
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Engagement
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's rare that I'm sucked into games like this lately. I'm not even particularly into the whole zombie apocalypse setting, but there are a lot of things that give agency to the player. Apart from the real enjoyable x-com like combat, there is a lot of strategizing to do about what to do with the resources you scavenge. These can go into food production, buildings that increase morale, or upgrades that can improve the combat performance of your team. Many of the items, also weapons you find, can be broken down into their base components which could go towards building. Tip: don't trade in your ridicolously weak pea shooter handguns that you get a lot from in the beginning, they can later be salvaged with a toolbox into components that are worth a hundred times more. I found no issue with the stealth approach by the way. So long as you realize that there are two components to detection, visual and audio, you should be fine. Yes when there is a sniper on the roof, and you stealthily climb up to him and take him out with an unsilenced, louf af sniper rifle, everyone will come swarming, go figure. If you hit them silently without taking them down and they return fire with a loud af shotgun, yes, you will still be swarmed. Maybe try a crossbow bolt to the head, that will usually knock them down from the concussion (stamina damage) alone. I understand in the launch version there was a problem with approaching zombies in stealth, but this seems to no longer be an issue, I've been able to take them out in stealth just fine. Crossbows are your friend before you get your hands on the first silencers! For me the game is an easy recommend for people who played the -original- xcom without issue, I'm having a ton of fun.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 330 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра! Dead State у нас дома! В игре уже есть русский, история интересная, играть приятно, И скоро релиз! Очень интересно, что ж там за орда такая?! Идем скорее смотреть чо там))))
It's Dead State. Worse overall, but a lot more content. So pretty great!
Пока не могу оставить положительный отзыв. Прокачка навыков не работает от слова вообще либо это баги. Просто пример: самая первая лока пролога после аварии. Дерешься врукопашную качается ловка и сноровка, вроде всё норм, ОД растут, уворот тоже, но вот сноровка черт разбери как работает. У Кейли при сноровке 60, стоимость атаки кулаками в ОД стоит 10 вкачался до 65 стала 9, у гг, если создать перса со сноровкой 60 стоимость той же атаки кулаками будет 11, если сделать 50, а потом вкачать на первой же локе до 60 стоимость будет 12, то есть для гг прокачка сноровки не дает вообще ничего, если не заложил при создании на 80, дальше опять прокачка ничего не даёт, вывод - сноровка у гг не даёт никакого эффекта если качать её в процессе игры, получаешь в табло качается стойкость, но потом зависает на 99% и дальше не растёт. Буду ждать фиксов, возврат делать не буду. Столько времени в рд и такие косяки на релизе. Все мехи должны работать как часы. Как только поправят прокачку стат изменю отзыв. За руссик спасибо.
Base building is a complete waste of time, headshots rarely land, every single map is the same story, speak to a contact, clear the map, go to a new location to clear that, get a useless blueprint that doesn’t matter then repeat. The final battle was a complete disappointment and the ending…wow, just wow…would def give it a wide berth
В игре есть все, что я люблю: зомби сеттинг, пошаговая тактика, прокачка персонажей и поселения. Тем не менее, доигрывать последнюю половину игры было мукой. Одинаковые локации, одинаковые задания, однообразное перемалывание зомби в ближнем бою. При этом играется всё как-то криво и неудобно. Еще и эти нейрослопные аватары персонажей окончательно создают впечатление, что авторам было лень сделать лучше.
其实应该算中评,游戏很对我胃口,前中期不错,但后期的游戏体验就不太行了。游戏里给了20天的时间限制,但其实在第二个难度下,11天左右我就把全地图清空了,剩下的时间只能清清尸潮和原地过天数,而且最终战的敌人种类太少了,好歹加个boss吧。提醒一下,最终战前多积攒些高威力爆炸物,特别是手雷。顺便分享一下队友的招募位置,地图上标注了“简单”和“普通”的主要地点才有队友招募,分别是: 亚当斯庄园——塞缪尔修士(半血减伤) 小意大利——狗蛋(砍价) 旧港口——本尼列兵(减开车的汽油消耗) 汽车旅馆——欧文(机械师) 加油站——诺瓦克(近战减耗+自带大锤) 超市——玛丽(对丧尸增伤+自带斧子) 联邦调查局办公室——米格尔(对半血目标加命中+自带狙击枪) 法院——约翰•亚当斯(对人增伤+自带突击步枪) 废料场——杰克(夜间视野加2格) 对了,吐槽一下,小意大利和汽车旅馆的线索都有一条解锁不了,不懂是我步骤遗漏了,还是有bug
刚玩通关,过来吐槽下,这游戏恶心到我了,初期感觉还挺不错的,仓鼠的我挺喜欢,有以前玩死亡过度的感觉,大概是这名字吧,都超过十年前的老游戏了。但到了中期就明显感觉不知道做什么了 ,交易打刷出来的野怪到了二十天,看到地雷围墙士兵的建造选项是以为会有一场防御战要打的,结果就给我了三波普通丧尸,前中期士兵丧尸,异变士兵完全没体现出来,加入派系的援军就是打完了过来一通废话,现在好难受难受难受
Инди тактическая пошаговая РПГ в раннем доступе На мой взгляд, игра по-прежнему в раннем доступе и сильно не доделана Потенциал у игры есть, но реализация на текущий момент слабовата Первые часы игра довольно интересная, а через несколько стартовых локаций теряет шарм и смысл Как будто разработчики замахивались на что-то большое, а сил хватило на что-то малое С какого-то момента всё становится крайне однообразным, скучным и неинтересным Финал также крайне смазан и явно не доделан По-большому счёту - текущая версия игры по-прежнему ранний доступ, с которым ещё работать и работать Если вам совсем не во что играть, можно попробовать, если же список для прохождений большой, даже в сторону Urban Strife не смотрите, не стоит она того Оценка 6,5-7 из 10
I will just point all the "negative" stuff about this game, in my opinion.. 1. the game boring, nothing new, a classic turnbased rpg zombie game, with the nothing added. 2. character progression ♥♥♥♥. 3. trading ♥♥♥♥. 4. base building ♥♥♥♥. 5. crafting, like any other basic crafting we havnt seen before. but the amount of stuff you need to carry around, and looting. as if the isnt already very very slow based. I can see it will work with a survival game. but its not it 6. gameplay and mechanics of combat. not well thought out. enough ap to make 2 strikes or 2 range attacks that going to miss at 50%, or move up close to expose yourself, to make a attack at 80% might miss, and wont kill. or you can take cover. which enemy turn, kill you becasue you too expose. or you trade around 10 turns to play it safe by trading misses. making a combat 20-30mins that not enjoyable. 7. the amount of times I need to restart, because I open a door or walked into a faction space...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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