rather than not do. you are not ever imprisoned by a puzzle, a puzzle is an open ended question where you get to decide the answer. and sometimes that answer involves going to a gun store to buy a gun. but then also the surprise when the gun store blows up in your face because you stumbled all the guns upside down and you go; b-but I needed that. I think it's shortcoming as a game is mostly just that its so easy to confuse for puzzle game shovelware from trailer impressions. it could've used just that tad bit more atmosphere, little scenes, and dioramas like I am used to from within a deep forest, and knytt, just to help distinguish it between other games. I would have never have found this if it weren't for knowing nifflas' previous work. all in all it's only a small gem, but it's so refreshingly fun that I had to write this review.
After playing for hour, I have no idea on what should I do in the game. It is too late to request for refund :(
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Players by region
Where this game's players are, estimated from review languages.
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