
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
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About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 162 reviews with recorded playtime.
Reviews
Themes across 162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
弄个战斗加速
ugly robot art
战斗爽!难度和收获很舒适,越难的敌人掉的装备越好。第一天还在用钉枪和.22,第五天直接全员重型防弹衣防暴头盔,拿着战术AK 龙息喷 狙击枪爽打了。不好的点在于风格完全糊弄的AI立绘,还有队友需要特别近才能打开背包,视野低,很容易隔着很远被发现。
Quick Review: Fun turn-based tactical game. Very good first impression No glaring UI/UX issues Smooth and intuitive combat; squad tactics matter! quick crafting system
Интересная пошаговая тактическая РПГ. Можно строить базу, улучшать отношения с фракциями, карты достаточно насыщенные, лутать надо будет много. Не очень понятно куда именно надо идти или ехать, игра предоставляет свободу выбора, но это не минус, изучать придется самостоятельно. В целом - рекомендую. Из минусов - нельзя отдалить вид, у меня очень широкоформатный монитор и такое ощущение, что для таких мониторов игру не тестили.
I was looking very much forward to this game. And it saddens me that i have to give it bad review, but danm they missed big on the potential. The game is so simple and is missing so many obvious game mechanics. For instance aim-bonus from higher ground, defence from cover, acc from crouching, movement speed from armor-set. All my chars and between 24-26 action points, so there is no real difference compared to their agility stat. The dmg you do is up to what ammo you use, so no dmg upgrade from getting a better weapon. Shotguns for instance only has ammo capacity upgrade. The aiming system should also be reworked, because the are no penalties for hitting legs, arms, torso to create a debuff. Also the characters would greatly benefit from having a perk tree/class tree or something like that. The quest/missions are basically go eliminate from dudes from another faction. But i do like the learning by doing mechanic but it needs more. The base management is pretty cool as well and also the craftingsystem is allright, eventho it could be bigger. To put it short: This is game in its current state is boring. I shall return to this game if they implement some of the above. But it needs way more love, work and attention.
White Pond Games tarafından geliştirilen ve 486 dx zamanlarından hayran olduğum MicroProse tarafından yayınlanan Urban Strife, Aralık 2024'ten beri Erken Erişimde kalarak topluluk geri bildirimleriyle büyüdü. Yapımcılar, oyunun tam sürümü olan 1.0 versiyonunun 14 Temmuz 2026'da resmi olarak çıkış yapacağını ve hikayenin merakla beklenen final perdesini (Atlanta Sürüsü'nün gelişi ve büyük sığınak kuşatmasını) oyunculara sunacağını duyurdu.Oyunun derinliklerinde öne çıkan en kritik sistemler ve oynanış detayları şunlardır: 🔬 Balistik ve Savaş SimülasyonuOyun, klasik XCOM tarzı soyut "yüzdelik vurma şansı" (hit roll) yerine, Unreal Engine üzerinde çalışan gerçek zamanlı mermi yörünge simülasyonu kullanır.Gelişmiş Hasar Hesaplaması: Pompalı tüfeklerin saçmaları tek tek hesaplanır. El bombaları patladığında etrafa saçılan şarapnel parçalarının her birinin kendi bağımsız gidiş yönü vardır. Siper Mekaniği: Siperlerin koruyuculuğu sadece orada olmanıza değil; siperin yapıldığı malzemeye, kalınlığına ve gelen merminin vuruş açısına göre dinamik olarak değişir.Atış Modları: Silah sınıflarının çok belirgin taktiksel rolleri vardır; düşük aksiyon puanı (AP) harcayan tabancalardan, ağır hasar veren tüfeklere ve tek seferde birden fazla hedefi delebilen yaylım ateşi (burst fire) modlarına kadar geniş seçenekler sunulur. 