
After a century of bloody galactic battle, a horde of intelligent bloodthirsty aliens, known as the Kri’iSara, threaten to exterminate all human life. New Alliance Command is counting on you to destroy the alien menace.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Живая классика, забытый жанр RTS/Action. Вы захватываете территории и строите заводы для производства юнитов и захвата планеты. А что может быть еще лучше? Наверно то, что вы ездите на танке на воздушной подушке. Управляете наступательными силами юнитов на поле боя, а так же сами принимаете непосредственное участие. Наиграл кучу часов в мои лучшие годы знакомства с геймдевом того времени.
*wheeeze* I need my inhaler.
A classic in gaming. It can be a bit clunky but it has an awesome system to it that make the game play fun. Sad steam had to take it down :(
怎么下架了? 我很难相信他是《铁甲叛乱》的2代。说真的,我觉得它的UI、音效、画质还都不如一代。我看了一眼,Uprising: Join Or Die发行于1997,但2代是1998。但我玩了2代这搞得我浑身难受,我还是喜欢一代的感觉。
Still one of the most amazing FPS/RTS games out there and one of my most favorite games from my childhood. Still hoping one day we see a modern remake it would be amazing.
A worthy follow-up to a rather fun game.
I remembered my old days in 2001-2003. Today I see how old I am, with my cane and gray hair. Children, enjoy life out there!
Uprising 2: Lead and Destroy, developed by Cyclone Studios and published on Steam by Ziggurat, is a late-1990s action-strategy hybrid that stands as a distinctive example of experimental genre blending during the golden era of PC gaming. Originally released in 1998 as a sequel to Uprising: Join or Die, the game builds upon its predecessor’s core concept: combining real-time strategy mechanics with direct, third-person vehicle combat. Rather than separating command and battlefield roles, Uprising 2 places players directly in the cockpit of a powerful Wraith tank while simultaneously tasking them with overseeing territorial control, resource management, and unit deployment. This dual responsibility defines the experience and gives it a flavor that remains uncommon even decades later. The setting is a futuristic sci-fi conflict where humanity battles against the alien Kri’iSara. Players move across multiple planetary environments, reclaiming citadels and pushing back hostile forces. Missions often revolve around capturing and defending strategic locations, eliminating enemy structures, escorting key units, or completing targeted objectives. The structure is campaign-driven, but it allows some flexibility in how mini-campaigns are approached. This non-linear element, while not expansive by modern standards, adds replayability and gives the player a sense of agency in determining the order of operations. The narrative itself is straightforward, serving primarily as a framework to support the gameplay rather than as a deeply character-driven story. Gameplay is where Uprising 2 truly distinguishes itself. From a third-person perspective behind the Wraith tank, players engage in direct combat, manually aiming and firing weapons while managing shields, energy, and positioning. At the same time, captured citadels generate resources that can be spent on producing additional units such as support vehicles or defensive structures. The player can issue orders to these units, effectively acting as a field commander. This hybrid loop creates moments where strategic planning transitions seamlessly into high-intensity action. The tension of juggling macro-level decisions with immediate combat demands gives the game a dynamic pacing that keeps the player engaged. For its time, Uprising 2 offered impressive visual and environmental design. Expansive planetary terrains, dynamic lighting, and atmospheric effects such as weather changes and day-night cycles contributed to a strong sense of scale. Although the graphics are unmistakably dated by contemporary standards, they still convey the ambition of late-90s PC development. Explosions, energy weapons, and terrain deformation effects were particularly striking upon original release. The audio design complements the action with functional sci-fi sound effects and a soundtrack that reinforces the sense of futuristic warfare without overwhelming the gameplay. Despite its strengths, Uprising 2 is not without flaws. Mission design can occasionally feel repetitive, especially as objectives begin to follow familiar patterns of capture, defend, and destroy. The learning curve may also be steep for newcomers unfamiliar with its hybrid mechanics, as the game requires constant attention to both tactical combat and strategic oversight. Some aspects of the interface reflect the era in which it was designed, occasionally feeling less intuitive compared to modern standards. However, for players willing to adapt to its structure, the depth of its combined systems offers satisfying moments of mastery. On Steam, the game has found renewed appreciation among retro enthusiasts who value its unique design and nostalgic appeal. While it does not match the mechanical refinement of contemporary action-strategy titles, it remains an intriguing example of a genre experiment that largely succeeded in creating something distinct. The balance between commanding an army and personally leading the charge in a heavily armed tank remains its defining achievement. Ultimately, Uprising 2: Lead and Destroy is a product of a bold era in PC gaming, where developers were willing to experiment with blending genres in unconventional ways. Its combination of third-person combat and real-time strategy may feel unconventional even today, but that originality is precisely what gives it enduring interest. For players interested in classic PC titles, sci-fi warfare, or hybrid gameplay systems that challenge both reflexes and strategic thinking, Uprising 2 remains a noteworthy and occasionally rewarding experience. Rating: 6/10
Cyclone Studios is a division of the 3DO company <3
Ну что сказать, если 2 монитора мышь уходит спать, игра выкидывает по кд, так что сохраняйтесь, ну и оказывается в этой версии НЕТ САУНДТРЕКА, я играл в пиратку больше 20 лет назад, купил это решил пройти опять, но когда прошел узнал что в НЕЙ БЫЛ САУНДТРЕК, но в купленной нет, кик тик? Вам не стыдно? Смысла брать это нет, тк издатель клал на все.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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