
Hack and slash your way through the world of Utawarerumono once again! Experience the saga's climactic conclusion like never before with fast-paced combat, slick animations, and all-new exclusive scenes and side-stories!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been waiting years for Zan 2 to get an english release since I put dozens of hours into the Japanese PS5 release which like every game in the series I own the collectors edition. Everything across the board is better in Zan 2. The roster is larger with more depth to the combat system, the way the story is told is a step up from Zan (like the fight between the two princesses), the main menu has been replaced with you playing as Oshtor and you can walk around Ennakamuy castle and interact with the characters and the leveling system is a step up and allows you to make character builds which you can save into different loadouts, I will still say that the Zan games are for existing fans of Utawarerumono since they don't focus on the series strong points however it is fantastic for us that have been enamored with Uta's rich and unique world and have grown attached to the characters across the trilogy. I do wish we got a Zan title for Prelude (Playable Touka and Karulau FTW) but that's going off track. BTW Kuon, Anju and Nosuri are best girls.
참 1은 좀 아쉽지만, 이번 참2에서는 개선 된 사항이 많이 생겨서, 플레이 해볼만 함, 그리고 두명의 백황에서 풀지 않은 사이드 스토리도 굉장히 맛있고, 연출도 좋다. 그리고 모델링도 귀엽고 멋지다. 칭송 팬이라면 추천함~
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]前言[/h2] 《Utawarerumono: ZAN2》是一款由AQUAPLUS制作白舟发行的割草类动作游戏。游戏是依旧属于传颂之物的外传性质作品,本质上与正传剧情一致,改编自《二人的白皇》,不过本系列重点则是动作割草,再加上前作试水后改良的内容,无论是否是传颂之物的系列粉丝都能得到很好的体验。 [h2]改良的续作[/h2] 本来我对这作期待也没特别高,但此次游戏的体验相较于上一代要好上不少,起码这次不像前作那么糊弄了。众所周知,《二人的白皇》的剧情本身就比前一部更燃、更适合改成动作游戏,所以打起来观感天然就强了不少。而这次呢游戏还添加了大量的内容,无论是关键剧情的过场动画还是武人传拓展出的剧情和玩法,都彰显了此次二创的诚意。特别是对系列粉来说这点真心不错,毕竟谁也不想玩一遍完全一成不变甚至mini版的剧情。 [h2]游戏碎碎念[/h2] 这作的战斗节奏相比较上一代来说,真的流畅了修多,再加上超过20名角色以及对应技能板等全新的刷子要素,让游戏除了割草外还有那么一丝养成的快乐。多人联机功能倒也不错,不过粉丝向除了朋友的话真的挺难匹配到人了,也算是这种游戏的痛点。 此外游戏难度这块也比前作友好了许多,想轻松看剧情或者单纯过剧情都可以。虽然它本质上还是动作改编作品,剧情方面就肯定不可能像原版AVG那样铺得特别细,不过至少这次压缩归压缩,但是观感没那么赶,玩的过程也变得更顺畅,体验还是不错的。 [h2]总结[/h2] 总的来说,《Utawarerumono: ZAN 2》就是很典型的“终于做对味了”的游戏,凭借着前车之鉴成功的将游戏的体验拉回大半。本作肯定不是什么顶级动作神作,但相比较前作来说扎实了很多,剧情选段也更好,整个战斗也更顺畅,包括游戏内角色养成内容也更加完整。对于系列粉丝来说,绝对可以放心去冲。(起码比起上一作来说)而对于路人来说,本作也值得成为入坑的作品,感受传颂之物的魅力。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
《传颂之物斩2》,leaf社旗下业界名牌《传颂之物》系列粉丝向作品,《传颂之物斩》的续作。用类无双的玩法,从耳熟能详的角色们的视角重现《二人的白皇》的故事,重新感受老故事的魅力。 [h1]剧情[/h1] 剧情紧接上部,奥修特尔与武赖死斗至力竭陨落,却在最后将国家未来与守护皇女的重任,交给了主角哈克。哈克接过假面与意志,化身奥修特尔继续前行。为守护大和皇女杏树、安定天下,他与伙伴们联手对抗野心勃勃的八柱将,一场守护家国之战由此开始。 游戏仍然采用传统视觉小说方式叙述剧情,但加入了不少3D建模镜头,对新玩家来说大大提高了观赏体验,对老粉来说则如同见证了老朋友们的成长,名作的剧情自不待言,整体观感甚佳。 [h1]玩法[/h1] 游戏共有19个主线章节“演武”,每章还附有基于武将个人剧情的支线任务“武将传”,还会逐渐解锁包含新剧情的升级副本“虎穴”,以及可以与好友一同联机的“梦幻演武”等等。虽然玩法较多,但后期玩来重复性较强,体验略显疲劳。不过比起纯文字ADV,还是包含战斗的更好投入。 本作共有21名可上阵武将,每名角色的战斗风格和技能都有不同,可以根据喜好编成四人小队,在战斗中随意切换操控,这就大大丰富了战斗玩法,搭配不错的BD系统和连招,还是有些玩头。不过毕竟是视觉小说厂出身,相当难用的锁定系统和后期略感重复的战斗还是容易令人疲劳。 [h1]总结[/h1] 有优秀的原作剧情支撑,又有精美的3D建模,搭配还不错的玩法,本作也可说是部合格的粉丝向作品。只是对于没有玩过传颂系列的玩家,还是推荐先行游玩本篇,不然容易被本作的剧情和人物关系搞昏,难以获得最佳体验。 [code]双语评测,认准我们:[url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] MakeChineseandEnglishspeakerfeelathome:[url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]BilingualCurator[/url][/code]
Players by region
Where this game's players are, estimated from review languages.
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