
Uprising offers more strategy than a military sim, and more action strategy than a shoot'em up. Using your hi-tech assault tank, loaded with powerful weapons, you need to establish tidal bases, mine for power, build factories and direct legions of allied units against the enemy
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
if there was ever a game that deserved to get remasted
Esqueci o game aberto farmando cartinhas. Não é pra mim, esquisito e parece mal feito. É clássico e antigo, mas va para casa do baralho de copas
Better than Battlezone, if you only have one monitor.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Одна из моих первых игр на пк, в которые я поиграл еще в далёком примерно 2012 году, до этого были только порты игр рокстар и прочие проекты на айпаде... С ней меня связывают теплейшие чувства, так как её мне посоветовал отец, когда я спросил его, играл ли он когда-нибудь в компьютерные игры, он ответил, что "да" и одной из перечисленных был Uprising Join Or Die. Эту игру я считаю одной из лучших представителей жанра и очень прорывной на момент выхода. Эх... Помню как играл в неё устраивая вакханалию на далёких планетах, строил тактику уничтожения вражеских баз и цитаделей... Всё это было прекрасное время, да и сейчас спустя очень много лет играется очень хорошо, ведь динамика не уступает современным играм. Да, графику можно вообще не оценивать, но игра эта великая и хорошая и к ознакомлению рекомендую я её всем кто далек от "Ретрогейминга", ведь она способна, по вышеперечисленным причинам, зацепить даже современного игрока. Данную игру я оценю в 10/10 по меркам ушедшей эпохи и в 9/10 для современной, где один бал я заберу за графоний и за то что игра вообще без сотни костылей и ковыряния в папках с файлами не запускается на современных системах, хотя этой ей тоже простительно... Н
I've completed 4 levels so far and am having a blast. I did not play this game as a kid like most reviews show. This is a fun game about spawning units and capturing/defending bases to control the map. I can't recall any game like it, it is action packed and has great pacing. You must strike bases strategically in this FPS/RTS. There are also numerous upgrades to improve your hovertank, deployable units and base defenses. How to generally play the game - Spawn in your hovertank and shoot any enemies in sight - Sit in the yellow circle pit and press F9 to claim a Citadel (your main base tower) - Spawn 2 ground turrets with F5 and 1 SAM with F6 for Citadel defense - Press O to manage your base(s), spawn in a Power Generator, and start with Infantry and Tanks - The power generator gives you money to spawn in your own units - Spawn infantry with F1 on buildings to set satchel charges - Spawn tanks with F2 for unit damage and minor building damage - You can also spawn fighter jets and bombers after you build those facilities (F3 and F4) - Recycle (delete) your units when they served their purpose to get money back (default is Delete key but I changed it to Z) - If you hear your citidel is under attack, press F12 to cycle to each citadel tower and fight the baddies. You can spawn in your own turrets and SAMs if the enemies took them out. - Press ESC to return to your hovertank from the citadel view How I learned the game: - I did not play the tutorial (so it might help you out) - I read a guide on GameFAQs - I reviewed the in-game keyboard configuration - Trial and Error which was fun figuring out the puzzle Some notes: - There is a guide on steam to increase the resolution, I did not do that though - The game does not like multiple monitors, set to display only 1 - Scroll wheel or changing volume might skip a cutscene (not that they really matter) - In the options, setup the 2 mouse bars for Sensativity and Acceleration up all the way to the right. - Increase the graphics while you are in the options
ностальгия...
