
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Engagement
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Наиграв какое то время, могу сказать что игра супер проходняк. Весь геймплей это 1.прийти на локацию 2.выполнить обязательный квест и дополнительный, путем убийства вражин.3.будет какой нибудь спутник в награду. и плюшка от фракции,4 ВСЁ- повторяете до профита и финала ввиде орды я так понимаю. (оптимизация кстати так себе,). Менеджмент вещей очень неудобный как будто сейчас 2010 где то... Сам лут неинтересный, крафт Очень простой и неинтересный, сюжет проходняк. Из плюсов это боевка неплохая, возможность забайтить врагов на зомби или нейтралов допустим, да и всё)
A swing and a miss, the Devs either ran out of money or were forced to release early. The content is fairly lack lustre but there’s enough there to keep you playing, unfortunately there simply isn’t enough of it. There’s a 20 day timer, you go around making allies, getting blue prints to upgrade your base, you need food, morale items, health items and fuel. It’s all so abundant you never feel the crunch, loads of ammo and weapons, I played on hardcore and was very rarely in danger of losing any of my party members. I had completed all the quests/locations by day 10, and put the speed up timer on to get to day 20. And the end game, oh the end game, spoilers ahead. You’ve spent all your time building up your base, building mine fields, getting an APC, hoarding weapons for all the refugees you’ve collected. Instead of a big epic battle with all gear you’ve spent the whole game building, you visit three maps you’re already cleared and defeat three waves of 30 odd zombies. Then you teleport back to your base, your ally (one of the three factions, you choose one), turns up and says they’ve killed the rest of the zombies and the day is saved. You get one slide pop up saying you are the hero that saved everyone, then it kicks you to the start menu. Anti climactic to the extreme, very disappointed. This is a poor man’s version of dead state that came out 12 years ago, wait a few months and see if the devs flesh this out, it’s not worth the time at the moment.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 330 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пока не могу оставить положительный отзыв. Прокачка навыков не работает от слова вообще либо это баги. Просто пример: самая первая лока пролога после аварии. Дерешься врукопашную качается ловка и сноровка, вроде всё норм, ОД растут, уворот тоже, но вот сноровка черт разбери как работает. У Кейли при сноровке 60, стоимость атаки кулаками в ОД стоит 10 вкачался до 65 стала 9, у гг, если создать перса со сноровкой 60 стоимость той же атаки кулаками будет 11, если сделать 50, а потом вкачать на первой же локе до 60 стоимость будет 12, то есть для гг прокачка сноровки не дает вообще ничего, если не заложил при создании на 80, дальше опять прокачка ничего не даёт, вывод - сноровка у гг не даёт никакого эффекта если качать её в процессе игры, получаешь в табло качается стойкость, но потом зависает на 99% и дальше не растёт. Буду ждать фиксов, возврат делать не буду. Столько времени в рд и такие косяки на релизе. Все мехи должны работать как часы. Как только поправят прокачку стат изменю отзыв. За руссик спасибо.
Base building is a complete waste of time, headshots rarely land, every single map is the same story, speak to a contact, clear the map, go to a new location to clear that, get a useless blueprint that doesn’t matter then repeat. The final battle was a complete disappointment and the ending…wow, just wow…would def give it a wide berth
It's Dead State. Worse overall, but a lot more content. So pretty great!
В игре есть все, что я люблю: зомби сеттинг, пошаговая тактика, прокачка персонажей и поселения. Тем не менее, доигрывать последнюю половину игры было мукой. Одинаковые локации, одинаковые задания, однообразное перемалывание зомби в ближнем бою. При этом играется всё как-то криво и неудобно. Еще и эти нейрослопные аватары персонажей окончательно создают впечатление, что авторам было лень сделать лучше.
Mmmh, game feels clunky and unfinished. Weapoin sounds are totally of now and then (Sound of a gunshot by using a crossbow???), hotkeys doesn't work now and then (for example "ESC" to close windows), Stealth mechanic feels unfinished or not very thought out (game is telling you something about "hearing" but no hints or clues at which point an enemy would hear you, furthermore there is an eye symbol for seeing by an enemy BUT game is not showing that before you change positioning); weard mechanic about standing up to shoot, cause it is to hard to kneel behind a fence and shoot above it??) And if you have played a few Zombielike TB Games you got this feeling about "nothing new", "nothing special" about this game. Writing of dialogues are not bad but really not good at all. Crafting is like in so many other games but right from the start you are flooded with way to many different items. And alas i got a crash with a weard "fatal error" message back to desktop (never have seen something like this in any other game last couple of month), whioch i was only able to press "okay". Could not recommend it. Edit: So any enemy is able to hear and see exactly at the same range? As i have written, there is an eyesymbol but it doesn't solve my described issue. Seriously, if you answering to critc you shoul read it correctly and take some time before answering in haste.
Well made old school zombie survival game with turn based combat. The game is story driven and has resource management and crafting. The UI is well thought out and is very easy to use once you know what is what. Graphics are nice as is the animation and the combat fun. Sadly it's not voice acted, so there is a fair amount of reading. Games like this are sort of rare these days, published by Microprose of all people, the old school publisher known for so many epic titles. Release day is only 2 weeks off so I don't want to get to far into the game just yet. But if it's more of the same it's going to be great.
游戏内容对比游戏售价来说严重不匹配,这个游戏太太太贵了,游戏流程整体上很枯燥,结局更是扯蛋,随便打打就完事了,这个游戏结局的平淡和无聊,更是说明这个游戏太贵了。。
Отличная игра! Dead State у нас дома! В игре уже есть русский, история интересная, играть приятно, И скоро релиз! Очень интересно, что ж там за орда такая?! Идем скорее смотреть чо там))))
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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