
If you could save someone, how much of yourself would you be willing to sacrifice?Until I Have You aims to recount a thrilling story of regret, love, corruption, and things gone haywire, under the strong, vibrant neon lights of a metropolitan city that just doesn't give a damn.
Modeled estimate, not a reported figure. How we estimate →
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am shocked to see that this game has mostly positive reviews...It is not very good. There are some nifty ideas here and there, but mostly it is a very simple game that doesn't handle very well and is plagued by obtuse gameplay elements. It also crashes...a lot. In the second half of the game, it often crashed after I finished each and every stage. Also the writing is LAUGHABLY bad. I am shocked that this game was such a stinker, given that it was made by the same dev team that made Primordia. I bought this thing because Primordia was one of my favorite games ever and I decided right then to keep my eye on Wormwood studios. Feels like I got scammed.
Benim çok tercih etmediğim bir tür olmasına rağmen, fazlaca keyif aldığım bir oyun oldu. Hikayesi, seslendirmesi ve özellikle müzikleri oldukça hoş. İndirimlerde şans verebilirsiniz.
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Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Какой-то мусор, в который невозможно нормально играть.
Boring
💋
Damn. It started so nicely. Nice pixel graphics, great voice acting, and in the end, it turned out to be a platformer-runner... I can't hate it for it. It has some interesting control mechanics, but it is just not for me
my eyes!
I have very mixed feelings on this one, because there were definitely things I liked about it, but overall I found it more frustrating than entertaining. The controls are very slippery and sometimes inconsistent, and for such a precision game where you sometimes have less than half a second to respond to a crumbling platform, it made things unnecessarily difficult. I also noticed multiple optimization issues in the later levels, where the action really chugged despite not much actively happening on screen. Lastly, I really hated the default controller layout, and the inability to bind actions to LT or RT certainly didn't help that. On the more positive side though, I did like the solid pixel art, the soundtrack (while kind of flat and minimal at times), and the quick-retry arcade style of respawning that made it a little easier to power through some of the more annoying levels. The story is about what you'd expect from a retrowave-themed game, a somewhat pretentious "consumed by vengeance" parody of what modern generations think the 80s was like. Ultimately, not a terrible game, but it could REALLY use some extra polish.
It's a very punishing and short game.
So I'm not gonna lie, I was so ready to quit the game in the middle as I was getting really frustrated. But I'm glad I stuck through. I find the beginning and the ending of the game to be quite enjoyable. My main gripe is that in the middle they introduce the hysteria system, which completely conflicts with killing enemies and makes the game way harder. However, that gets circumvented later and the game becomes enjoyable again. The art is very good and the story is very interesting and the ending was unique. The gameplay (aside from the middle) is also fun and quite unique with a very interesting movement mechanic. I enjoyed my experience with the game and definitely recommend it.
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Players by region
Where this game's players are, estimated from review languages.
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| $48.3K | 138 | 91% | $14.99 | |
| $48.4K | 853 | 71% | $1.99 |