
After a century of bloody galactic battle, a horde of intelligent bloodthirsty aliens, known as the Kri’iSara, threaten to exterminate all human life. New Alliance Command is counting on you to destroy the alien menace.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 25reviews | 80% | — | $4.8K |
| $1.39−80% | 42ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Cyclone Studios is a division of the 3DO company <3
Uprising 2: Lead and Destroy, developed by Cyclone Studios and published on Steam by Ziggurat, is a late-1990s action-strategy hybrid that stands as a distinctive example of experimental genre blending during the golden era of PC gaming. Originally released in 1998 as a sequel to Uprising: Join or Die, the game builds upon its predecessor’s core concept: combining real-time strategy mechanics with direct, third-person vehicle combat. Rather than separating command and battlefield roles, Uprising 2 places players directly in the cockpit of a powerful Wraith tank while simultaneously tasking them with overseeing territorial control, resource management, and unit deployment. This dual responsibility defines the experience and gives it a flavor that remains uncommon even decades later. The setting is a futuristic sci-fi conflict where humanity battles against the alien Kri’iSara. Players move across multiple planetary environments, reclaiming citadels and pushing back hostile forces. Missions often revolve around capturing and defending strategic locations, eliminating enemy structures, escorting key units, or completing targeted objectives. The structure is campaign-driven, but it allows some flexibility in how mini-campaigns are approached. This non-linear element, while not expansive by modern standards, adds replayability and gives the player a sense of agency in determining the order of operations. The narrative itself is straightforward, serving primarily as a framework to support the gameplay rather than as a deeply character-driven story. Gameplay is where Uprising 2 truly distinguishes itself. From a third-person perspective behind the Wraith tank, players engage in direct combat, manually aiming and firing weapons while managing shields, energy, and positioning. At the same time, captured citadels generate resources that can be spent on producing additional units such as support vehicles or defensive structures. The player can issue orders to these units, effectively acting as a field commander. This hybrid loop creates moments where strategic planning transitions seamlessly into high-intensity action. The tension of juggling macro-level decisions with immediate combat demands gives the game a dynamic pacing that keeps the player engaged. For its time, Uprising 2 offered impressive visual and environmental design. Expansive planetary terrains, dynamic lighting, and atmospheric effects such as weather changes and day-night cycles contributed to a strong sense of scale. Although the graphics are unmistakably dated by contemporary standards, they still convey the ambition of late-90s PC development. Explosions, energy weapons, and terrain deformation effects were particularly striking upon original release. The audio design complements the action with functional sci-fi sound effects and a soundtrack that reinforces the sense of futuristic warfare without overwhelming the gameplay. Despite its strengths, Uprising 2 is not without flaws. Mission design can occasionally feel repetitive, especially as objectives begin to follow familiar patterns of capture, defend, and destroy. The learning curve may also be steep for newcomers unfamiliar with its hybrid mechanics, as the game requires constant attention to both tactical combat and strategic oversight. Some aspects of the interface reflect the era in which it was designed, occasionally feeling less intuitive compared to modern standards. However, for players willing to adapt to its structure, the depth of its combined systems offers satisfying moments of mastery. On Steam, the game has found renewed appreciation among retro enthusiasts who value its unique design and nostalgic appeal. While it does not match the mechanical refinement of contemporary action-strategy titles, it remains an intriguing example of a genre experiment that largely succeeded in creating something distinct. The balance between commanding an army and personally leading the charge in a heavily armed tank remains its defining achievement. Ultimately, Uprising 2: Lead and Destroy is a product of a bold era in PC gaming, where developers were willing to experiment with blending genres in unconventional ways. Its combination of third-person combat and real-time strategy may feel unconventional even today, but that originality is precisely what gives it enduring interest. For players interested in classic PC titles, sci-fi warfare, or hybrid gameplay systems that challenge both reflexes and strategic thinking, Uprising 2 remains a noteworthy and occasionally rewarding experience. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 25 reviews with recorded playtime.
cloud save and chinese plz. 来个云存档和中文,我的宝。老游戏上steam,情怀性好评。202210本平台充值折扣,支付宝红包(?),humble,杉果(?),fanatical,本平台,本平台掉卡零钱,淘宝,它处自定义包入的本体4元。目前就这,看以后追评。
I remembered my old days in 2001-2003. Today I see how old I am, with my cane and gray hair. Children, enjoy life out there!
千万别买,没有给windows系统优化,只有黑屏。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $201.2M | 316.2K | 98% | $19.99 |
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