
Urbek is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Urbek, you will be able to build a city of your own design! Manage its natural resources, improve the quality of life of the population, and build its neighbourhoods in your own way.
Breathe life into your city by building different neighbourhoods. Do you want a bohemian neighbourhood? Build bars, parks and libraries, but keep a low population density nearby. Do you want a bourgeois neighbourhood? You need parks and luxury shops.
There is no money in Urbek. Instead, you will have to build everything with your own resources, such as food, coal, or skilled work. There are more than 30 different resources to manage! Manage your natural resources well, so that they do not run out before they can be replaced. How will you choose to produce the energy for your inhabitants and industries?
Education is fundamental! By producing enough qualified work and scientific work, you will be able to build more advanced buildings.
Move around at street level in order to get a more intimate sense of the city you are creating. See and feel the differences between neighborhoods the way your city’s residents do!
The growth of your city will be organic. Some constructions will appear according to the surrounding conditions. For example, buildings with more than two floors will appear in densely populated areas and with basic services.
You can place other buildings by yourself, but they need some conditions. For instance, the local market needs to be close to the farms. The university should have some high schools nearby, which, in turn, require nearby schools.
When it comes to designing your city, you have a variety of viable options. There are no buildings that are superior to others. Every decision will have its pros and cons. Bourgeois houses consume more food and need resources that cost more to produce, but will improve the quality of life of the residents there. On the other hand, improving the productivity of industries will produce more resources, but will diminish the quality of life for residents living in the area.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.84−85% | 2Kreviews | 89% | — | $139.2K |
| $18.99 | 172ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a lot of problems. I did really enjoy first few hours into game but the more I played it the more apparent the problems are. 1) Poor quality translation. I can clearly see that English is not the main language or the devs but it doesn't excuse abysmal quality of localization and obvious lack of proof-reading. If you're aiming for international audience which you clearly do you really should improve it. 2) Terrible optimization. The game will start to run very poorly as you get more citizens which is very surprising giving it's simplistic visuals and lack of complex pathfinding and citizen simulation like say in cities skylines. At about 30k citizens it starts to get very annoying and you need to get way more to win the game. 3) Bias. The game is very politically and ideologically biased and lacks any neutrality. It claims that "you can build your city however you want" yet it will repeatedly call you out or punish for playing in any way other that environmentalist left-wing "utopia". And it will do so in every piece of text in the game be it edicts, building description, achievements or tutorial messages. And it doesn't affect just narration but gameplay too, the prime example is gas station building that is intentionally given garbage stats and unusably huge 3x3 footprint (which also puts it out-of-scale with literally every other voxel model in the game). Specifically to discourage using it for making car-dependent neighborhoods instead of spamming public transport.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, German, Polish, Simplified Chinese, Russian, Portuguese - Portugal, Japanese, Korean, Italian
| $18.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款比较无趣的搭积木游戏吧,就是在一块很大的地上随意布置自己的城市,适合一个人不知道玩什么的时候玩一玩,比较挑玩家的胃口,不是特别推荐
Addictive. But the UI can be improved. We should be able to easily see where a specific type of buildings are or search for a building.
Realmente fue aburrido, intente jugarlo pero creo que TheoTown tiene mejor jugabilidad o más cosas... mejor economía, etc... no me llego a impactar al menos a mi.
i like the builfding y8fvo8gf]
다른 건물짓는 게임과는 조금 많이다른게임 계획적으로 도시를 만들면서 다양한 건물업그레이드하는 게임 집이 많아지면 그 만큼의 식량이 필요하고 전기 발전등 모든게 필요한 게임 세일해서 구매해서 하루반나절을 붙잡고 계속했네요
那个铲子的图标该怎么提升
Топ игруха
b
Not Recommended
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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