It's a good game, but this version just does not work - crashes and stuttering all the time, sad. (I know it's old)
Uprising: Join or Die is one of the most distinctive real-time strategy experiments of the late 1990s, developed by Cyclone Studios and now preserved on Steam through Ziggurat. Rather than following the traditional top-down command structure that defined the RTS boom of its era, the game places players directly inside the cockpit of a powerful hover tank, the Wraith, while simultaneously granting them control over base construction, troop deployment, and battlefield management. This hybrid design—melding first-person vehicular combat with strategic oversight—was bold for its time and still feels refreshingly different today. Set in a bleak sci-fi future where a brutal authoritarian regime known as the Imperium rules with military dominance, the campaign casts players as part of an underground resistance fighting to reclaim planetary freedom one battlefield at a time. The story is conveyed through mission briefings, radio chatter, and tone-setting cutscenes rather than elaborate cinematics, but its atmosphere of desperate rebellion remains engaging. The gameplay loop forms the heart of Uprising’s appeal. As the Wraith commander, the player begins each mission by securing territory, capturing resource nodes, and using them to construct key military buildings. Unlike contemporaries that required constant micromanagement, the game focuses on strategic placement and timing. Once infrastructure is established, AI-controlled friendly forces handle much of the fighting, allowing the player to move freely across the map, offering fire support, scouting, or eliminating high-value targets. This dual perspective is remarkably intuitive—you become both commander and soldier, shaping the battle while actively contributing to its outcome. Missions often demand aggressive, forward-thinking momentum rather than defensive turtling, and success depends on controlling territory, disrupting enemy supply lines, and deploying dropships before the Imperium overwhelms the map. The Wraith itself is the most memorable element of the experience. Capable of strafing, hovering, and unleashing devastating weaponry, it offers a satisfying sense of mobility and firepower. The action is not a mere distraction from the strategy layer—destroying entrenched units, escorting convoys, sniping artillery installations, and rescuing pinned-down allies often determines whether the rest of your forces survive long enough to accomplish objectives. The pacing therefore feels dynamic and cinematic, constantly shifting between tactical assessment and high-speed frontline combat. Because resources are finite and AI enemies can counterattack aggressively, the player cannot afford to recklessly engage; every sortie must be purposeful, and every structure constructed must fit into a broader battlefield plan. Level design enhances this tension. Mission maps vary dramatically in terrain, elevation, chokepoints, and sight lines, creating natural strategic layers rather than artificial obstacles. Capturing and defending uplinks—the game’s equivalent of command nodes—feels meaningful, as they not only expand resource generation but also extend dropship landing zones that determine how effectively reinforcements arrive. The Imperium’s forces escalate steadily throughout the campaign, introducing new unit types, defensive structures, and overwhelming numbers that force players to adapt rather than rely on a single tactic. This learning curve rewards experimentation with unit compositions, build order timing, and tactical positioning. Visually, Uprising: Join or Die reflects its 1997 origins—polygonal landscapes, angular vehicle models, and low-resolution textures—but the art direction remains effective. The stark color palette, barren planetary surfaces, glowing energy signatures, and minimalist futuristic architecture evoke a harsh military sci-fi dystopia. The cockpit HUD, target indicators, and on-screen tactical updates immerse players in the role of a futuristic resistance pilot rather than a detached overseer. The soundtrack leans toward industrial and militaristic tones, enhancing urgency without overwhelming gameplay. Radio transmissions and battle callouts add personality to missions and reinforce the emotional stakes of the rebellion. Its age also brings limitations. The interface, while functional, lacks some conveniences modern strategy players expect—unit grouping flexibility, clearer minimap communication, or streamlined build queues. Difficulty spikes can feel abrupt, especially in missions where early strategic missteps lead to snowballing enemy dominance. AI pathfinding occasionally falters, causing units to become trapped or delayed, and the original control scheme may require adjustment for smoother modern play. The narrative, though serviceable, is more thematic than character-driven, leaving worldbuilding largely implied rather than deeply explored. Players expecting extensive branching storytelling or cinematic presentation may find it minimal. Yet these rough edges never undermine the game’s enduring strengths. Uprising: Join or Die succeeds because it commits to its genre fusion with vision and confidence. It doesn’t treat first-person combat and real-time strategy as competing systems—it weaves them into a symbiotic whole where each empowers the other. The sense of agency and battlefield presence it provides remains rare even decades later, and its mission design encourages creative problem solving rather than repetitive turtling or brute-force rushing. For longtime PC players, it offers a nostalgic return to a time when RTS games were exploring radical ideas rather than chasing uniform formulas. For newcomers, it stands as an overlooked precursor to modern hybrid shooters like Battlezone (1998 remake), Hostile Waters, and even aspects of PlanetSide and Halo Wars. Ultimately, Uprising: Join or Die is a cult classic worth revisiting—not just as a historical artifact, but as a still-compelling strategy experience. Its fusion of cockpit combat and base management creates a thrilling rhythm, its campaign challenges the player without wasting their time, and its thematic commitment to rebellion gives it emotional momentum. It may not possess modern visual sheen, but its design intelligence and creative ambition remain timeless. For players who appreciate experimental strategy, retro sci-fi shooters, or forgotten gems restored through Steam preservation, Uprising offers a unique and rewarding battlefield unlike any other. Rating: 7/10
最好的游戏,幽默有趣,也最有创意,争取能在各种操作系统上稳定运行。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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