
Unsung Story is a spiritual successor to Final Fantasy Tactics that takes place in a world where spells are cast as songs and a 77-year war has damaged the foundations of magic. Build a team to work backwards in time from the final battle to find a way to save Lasfaria.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've kickstarted this game in 2014, so, just EIGHT YEARS later, we receive this...
Dead KS project.
Had this from the start, but as all other similar founded games, i wait until i give it a try. And sure its not a bad game, but as for now i would recommend a few other similar games before this one even came to mind. fine it didnt take me long to get the "nope, this needs more time" so its not a review on the story or so. My first reaction though, where that the characters felt heavy and slow, in combat.
Ok its probably best RPG T ive played in a very long time. Its really good for the budget. I believe if they make another it will be worthy of FFT .
I got scammed into kickstarting this turd. They even got Yasumi Matsuno and Hitoshi Sakimoto to add this disgusting stain to their otherwise brilliant careers. Do not buy this.
Excellent graphics and interesting take on strategy rpg combat
Its quite enjoyable to play. Really looking forward to seeing it grow, and experience it along the way. It crashed quite a bit. Hopefully they get all that straighten out.
Develop way too slow. Such a disappointment.
Not a game
And here we go. SO... there are a great many games that would love to call them self the "The next final fantasy tactics!". None of them are. Accept it. However... this is the closest I have found to having the sheer complexity of choice and interplay that made Final Fantasy Tactics so good. First let me start by saying it does have the two job system in place. You can learn and use all the abilities a class has to offer so long as it's assigned to your character, unlike many other games ( Tactics ogre sucks! and the remake is worse!) where you are limited to a seemingly arbitrary number of them for whatever idiot reason. Is there as much mix and match play here as in final fantasy tactics, no. There just isn't. That being said it's honestly the only trpg I found that gives you even a modicum of it's complexity. if you love Final Fantasy tactics then you should give it a try, especially since games like that being produced now are similar to final fantasy tactics only by virtue of saying they are. I have played most of them and 99% of them are just terrible. 7.5/10 without prejudice.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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