
Short visual novel. A 24-hour romance at its worst; a 24-hour escape at its sweetest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.75/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Mercury Elopement Syndrome is a short visual novel about a romantic escape.
—Is that too short for a game description?
But honestly, that’s pretty much what it is.
So let me try to squeeze out a few more words to pitch it to you.

That said… is it really a good idea to recommend it so proudly?
As you may have noticed from the screenshots and trailers, it contains some rather “extreme” elements.
It’s definitely not pure or innocent. You could call it a cocktail of vices.
But toxic as it may be, I didn’t lay the darkest parts out in full.
In short, it’s not something I can confidently recommend to everyone. At the very least, it carries a certain kind of “toxicity.”
But is being "toxic" always a bad thing?
A calculated dose of poison can sometimes be beneficial.
Take caffeine or capsaicin, for example—biologically, they’re toxins too.
That said, I don’t really want to compare this game to caffeine or capsaicin.
The reason is simple: caffeine does nothing for me—I can chug it and fall straight asleep.
As for capsaicin, I love spicy food, but my stomach refuses to cooperate. It’s tragic, really.
Instead, I’d rather compare it to—late-night McDonald’s fries.
The reason is just as simple: it’s the middle of the night. I’m sitting in a McDonald’s typing this. There’s a half-eaten bag of fries to my left.
If you think about it—pure carbs, deep-fried in sizzling oil—that’s pretty “extreme” from a health perspective, isn’t it?
But they taste so damn good.

But living, at its core, is consumption.
Even when we’re just breathing quietly, our bodies are oxidizing, aging, inching toward death.
Knowing that, I’d rather choose ways of burning myself out that make me happy—ways that feel meaningful, that give me something back. Even if it’s a little extreme. As long as, on this journey, I can burn fast yet slow—exactly the way I choose.
So, that’s the introduction to this story.
It applies inside the story, and outside of it as well.

I hope you’ll like it.
Just like I like McDonald’s fries.
Wait—come to think of it, do I actually like fries?
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i was actually looking forward to play this game, but after knowing it used Ai for quite a few things, the beginning of the game just became a hunt to search whatever i found was weird and it all became soulless and fake its a bit sad, as ive played/tried one of Renka's other game, which (presumebly) didn't use ai, and it was awesome and unique. It really seems like they have the talent to come up with such unique atmospheres, designs, and ideas, that their ai usage just seems like a sign of laziness Ill just refund it
电波。已经没有未来了,那就好好感受彼此吧。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 66 reviews with recorded playtime.
ai art
I like the story and art but the dialoge is defintley AI. I dont know if they just used AI for the translation, im not sure. I woundnt be surpised if the art is AI too.
叽里咕噜说啥呢
我爱你。水星见。
直到第10席之前面对文案和想要表达的东西我都觉得一望无际且言之无物,找个合适的bgm配着背景挂机才是最合适的玩法。虽然这么吐槽但是第10席确实是这部游戏高潮的部分,做的不错。除此之外我个人觉得太为了写而写了,好生涩好无聊好摸不着头脑。
[h3]|Mercury Elopement Syndrome| - 4/10.[/h3] [b]Quote:[/b] <'Love and pain don't cancel each other out.'> [b]Char:[/b] Shiro. [b]OST:[/b] [url=https://youtu.be/SOap9YiXEEs?si=td7RkzYC45GDE3GE&t=952] OVERDOSE [/url] [b]Info:[/b] 1h56m (EN), 100% (All achievements, all choices, All EGO BOUNDARY variations), [2026-06-21] [b]Tierlist:[/b] [url=https://www.tumblr.com/juxtyolo/820019125145550848/mercury-elopement-syndrome-410] Tumblr Link [/url]
was unaware of the ai stuff so i played this anyway,pretty bad regardless
There is no mercury
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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