
Enter the wacky & whimsical world of Uurnog Uurnlimited! Explore a silly, puzzle-filled land full of cubes, bombs, weird people & adorable animals — then steal them all! Play single player or co-op as you jump, grab, throw & teleport your colorful collection back to the Save Room.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Swedish, Russian, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A weird puzzle sandbox that can be interesting at first, but it often feels more confusing than fun. The game encourages experimentation, though the lack of clear direction makes a lot of it feel aimless rather than rewarding. There are moments of charm and chaos, but they don’t always come together into something satisfying. It’s an okay experience, but not one I’d strongly recommend unless you really like experimental indie games.
9/10. Absolute GEM of a game that really deserves to be on a youtuber's "indie games you've never heard of" list. If you love platformers and like light puzzles, pick this up! The puzzles aren't too hard, it's definitely more platformer than puzzler. Which I really appreciate, I suck at puzzles but still like to feel clever when I solve them. And this game lets you do that, it's fun all the way through, always feels rewarding, and the difficulty curve is perfect. I got this as the original "Uurnog" for free as a Humble Original, then got this upgraded version later. So I've played through the game 3 times, about 10hrs each. There's plenty of replayability because: a) The gameplay is just super fun, with lots of unique mechanics and always new things to discover, b) It allows for lots of creative player expression, with just the right amount of silliness, c) You can put a bird in a box then put that box in another box with a gun and a gem then put that box in another box and that never got old. It's legit one of my faves of all time, a joyful comfort game that I'll inevitably return to again. It's on sale a lot so you can probably pick it up for under £5, which is more than worth it.
Oh god I teleported bombs into the save room again: the video game. I'm not a big fan of puzzle games, including puzzle platformers. But I couldn't put this one down. Uurnog is like a puzzle sandbox. In most other games, puzzles are contained within levels/rooms, and you usually need a specific approach to solve them. In Uurnog though, you're encouraged to take items between different areas and think outside the box. Object carrying and throwing is very similar to mario 2. Aside from finding items, there are also shops where you can buy some of the best stuff using coins. The game has 2 currency types: coins and gems. Coins are soft currency- when you die, you lose them all. But gems can be stored away safely and turned into coins later. One of the most interesting things about this game is the save/hub room. This room is the only place in the game that saves when you die. And it saves [b]everything[/b] that goes into it. This means that it's very possible to teleport enemies/explosives/anything else hazardous into your save room and have them wreak havoc on your collection. This happened to me a few times, and it's pretty hilarious looking back on it. Uurnog has 3 endings, the first of which is simple to get. The last 2 require more planning and trial and error. Overall though, this game is on the easier side. It doesn't overstay its welcome, and took me about 6 and a half hours to get all the endings. Although this isn't my favorite Nifflas game, I'd say it is one of his better titles. In 2010 Nifflas made FiNCK, which plays like a prototype for Uurnog, except this game improves on FiNCK in almost every way. The gameplay is not exactly well-balanced, but I think the freedom for creativity makes up for that. Near the end of my playthrough, I messed up getting the silver trophy. I was about to restart, until I tried building a staircase out of gems and shooting the trophy through the small gap with a teleport gun. It worked. And I think that high note of an ending sums up the whole game pretty well. (As a bonus, check out the goofy 4 minute mockumentary "mystery of the uurnog" too. Gotta love Nifflas's troll antics)
[h1] Simple platformer with unusual visuals. Plays similar to Super Mario Bros. 2 where you pull things up, throw them and go through multiple doors. Might seem confusing at first because of few objectives to do at the same time but it's fairly simple. Level design is good and interesting puzzles will make your bald or hairy head scratch with toes. Use human hands to play this one aND DON'T BE UURNOG. [/h1]
The further in I played, the more I lose interest because of the game feeling like there's no objective or progression towards anything. The level design feels like someone slapped a bunch of fan-made levels together as the main campaign and said "here's a bunch of things we've thought were kinda neat... here you go, find some meaning or enjoyment from it or whatever" I do like the open-endedness of it, and there are some really cool mechanics, ideas, and puzzles throughout; but it felt like the game was betting it would take care of the need for player progression and story, which I don't think it did. This makes the overall gameplay experience feel hollow and incomplete to me, so I wouldn't recommend it to my peers in most cases.
okay open world puzzle platformer, but there's not much holding it together other than collecting animals just because. get on heavy sale if interested
After playing for hour, I have no idea on what should I do in the game. It is too late to request for refund :(
Great puzzle sandbox game! It's a puzzle game where there is the "intended" way to solve puzzles but there's no wrong way to solve it. There are so many interactions between different objects and lots of game mechanics which just beg a clever mind to break the game. There are many cleverly built scenes where the game uses "show, don't tell" style so that player "accidentally" finds out about the game mechanics while exploring the world. Multiple endings and secret areas prolong the experience and you should at least experience the train levels. They bend the game engine into action game :) Graphics are neat and clear and when you learn what the different colors mean, you'll immediately see what is what. Reactive music is great and I feel myself jamming to different moods in the levels. Not an actual critique, but a word of warning: In all it's sandboxiness, the game is not careful for you. Meaning, you can accidentally destroy some progress in couple of ways. For example teleporting a live bomb to your base and blowing up your money, keys or other nice items you've gathered... But in the end it's your own fault and next time you store your items so that they are not under the teleporter. Also, compared to Nifflas' other games, the story is very minimal or practically nonexistent. All in all, very professionally created game with lots of fun to be had.
I am a 54 year old father, probably one of the oldest people playing this game. I am a single father to my son, who is now 18. My Son recently started Uurnog Uurnlimited and in less than a week, he had already played for over 20 hours. This was terrible for me, as it was already hard enough for me to spend time with my son, as he is always out with his friends or just watching videos on Youtube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, did the tutorial but I was stuck on what you where supposed to do. I asked my Son for help and he joined my coop. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought my son and I closer again and now we actually spend time together outside the house as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
Had fun finding all 3 endings without hitting the wiki or Youtube once. It's a satisfying adventure that is not hack-n-slash but still presents interesting fighting challenges. Really enjoy that it just turns you loose, and there are lots of fun and interesting things to find that aren't essential to the game, but make for a rich experience. I wondered if the fact that there are no speaking parts (or writing parts) might keep it from being engaging, but in a way it just allows you to explore the mystery in a non-linear way. Music is fun and simple, sound effects are elegant and fit well. I dig the flourescent aesthetic and how it doesn't overwhelm you in gameplay. Much fun!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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