
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
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About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 162 reviews with recorded playtime.
Reviews
Themes across 162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game won't even launch. I WANT to play this game, I just simply can't. It's the only game out of my library of hundreds that won't launch. Yet I can make games like thief (with some tweaks and mods) work and settlers from 1993 launch perfectly fine. I will try again at full release. And yes- I've tried all the obvious fixes for this, plus the ones given on their forums regarding 40/50 Nvidia GPU drivers.
First of all i loved Dead State. This is just like it except worse in everyway. A game that came out 10 years ago is vastly superior to this. How embarrassing. Feels like this was an abandoned project that they just used some AI to finish up for a bit of cash grab. The playstyle is a rinse and repeat - kill this so you can speak this guy so he can make you go kill these guys over there and get a blue print. Next location do it again.. and again and again 15 times until theres some sort of battle at the end. Zero story, zero backstory, zero character development nor any actually interesting characters at all. Worse that the characters you do talk to have the most ridiculous issues. You need a deed? a deed?! the world is in ruin and you need a deed for a pile of rubble? All generic garabage characters that have 2 lines of dialog then never speak to again. Such a dissapointment. UI garbage, loot distribution nonsense, not even the most basic of backstory?, The economics and trading is very off, You are going around telling people that a horde is coming to kill us all in 20 days and they are more concerned about the most rediculous trivial things. Who cares whos selling gas cheaper or who has a deed to a pile of rubble. This is what happens when you dont have any decent quality assurance staff that actually played the game. TLDR: If this looks interesting at all to you, go play Dead State. Pass this.
Gioco molto promettente , personalmente adoro i giochi del genere, su Steam deck però i testi sono troppo piccoli e difficili da leggere , anche lo zoom in gioco non ingrandisce troppo il display, spero che aggiungono in futuro la lingua italiana
一款很像Dead State的感覺,就玩法來說很老式而且不是很自由,唯有物理效果比較現代, 但能玩的內容真的很少而且重複,遊戲目標是撐過第20天的殭屍入侵,過程就是想辦法收集資源, 然後建築自己的基地,基地發展不是自由的,就是蒐集物資然後依照遊戲提供可升級方案去建設, 唯一成就感大概就是看基地從破舊到豐富起來,支線就是去找不同陣營然後解任務獲得額外的升級圖紙, 但這個過程基本上大同小異,唯一讓我覺得最糟糕的是,三個陣營升級圖紙還一堆限制,可玩內容已經不多了還搞限制, 導致破關時陣營升級圖紙連1/5都收集未完全,說真的內容來說這個售價真的偏貴, 若不是懷念Dead State,整體感覺真的很糟糕,給好評算支持。
习惯用手柄玩,会适配手柄么
小时候玩JA2的时候就想要是能有个正经的僵尸mod该多好,JA3的僵尸内容不算正经,这也算是圆梦作了,可惜的是似乎游戏太小众,目前还没有全收集攻略
I thought I had done my due diligence and read enough reviews to make a responsible purchase. Most of the negative reviews were things I wasn’t concerned about or were countered adequately by positive reviews. Boy was I wrong. The game seems to have a forced timeline that ends in a zombie horde. I can respect a story driven game. I really can. It’s just not for me. I care about game mechanics, looting, character development and base management/building. That’s really it. I’m not here for story. As long as it doesn’t come across a stupid, which would take me out of the immersion, they could mail it in for all I care. I played for a few hours before realizing it was not sandbox and just can’t find the motivation to log back on. In Xcom terms… if you like vanilla Xcom and don’t mind racing to a somewhat time determined end point this game might work for you. But if, like me, you install the long war mod every time and want to play until you are ready for it to be over… I’d suggest a pass.
Awsome game. If you liked Dead State, you will love this game.
Самый главный недостаток игры, отсутствующая экономика. Охулиард ресурсов, охулиард патронов. Геймдизайнера уволить надо. Покупаешь ножик за 20 денег и разбираешь его тут же и продаешь за 160 денег. И так кучу вещей и можно делать каждый игровой день в каждом игровом магазине. Зомби вообще никакие. Это не зомбиапокалипсис.
le jeux a un rythme un peu lent mais il est plutot fun quand on accepte se fait, la rng peut etre assez ennuyeuse quand un tir a 90% rate mais c'est un classique du genre. mon seul regret est que l'on na pas la possibilité de changer la difficulté de facon intensive dug enre =10% de chance de toucher ou autre mais autrement un tres bon jeux qui va surement me prendre bien des heures
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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