🧟 Zombi Sürüsü Yapay Zekası (Horde AI)Oyunda zombilerle savaşırken tur tabanlı sistemin hantallaşmasını önlemek için özel bir "Horde AI" sistemi geliştirilmiştir. Tüm zombiler kendi bireysel kararlarını verirken aynı anda ve tek bir kitle halinde hareket ederler. Bu sayede karşınızda onlarca zombi olsa bile düşman sırasının bitmesini dakikalarca beklemek zorunda kalmazsınız. ⛺ Üs ve Kaynak YönetimiSığınağınız olan Urban Shelter sadece menülerden ibaret bir yer değildir.Hayatta Kalma: Çevreden yiyecek, ilaç, moral artırıcı eşyalar, yakıt ve inşaat malzemeleri yağmalamanız gerekir.Kuşatma Hazırlığı: Eğer sığınağın kaynakları tükenirse oyun size erzak bulmanız için sadece 1 günlük ek süre tanır. Sığınak kuşatması (siege) başladığında ise dışarıdan kaynak toplama tamamen durur; sadece o ana kadar üste ne inşa ettiyseniz ve ne depoladıysanız onunla hayatta kalmaya çalışırsınız.Üretim (Crafting): Kendi cephaneliğinizi kurarak patlayıcı mermilerden, silahlara takılabilen taktiksel kitlere ve yüksek kapasiteli şarjörlere kadar pek çok şeyi kendiniz üretebilirsiniz. 🎭 Fraksiyon Siyaseti ve NPC DünyasıDünyadaki NPC'lerin (Non-Player Character) açlık, hastalık, moral ve kendi kişisel ihtiyaçları bulunur. Sığınakta hayatta kalanlar genellikle yaşlı ve zayıf insanlardan oluştuğu için dışarıdan paralı askerler veya yerel halktan dövüşebilecek milisler toplamanız şarttır. Bölgedeki acımasız insan fraksiyonlarıyla kuracağınız ilişkiler (ittifak veya düşmanlık), üssünüz için fraksiyona özel benzersiz geliştirmelerin ve bonusların kilidini açar. Ayrıca oyun içinde altın ödülleri kazanabileceğiniz bir arena sistemi ve haritada seyahat etmek için kullanabileceğiniz, farklı hız ve bagaj kapasitelerine sahip araçlar da mevcuttur. 🎮 Temel Oyun DinamikleriKeşif ve Savaş: Haritadaki keşifler gerçek zamanlı olarak yapılırken, bir düşmanla karşılaştığınızda oyun sıra tabanlı (turn-based) savaş moduna geçer.Üs Yönetimi: "Urban Shelter" adındaki sığınağınızı korumak, yaraları iyileştirmek, silahları tamir etmek ve buradaki insanları beslemek zorundasınız.Gündüz/Gece Döngüsü: Görüş mesafesini ve zombilerin hareketliliğini doğrudan etkileyen dinamik bir zaman sistemi bulunur.Gelişmiş Fizik: Savaşlarda mermilerin gidiş yönü, siperlerin parçalanabilirliği ve gerçekçi balistik simülasyonu ön plandadır. 🗺️ Hikaye ve FraksiyonlarAtlanta laboratuvarından CDC tarafından tahliye edilen gizemli bir hastayı canlandırarak oyuna başlarsınız. Dünyada sadece zombiler değil, hayatta kalmaya çalışan acımasız insan fraksiyonları da vardır. Kendi milisinizi kurmak için yerel halktan insanları işe alabilir, fraksiyonlarla ittifaklar kurabilir veya onlara karşı savaşabilirsiniz. Bana biraz XCOM suyuna State Of Decay Baharatı Atılmasıyla Oyuna Farklı bir Hava Katılmış.Tarzı sevenlere Tavsiye ederim.
Awsome game. If you liked Dead State, you will love this game.
Cool game
The game won't even launch. I WANT to play this game, I just simply can't. It's the only game out of my library of hundreds that won't launch. Yet I can make games like thief (with some tweaks and mods) work and settlers from 1993 launch perfectly fine. I will try again at full release. And yes- I've tried all the obvious fixes for this, plus the ones given on their forums regarding 40/50 Nvidia GPU drivers.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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