
If you could save someone, how much of yourself would you be willing to sacrifice?Until I Have You aims to recount a thrilling story of regret, love, corruption, and things gone haywire, under the strong, vibrant neon lights of a metropolitan city that just doesn't give a damn.
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Вроде стиль и атмосфера присутствуют, а вот управление - неудобная херь. И вообще - это раннер какой-то непонятный.
Приятная по структуре игра. Несколько уровней с прыжками и босс. Так несколько раз. К каждому боссу нужно найти подход. Всё.
У студии Womwood какую игру не возьмёшь, есть общие черты. Стиль под ретрогейминг, с пикселями обычно. В исходном варианте у этих игр даже нет возможности открыть разрешение 1920х1080, например. Интересный саундтрек. И ощутимая простота процесса. В эти игры местами сложно играть, но этот порог легко преодолим. Сюжет у игры прост и сквозит ностальгией по подобным сюжетам. Главный герой много лет работал на нехороших людей, а потом решил завязать с этой жизнью. В ответ на это его жену похищают, а ему только и остаётся, что пойти по головам людей, забравших её. В сюжете есть ряд несостыковок, которые в конце будут объяснены, так что это спойлер. По жанру это игра-платформер с разными боевыми опциями. Каждый отдельный уровень на 12 этапах игры это относительно короткая трасса с препятствиями, которую можно пройти разными способами. Где-то можно пробежать мимо, где-то прорваться с боем. По мере прохождения будут ещё и разные пушки открываться, что тоже будет добавлять разнообразия. Что интересно, игра разнообразная, и каждый из 12 этапов использует новые приёмы. В цирке нужно будет уклоняться от сдвигающихся стен, а на свалке металлолома придётся прятаться от прожекторов. И это так, навскидку. При этом игра вполне себе развивается по одному магистральному пути, без вариантов, да и с уровнями получается так, что они хорошо проходятся лишь в прямой последовательности. Основное впечатление от игры - приятное времяпровождение в киберпанк-сеттинге с ретро-стилистикой. Прыгаешь, бегаешь, стреляешь, потихоньку приоткрывают новую деталь мозаики сюжета. Озвучено ещё приятно, кстати.
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Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't quite recommend it - I expected something entirely different, namely, a 2D platformer/action shooter, etc... this is a game where every level I've encountered so far, takes less than 12 seconds to complete. You basically speed up in your exoskeleton suit, and you do some precision/timed jumping to get to the end. There are enemies along the level, and you do have weapons - but in first 8 levels the easiest way was to just bypass them all since you can run so fast. There are some basic upgrades, and some interesting story... but this game could've worked without it, no problem. I dig the artstyle, but levels are soooooo sparse. Its as spartan as it can get. Anyway... it is still a complete game, and it has its niche I suppose, but I doubt that many people would find it entertaining enough to finish it. I for sure won't.
I can see the appeal of this game. The dystopian cyberpunk style is done well, with the music and voice acting being very fitting. The pixel art graphics range from practical (in the levels) to downright beautiful (in some still images). If this were a point & click adventure, I'd be all over it. Alas, it is a platformer. An unforgiving platformer at that, with one-hit death mechanics and a contrarian gameplay approach where you are encouraged to go super sonic speeds but you actually shouldn't unless you have studied the level layout and are a master at pixel-perfect platforming. I have/am neither one or the other, so what I am left with is (at least in the first 4 of 12 stages) a really mediocre 2D side scrolling shooter with boring enemies (except for the boss fights, who all have some sort of puzzle mechanic, where you need to find the right approach to the fight and stick to it for several minutes). It's really not engaging and for me personally a detriment to my enjoyment of the dark story. I will look up an LP to get the story at some point, but I do not want to slog through the rest of the game. This is just my personal take due to how bad I am at these types of games, so if you do enjoy fast-paced platformers, then this might just be the game for you.
Заметил игру совершенно случайно, когда искал игры по тегу "cyberpunk". Посмотрев ролик на странице игры, меня очень сильно привлёк визуальный стиль и игровой процесс. Также заметил то, что разработчиками значатся Wormwood Studios, ранее подарившие нам невероятно крутое point-and-click приключение Primordia. Без всяких раздумий приобрёл и эту игру в свою коллекцию. Я не буду расписывать плюсы и минусы данной игры, т.к. это уже сделали другие игроки. Это просто отзыв в поддержку разработчиков, игру которых советую приобрести всем тем, кто по каким-либо причинам всё ешё в неё не поиграл спустя такое большое количество времени с момента её релиза. Просто Hidden Gem в мире игр жанра cyberpunk.
Honestly, it kind of hurts to do this because this is a game from Wormwood Studios, a company I actually really like. However, they are a company that normally specializes in adventure games, and while I admire their attempt to branch out, their first attempt at an action platformer isn't great. Presentation is definitely strong, as it is in their adventure games. The pixel art and animation are very well done, particularly in the cutscenes and when you're in your apartment between missions. Wormwood's artists are masters at visually conveying a dark and desolate tone, and their style lends itself to cyberpunk as well as it did post-apocalypse in Primordia or eldritch circus in Strangeland. However, not as much effort was put into the visuals of the gameplay. The player sprite looks good and is animated well, but the stages look like what they are: recombined arrangements of the same stock assets. The enemy sprites are also static from what I've seen so far, including the boss sprites. It just feels like their heart wasn't really in it which extends to the gameplay itself. The gameplay of this game feels like a challenge mode of a different game. It's a series of bite-sized stages where you have to get to the end as quickly as possible while trying to either kill every enemy or not kill anyone. Completing specific objectives like that will increase your completion percentage per stage which will give you upgrade currency. You can shoot from range or hit things with a bat. The problem is that everything feels imprecise. Hit detection on you weapons is odd. I swear sometimes I'm overlapping an enemy and the kill still won't register. Platforming is already annoying because of your overly quick descent speed, but the awkward stage design makes it worse than it has to be. You have a time slow mechanic, but it seems to serve no specific purpose which makes it feel like it's just there to cover for the awkwardness of the implemented mechanics. Just based on what I've played so far, I don't really have any desire to continue. Playing this game just made me want to go back and play Katana ZERO instead as that's a much better execution of pretty much everything this game is going for. I will say, while I don't recommend this, I DO recommend checking out Wormwood's other games as Primordia and Strangeland are both fantastic adventure games, and they're working on a new RPG called Fallen Gods which seems to be a far better fit for their talents. Also, they're really nice people and I'm not trying to rag on them. These are just my honest feelings.
Игра по сути норм, можно убить время.
BALAN WONDERWORLD HAD BETTER PLATFORMING
Pretty cool, but not worth 14$
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