
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
Modeled estimate, not a reported figure. How we estimate →
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About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 162 reviews with recorded playtime.
Reviews
Themes across 162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game won't even launch. I WANT to play this game, I just simply can't. It's the only game out of my library of hundreds that won't launch. Yet I can make games like thief (with some tweaks and mods) work and settlers from 1993 launch perfectly fine. I will try again at full release. And yes- I've tried all the obvious fixes for this, plus the ones given on their forums regarding 40/50 Nvidia GPU drivers.
Игра понравилась.... это можно увидеть по количеству часов. Впрочем порекомендовать могу лишь авансом за главную механику. (вода) Свою главную механику - стрельбу и баллистику, они действительно сделали хорошо и приятно (хотя проблема с %попадания в подобного жанра играх остаётся, как и случайная возможность попасть в затылок товарищу), сражаться круто и веселого, можно посадить перса куда-нибудь повыше с крупнокалиберной винтовкой и он будет простреливать всю локацию на больших расстояниях и прошивать картонные стенки американских домиков, также бьются стёкла и можно поджечь машины и они даже симпатично сгорят. Собственно за пределами стрельбы и боёвки хвалить нечего, всё остальное по сути просто функционально существует для обеспечения главной механики, не настроенное и не отполированное - оно просто есть, в виде "заглушки", экономика...прокачка(я в ней даже как-то разобрался, но не думаю что она работает как задумано, так как для создания наиболее эффективного перса требует делать всё и сразу)....статы и баланс оружия, стелс и кражи...отношения с фракциями и даже собственная база....игру ещё пилить и пилить....Можно многое написать что со всем этим не так, но это уже будет слишком много текста. Сюжета центрального как такового нет, есть локальные забавные и прикольные истории, довольно привычные для зомби сеттинга, но все квесты и всё взаимодействия с npc сделаны по шаблону, убей кого-нибудь сначала на этой локации потом пойди на соседнюю и убей там всех. В некоторых местах есть проблески того что пытались сделать что-то оригинальное, но это такие единичные случаи что у меня они потерялись на фоне идентичного алгоритма действий, если бы сражения мне не зашли я бы умер просто со скуки. Единственные вещи которые изредка влияют на диалоги это сила и интеллект на 70+, и наличие или отсутствие нужного персонажа... (/вода) Есть игры в данном жанре гораздо лучшего качества, но если вы их уже пробовали и хочется чего-то свежего, то в целом на какое-то время она пойдёт. Стоит она опять же относительно недорого.
one of the best zombies games i played, and trust me, i've played most of them.
Still waiting for more updates, but the game plays well and the time i have put in the game was great
Хотя игра и выглядит как ремейк Dead State, но не стоит повторять моей ошибки. Судя по всему, данный проект - обыкновенный скам. Релиз игры был запланирован аж на 2023 год, но даже по новостной ленте можно убедиться что с самого 2020 года в этом полуфабрикате мало что изменилось. Какие то мелкие косметические правки для видимости. Сейчас никакой даты релиза даже не озвучивается. Игра недоделана, и скорее всего никогда не будет. Пока что в данной бетке особо делать нечего, локализации также нет. Да, её обещают скоро добавить, но, опять же, достаточно посмотреть историю новостей чтобы оценить возраст этих обещаний. В общем, еще один пример того почему нельзя покупать игры в раннем доступе, никогда. А этого добра нынче в Стиме просто не протолкнуться. Не спонсируйте долгострои, которые, скорее всего, никогда не выйдут в релиз.
After more than 2000 hours in XCOMs, Phoenix, Phantom Doctrine and others, finally I've found something that can be considered a sequel. It's fun, complex and has a story to tell. Still in EA and has some troubles that sure the devs will solve, but it's completely playable. I recommend it.
Где-то там, под грудой кривого тормознутого интерфейса, погребена добротная пати-рпг про зомбиапокалипсис, но разглядеть её очень трудно.
Pretty darn good already and has a solid track record of updates and improvements. it's come a long way.
i really liked the feel and premise of the game since the demo and even though some core base management features were still missing the last time i played the early access version i was hopeful the game would become a real gem. the recent update rate supports that alot. am thrilled for the finished game.
Dlaczego gra mi się nie podoba: 1. Brak j. polskiego 2. W zasadzie to nie wiem o co chodzi. Odwiedziłem wszystkie miasta, wszędzie mam wskaźnik friendly ale nie mogę już bardziej rozbudować bazy chociaż dopiero rozbudowałem wszystko o tier1. Nie wiem gdzie mógłbym kupić lub dostać schematy do rozbudowania bazy. 3. Po mapie chodzą hordy zombie ale nie mam możliwości współpracy z tymi miastami. Mogę jedynie sam zaatakować je na autostradzie. Gdy horda wchodzi do miasta to już wszyscy są tam zainfekowani. Brak możliwości walki z hordą razem z mieszkańcami innych miasteczek. Brak możliwości rozwoju miasta o tier 2 i więcej. Po przejściu wszystkich miasteczek gra staje się już bezsensu. Brak losowych działań ze strony zaprzyjaźnionych klanów.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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