
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
Modeled estimate, not a reported figure. How we estimate →
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About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 162 reviews with recorded playtime.
Reviews
Themes across 162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Used 1.0 as an infusion of cash, I expect games 10 years later to be better than what they are trying to imitate (Dead state). No way to speed up your characters in game, basic UX things like shift clicking instead of dragging not there despite having an early access before 1.0. Developers are feeling the heat, trying to be snarky with their comments. I don't expect them to make a second game. An average game, get it on at least a 50% off sale.
Mmmh, game feels clunky and unfinished. Weapoin sounds are totally of now and then (Sound of a gunshot by using a crossbow???), hotkeys doesn't work now and then (for example "ESC" to close windows), Stealth mechanic feels unfinished or not very thought out (game is telling you something about "hearing" but no hints or clues at which point an enemy would hear you, furthermore there is an eye symbol for seeing by an enemy BUT game is not showing that before you change positioning); weard mechanic about standing up to shoot, cause it is to hard to kneel behind a fence and shoot above it??) And if you have played a few Zombielike TB Games you got this feeling about "nothing new", "nothing special" about this game. Writing of dialogues are not bad but really not good at all. Crafting is like in so many other games but right from the start you are flooded with way to many different items. And alas i got a crash with a weard "fatal error" message back to desktop (never have seen something like this in any other game last couple of month), whioch i was only able to press "okay". Could not recommend it. Edit: So any enemy is able to hear and see exactly at the same range? As i have written, there is an eyesymbol but it doesn't solve my described issue. Seriously, if you answering to critc you shoul read it correctly and take some time before answering in haste.
Well made old school zombie survival game with turn based combat. The game is story driven and has resource management and crafting. The UI is well thought out and is very easy to use once you know what is what. Graphics are nice as is the animation and the combat fun. Sadly it's not voice acted, so there is a fair amount of reading. Games like this are sort of rare these days, published by Microprose of all people, the old school publisher known for so many epic titles. Release day is only 2 weeks off so I don't want to get to far into the game just yet. But if it's more of the same it's going to be great.
首先:游戏内目前已经支持中文了!! 其次:好玩!如果你喜欢玩核爆RPG或类似的游戏,那么强烈推荐!
有bug。作品还得打磨,游戏性不错但是新手教程太慢每次重来都得过一遍,僵尸版神界原罪,但是完成度很差让人玩不下去
Best game in this gene
I will just point all the "negative" stuff about this game, in my opinion.. 1. the game boring, nothing new, a classic turnbased rpg zombie game, with the nothing added. 2. character progression ♥♥♥♥. 3. trading ♥♥♥♥. 4. base building ♥♥♥♥. 5. crafting, like any other basic crafting we havnt seen before. but the amount of stuff you need to carry around, and looting. as if the isnt already very very slow based. I can see it will work with a survival game. but its not it 6. gameplay and mechanics of combat. not well thought out. enough ap to make 2 strikes or 2 range attacks that going to miss at 50%, or move up close to expose yourself, to make a attack at 80% might miss, and wont kill. or you can take cover. which enemy turn, kill you becasue you too expose. or you trade around 10 turns to play it safe by trading misses. making a combat 20-30mins that not enjoyable. 7. the amount of times I need to restart, because I open a door or walked into a faction space...
Пока не могу оставить положительный отзыв. Прокачка навыков не работает от слова вообще либо это баги. Просто пример: самая первая лока пролога после аварии. Дерешься врукопашную качается ловка и сноровка, вроде всё норм, ОД растут, уворот тоже, но вот сноровка черт разбери как работает. У Кейли при сноровке 60, стоимость атаки кулаками в ОД стоит 10 вкачался до 65 стала 9, у гг, если создать перса со сноровкой 60 стоимость той же атаки кулаками будет 11, если сделать 50, а потом вкачать на первой же локе до 60 стоимость будет 12, то есть для гг прокачка сноровки не дает вообще ничего, если не заложил при создании на 80, дальше опять прокачка ничего не даёт, вывод - сноровка у гг не даёт никакого эффекта если качать её в процессе игры, получаешь в табло качается стойкость, но потом зависает на 99% и дальше не растёт. Буду ждать фиксов, возврат делать не буду. Столько времени в рд и такие косяки на релизе. Все мехи должны работать как часы. Как только поправят прокачку стат изменю отзыв. За руссик спасибо.
没有中文 没有汉化
其实应该算中评,游戏很对我胃口,前中期不错,但后期的游戏体验就不太行了。游戏里给了20天的时间限制,但其实在第二个难度下,11天左右我就把全地图清空了,剩下的时间只能清清尸潮和原地过天数,而且最终战的敌人种类太少了,好歹加个boss吧。提醒一下,最终战前多积攒些高威力爆炸物,特别是手雷。顺便分享一下队友的招募位置,地图上标注了“简单”和“普通”的主要地点才有队友招募,分别是: 亚当斯庄园——塞缪尔修士(半血减伤) 小意大利——狗蛋(砍价) 旧港口——本尼列兵(减开车的汽油消耗) 汽车旅馆——欧文(机械师) 加油站——诺瓦克(近战减耗+自带大锤) 超市——玛丽(对丧尸增伤+自带斧子) 联邦调查局办公室——米格尔(对半血目标加命中+自带狙击枪) 法院——约翰•亚当斯(对人增伤+自带突击步枪) 废料场——杰克(夜间视野加2格) 对了,吐槽一下,小意大利和汽车旅馆的线索都有一条解锁不了,不懂是我步骤遗漏了,还是有bug
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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